Search found 13 matches
- May 14th, 2020, 11:25 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v1.0 [Help needed]
Yeah, go ahead! If this gets reassembled in another mod and you manage to improve the balancing, I'm all for it! Do toss a link to the mod once you're done with it, though, I Wanna try it out!
- August 28th, 2018, 2:27 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v1.0 [Help needed]
With the transition to 1.14 I have no idea how to make my mod compatible. If you could help with that, that would be awesome.
- September 24th, 2017, 5:22 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19286
Re: 2p Campaign Battle System, v1.5 on addon server
Thanks. I'll upload the changed names as a mod when I'm done with it so others may apply it.
...if I manage to get it working X_X
...if I manage to get it working X_X
- September 24th, 2017, 5:11 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19286
Re: 2p Campaign Battle System, v1.5 on addon server
Hey, question. I keep having some issues with the Planewalker campaign, it seems the units in it aren't matched up with the Ageless era unit names. Question on how to fix it. I've been thinking of renaming the units myself, but meh, I'm lazy, and I don't wanna accidentally break something. Anyway, h...
- August 18th, 2017, 4:29 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v0.9.15 (Unaffiliated with orangebox)
Finally, made AMLA a thing! AAaaaaaannnd that marks my official exit from the mod's beta phase to it's basic v1.0! The lvl1 Doctor Unit has been shelved in favor of another one, since I found it a little too easy to get +8 healing, and the ability has been pushed to the lvl2 Field Surgeon unit.
- July 22nd, 2017, 11:37 am
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v0.9.15 (Unaffiliated with orangebox)
Update! New non-recruitable and new animations for the Oracle's ranged attack. Minor stat changes.
- May 31st, 2017, 7:36 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v0.9.15 (Unaffiliated with orangebox)
Uopdate!
Not much today, just Rebalanced the explorers to make them more fragile and do more damage, as well as boosted the alchemists a bit to make their time-of-the-day bonuses ACTUALLY have an effect.
Not much today, just Rebalanced the explorers to make them more fragile and do more damage, as well as boosted the alchemists a bit to make their time-of-the-day bonuses ACTUALLY have an effect.
- January 17th, 2017, 6:59 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v0.9.12 (Unaffiliated with orangebox)
Thanks, guys! It gets easy to give up working when you feel like your work is ignored, so I'll try to keep that in mind =)
- January 13th, 2017, 7:57 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race v0.8 (Unaffiliated with orangebox)
And another new update. A new unit line has been added for the commanders. Some new frames were made and some were altered.
You know, it would be nice if people posted here.
I wonder if this counts as triple-posting, but it's been like what, 3 weeks?
You know, it would be nice if people posted here.
I wonder if this counts as triple-posting, but it's been like what, 3 weeks?
- December 26th, 2016, 3:31 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
UPDATE: Avian Tribes race v0.8 (Unaffiliated with orangebox)
NEW UPDATE!
Added some basic attack animations (no new graphics), but I haven't really tested them much. I just know some of them work and I copy-pasted them around.
Next up: Animations.
Added some basic attack animations (no new graphics), but I haven't really tested them much. I just know some of them work and I copy-pasted them around.
Next up: Animations.
- December 22nd, 2016, 6:52 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race (Unaffiliated with orangebox)
Thanks, again, I'm not a very fevorous Wesnoth player so I don't know the ins and outs. Much appreciation with the balancing.
PS mod's been updated.
PS mod's been updated.
- December 22nd, 2016, 6:53 am
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Re: Avian Tribes race (Unaffiliated with orangebox)
Sounds interesting i look forward to trying it! I suggest you create an addon and upload it to the wesnoth addon server so it is easier for people to find your addon! Thanks. If you have any suggestions regarding balancing, I'm all ears. And thanks for the info, it was pretty much that last part wi...
- December 21st, 2016, 8:04 pm
- Forum: Faction & Era Development
- Topic: Avian Tribes race v1.0 [Help needed]
- Replies: 18
- Views: 12062
Avian Tribes race v1.0 [Help needed]
With the transition to 1.14 I have no idea how to make my mod compatible. If you could help with that, that would be awesome. The idea behind the race was born from a conversation a friend of mine and I had while we were playing Wesnoth. While I did have minimal experience working with Wesnoth in t...