Search found 236 matches

by ghype
June 14th, 2018, 11:42 am
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #49 - (real) Vikings

Lordlewis wrote:
June 14th, 2018, 11:27 am
some of the colors in these attack icons need to be blended more
it'd be helpfull if yould be more specific to which you relate? the axes def look unusual, but probably because I didn paced the ornaments perfectly, but other then that, they seem fine
by ghype
June 14th, 2018, 8:57 am
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #49 - (real) Vikings

Soo. it was a long journey sofar. here is the last post related to the vikings. their weapon portraits. my favorite is the hatched and the knife+hatched images but I have more stuff to show. some of them need to be cleaned up though. 1-max. 2 weeks and then more stuff will be coming. thanks for your...
by ghype
June 13th, 2018, 1:13 pm
Forum: WML Workshop
Topic: WML FAQs
Replies: 2
Views: 1031

Re: WML FAQs

Saratos wrote:
May 31st, 2018, 1:56 am
Would love if there was a link to a thread on "Balancing" maps/factions/etc.
not sureifyou have found this already, but here is a guide on faction design/balancing as you requested

viewtopic.php?f=19&t=34782
by ghype
June 13th, 2018, 11:12 am
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #48 - (real) Vikings

the boats perfect ;) regarding the shields u talked about before, they might be better of being magenta instead of teal :) and sword on viking level 3 still doesnt fit, looks fake. PS. didnt know the boats needed shadows :) i thought half of them are under water anyway =] thanks, the TC on shield i...
by ghype
June 13th, 2018, 10:07 am
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #48 - (real) Vikings

this is the last unit line for the vikings.
since they all had great ship craftsmanship, here are their boats.

Viking Skuldelev (lv1), Viking Oseberg (lv2), Viking Gokstad (lv3), Viking Roskilde (lv4)
by ghype
June 12th, 2018, 11:16 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art

Wow, I just scrolled through and there is a lot of really good stuff here! I'll definitely keep an eye on this thread, great job! thanks alot. appreciate the time it took you to reach the end. Lol I hope you didn't think that there were no dark souls fans lurking around here though. You probably sh...
by ghype
June 12th, 2018, 8:51 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #46 - (real) Vikings

-how about making the axe/sword lines have slightly rounder shields on lvl2/lvl3, while the spear line retain the oval shape (after all, spearmen are more defensive, so a large shield is fitting, while it wouldn't be quite as practical with a short-ranged weapon like a one-handed axe). -In retrospe...
by ghype
June 12th, 2018, 5:05 pm
Forum: Art Workshop
Topic: Please suggestions for my attempts in creating unit art :D
Replies: 9
Views: 374

Re: Please suggestions for my attempts in creating unit art :D

on a different note: the sizes of the bows visually do not vary too much. the jump from the lv1 archer to your lv2 is very big, but the jump from lv2 bow size to lv3 is minimal. I'd suggest to shorten lv2 bow a bit. it looks like in the lv2 attack animation, the bow gets bigger and bigger with each ...
by ghype
June 12th, 2018, 5:00 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #46 - (real) Vikings

thanks for your feedback -The three shieldmaid lines look way too similar. (1) the idea was that it actually is the exact same unit(line), but are skilled in any weapon. thus they the exact same except the weapons they use. similar to that. the lv3 heads are actually the same, only different hairsty...
by ghype
June 12th, 2018, 2:38 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #46 - (real) Vikings

enclave wrote:
June 12th, 2018, 9:39 am
in this case you could do some cracks in the shield like she has :) yours is like brand new :P
yes, i hope I can edit the shield authentically.
here is the last shieldmaid line. this one is a bit more expensive. instead of using hatchets as ranged weapon, it shoots arrows.
by ghype
June 12th, 2018, 8:59 am
Forum: Art Workshop
Topic: Unfinished sprite for Elvish Civilian
Replies: 1
Views: 117

Re: Unfinished sprite for Elvish Civilian

this unit doesnt look like an civilian anymore. this looks like an trained civilian in sword combat and archery as a lv one unit. it could be very much a new lv1 advancement to the lv0 civilian
by ghype
June 11th, 2018, 5:55 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #46 - (real) Vikings

its done in 1 shade/tone, and should have many shades to look real... i'm not a drawing expert, just my poinion that it looks a bit out of place.. yes, i see what you mean, but it was the first shield I have ever drawn from scratch, the colors are too bright, my add some darker teals and browns to ...
by ghype
June 11th, 2018, 2:57 pm
Forum: Game Development
Topic: MacOSX Tester Searched
Replies: 7
Views: 250

Re: MacOSX Tester Searched

not working Error boot.lua:436: lib/moonscript/moonscript/errors.lua:2: module 'lpeg' not found: no field package.preload['lpeg'] no 'lpeg' in LOVE game directories. no file 'lpeg' in LOVE paths. no file './lpeg.lua' no file '/usr/local/share/luajit-2.0.5/lpeg.lua' no file '/usr/local/share/lua/5.1/...
by ghype
June 11th, 2018, 2:49 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9380

Re: ghype's Daily Art #47 - (real) Vikings

here is another shieldmaid. this one lacks a shield on lv1 which was a balancing decision.

Viking Spyd Kriger (lv1), Viking Stor Spyd (lv2), Viking Spyd Skjold (lv3)
by ghype
June 11th, 2018, 2:45 pm
Forum: Art Workshop
Topic: Please suggestions for my attempts in creating unit art :D
Replies: 9
Views: 374

Re: Please suggestions for my attempts in creating unit art :D

ghypes skeletons look too dark that doesnt matter, the solely purpose of showing them was to see how an skeletal unit progression could look like armour and weapon wise. showing how the armour could change in leveling up in comparison to his skeletons where I somehow miss a smooth unit progression ...