Search found 718 matches

by ghype
Today, 9:08 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 60
Views: 2808

Re: Dunefolk Rework - Extra Units

Here are the concepts for the lv2 and lv3 SB. The lv3 spear tip needs a bit cleaning and both sprites are missing TC.
But other than that, they should be done.

Now I have to go to the lv1 and finish that one as well...
_shieldbreaker-lv2-5.png
_shieldbreaker-lv2-5.png (6.06 KiB) Viewed 41 times
_shieldbreaker-lv3-10.png
_shieldbreaker-lv3-10.png (6.04 KiB) Viewed 41 times
by ghype
Yesterday, 2:17 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 60
Views: 2808

Re: Dunefolk Rework - Extra Units

About the Chakram Naga, I think its posture seems a bit stiff, maybe it's the arms positioning. Lewis had a version where he wields two chakrams (one for melee and one for ranged). But thought that would fit the lv3 more. I might reconsider his version as it has had a more interesting arm position ...
by ghype
Yesterday, 9:50 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 94
Views: 9638

Re: Voiceover for An Orcish Incursion Development thread

you need a soundcard also known as audio interface. There are affordable ones as well, but you might as go for a second hand one if you really want to use this just for the audio recordings. If you want to go first hand, this is the most affordable one I found. With Behringer being well established ...
by ghype
Yesterday, 6:38 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 60
Views: 2808

Re: Dunefolk Rework - Extra Units

by Lordlewis and myself

we spent the weekend to figure out a concept for the Chakram Naga and i think we are pretty close.
It still needs the proper recolour and shadow, a better chakram and better robes/clothing as for now it looks more like rope.

Any additional thoughts?
naga-lv2-chack-8.png
naga-lv2-chack-8.png (5.99 KiB) Viewed 148 times
by ghype
Yesterday, 6:35 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 662
Views: 84224

Re: The Gnats Franken Dungeon

I see what you did there.
by ghype
May 17th, 2019, 5:27 pm
Forum: Art Workshop
Topic: EarthCake's units
Replies: 8
Views: 281

Re: EarthCake's units

his legs armoured or not?
right now it looks like pants but it has the colour of plate armour.
if it is supposed to be armoured then u might want to take a look to HI how it has armoured legs
by ghype
May 17th, 2019, 9:26 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 60
Views: 2808

Re: Dunefolk Rework - Extra Units

finally ...

Naga Slasher Lv2
- fix recolouring

Naga Executioner Lv3
- recolour


naga-lv3-6-comparison.png
naga-lv3-6-comparison.png (14.12 KiB) Viewed 300 times
by ghype
May 17th, 2019, 9:22 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 74
Views: 6260

Re: Dunefolk Rework - Base Units

by The_Gnat and me


Poisoner Lv2
- make headwear more interesting
- a bit more TC



poisoner-10.png
poisoner-10.png (6.17 KiB) Viewed 205 times
by ghype
May 16th, 2019, 9:37 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 74
Views: 6260

Re: Dunefolk Rework - Base Units



Raider Lv2
- add saddle
- recolour chain armour
- fix horse neck

Marauder Lv3
- recolour chain armour
- add saddle


raider-new-11.png
raider-new-11.png (7.96 KiB) Viewed 287 times

marauder-new-9.png
marauder-new-9.png (8.53 KiB) Viewed 287 times
by ghype
May 15th, 2019, 8:19 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Table Of Content / Change-Log
Replies: 12
Views: 663

Re: Dunefolk Rework - Table Of Content / Change-Log

No particular update or new version, but the the forum threads were update to demonstrate the current state or the art.
You can check them here:

Base Units
Extra Units

An update for the Balance threads will follow soon.
by ghype
May 15th, 2019, 8:14 am
Forum: Art Workshop
Topic: EarthCake's units
Replies: 8
Views: 281

Re: EarthCake's units

Study some stance you like for the footwork. They are too short, too bulky and are not positioned well. The shadow needs to be bigger and rounder, but not too big. The arm is quiet short. It almost looks like there is no arm. The hand is kinda attached to the shoulder. The shield is not that bad, bu...
by ghype
May 15th, 2019, 7:08 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 45
Views: 1404

Re: Dunefolk Rework - Unit Naming & Descriptions

Right, I fixed that.
by ghype
May 15th, 2019, 6:29 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 60
Views: 2808

Re: Dunefolk Rework - Extra Units

This is the current state of development.
__Display DF #2019_4.png
I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.

I did the same for the Base Units.
by ghype
May 15th, 2019, 6:23 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 74
Views: 6260

Re: Dunefolk Rework - Base Units

This is the current state of development.

I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.

I did the same for the Extra Units.
by ghype
May 15th, 2019, 6:01 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 45
Views: 1404

Re: Dunefolk Rework - Unit Naming & Descriptions

As we had no one complaining about this and no one else suggesting newer ones, the final candidates for this Naga line may look like this: Naga Stabber , Naga Slasher , Naga Executioner / Striker Naga Stabber , Naga Ringcaster , Naga Bladewind Which do you prefer for the Lv3, Naga Executioner or Nag...