Search found 978 matches

by ghype
June 11th, 2020, 8:41 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 16002

Re: Dunefolk Rework - Removed Units & Extra Units

Hi. I would like to test play some of the proposed versions. Is there an add-on that I can install that has these units to facilitate testing? Default + Dunefolk still has the old Dunefolk (1.14.12). Or is it in experimental? Particularly I am concerned with Dunefolk + SB + Naga / Dust Devil and co...
by ghype
June 4th, 2020, 7:19 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 16002

Re: Dunefolk Rework - Removed Units & Extra Units

This is the current roster for Dunefolk as 1.15
by ghype
May 27th, 2020, 1:02 pm
Forum: Art Workshop
Topic: ghype's Daily Art #104 - Steam Punk
Replies: 225
Views: 75295

Re: ghype's Daily Art #104 - Steam Punk

Had some time to log in and post the final lv 3 for this untis line.


steampunk rogue LV3.png
steampunk rogue LV3.png (6.54 KiB) Viewed 260 times

rogue.png
rogue.png (11.09 KiB) Viewed 260 times
by ghype
May 27th, 2020, 12:58 pm
Forum: Art Workshop
Topic: my Custom units and image problems
Replies: 5
Views: 771

Re: my Custom units and image problems

Now regarding the actual art - if these are supposed to be penguin-humanoid sort of things, then I can see that the first unit is clear. I had hard time for the 2nd unit though. It took me a couple of looks to see that what the head actually is. I think the way the head is tilted makes it hard to un...
by ghype
May 27th, 2020, 12:52 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 113368

Re: World Conquest II

Experienced players most likely will not have a problem finishing final map (not matter how strong or what level the enemies are).
Finishing it before turn limit is another thing.

So if we add more/stronger enemies than really the turn limit should be a parameter for balancing
by ghype
May 27th, 2020, 12:49 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 77
Views: 5852

Re: Dunefolk Lore - Consolidation

Oh yeah, I like the war/magic runes/troll alliance stuff - I just think it could be even better if it was, rather than an ancient backstory, a narrative that took place during the main Wesnoth 'era' on the Great Continent. Why bring in the athvari as a new faction, when you could use dwarves - poss...
by ghype
May 18th, 2020, 9:31 am
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 273
Views: 56313

Re: The Golden Age

TGA is an amazing art recourses. Together with Gnats era tRotL, they were the base for my spiriting "career" if you can call it that.
by ghype
May 17th, 2020, 8:10 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 77
Views: 5852

Re: Dunefolk Lore - Consolidation

I'm not opposed to the Dunefolk being given a unique and interesting backstory explaining why they came to the Great Continent. But I don't think it's something that needs to be done, and I think focusing on that would be a mistake when there's so much to be done to flesh out their present, and cre...
by ghype
May 17th, 2020, 8:04 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1914
Views: 368015

Re: Ageless Era - Current Version: 4.27

IPS wrote:
May 17th, 2020, 7:05 am
- Will let Ghype decide what compensation will receive lv3 berserk viking at his downgraded fury.
I don't really mind anythign as long as it keeps both attacks as they are (one normal attack and one attack-only)
Just add some hp
by ghype
May 14th, 2020, 8:26 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 118
Views: 9690

Re: Expanding The Great Continent - [Dunefolk Habitat]

Regarding the Orcs I can see that it is clearly unclear what role should play in south if at all. I do think however, that their presence on Palmiya is not far from being realistic. I would not oppose restricting Orcs only to Palmiya with a lesser of presence on the southern mainland. If there were ...
by ghype
May 14th, 2020, 6:32 pm
Forum: Tournaments
Topic: [Complete] Double Style Tournament - 2v2 Tourney #1
Replies: 252
Views: 17481

Re: [In Progress] Double Style Tournament - 2v2 Tourney #1

Hello everyone, I hope everyone is doing well. Upon my last post where I stated that life slowly turns back to normal in Austria, I thought I will be able to continue this tournament without a hitch. Instead numerous things caught up with me (university, artistic workplace and family problems) just ...
by ghype
May 8th, 2020, 10:13 am
Forum: Art Workshop
Topic: ghype's Daily Art #104 - Steam Punk
Replies: 225
Views: 75295

Re: ghype's Daily Art #103 - Steam Punk

2nd lv up of mechanic


steampunk rogue LV2.png
steampunk rogue LV2.png (6.22 KiB) Viewed 931 times
by ghype
May 7th, 2020, 3:45 pm
Forum: Art Workshop
Topic: ghype's Daily Art #104 - Steam Punk
Replies: 225
Views: 75295

Re: ghype's Daily Art #102 - Steam Punk

lv 3. kinky.


steampunk repairer LV3.png
steampunk repairer LV3.png (5.88 KiB) Viewed 977 times
mechanic.png
mechanic.png (9.44 KiB) Viewed 976 times
by ghype
May 6th, 2020, 10:20 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 113368

Re: World Conquest II

In my opinion this is a great idea. Considering I was interested to contribute to the development of WC, but then decided to work on mainline instead, it could ignite my interest again. Eitherway, I am fully supporting this it is the one of the most played PvE map from the Add-On. One positive thing...
by ghype
May 6th, 2020, 8:15 am
Forum: Art Workshop
Topic: ghype's Daily Art #104 - Steam Punk
Replies: 225
Views: 75295

Re: ghype's Daily Art #101 - Steam Punk

lv 2.


steampunk repairer LV2.png
steampunk repairer LV2.png (5.69 KiB) Viewed 1074 times