Search found 504 matches

by ghype
Yesterday, 10:39 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 641
Views: 70754

Re: The Gnats Franken Dungeon

these are some very nice staffs on prophetess, great-mage and glory.
by ghype
January 16th, 2019, 1:58 pm
Forum: Art Workshop
Topic: Wormasaur’s art
Replies: 3
Views: 144

Re: Wormasaur’s art

This is good pixel art indeed, but it is out of proportions to be used in wesnoht - i guess.
by ghype
January 16th, 2019, 12:37 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 46
Views: 849

Re: Voiceover for An Orcish Incursion Development thread

they are all quite alright and if you guys really gonna have some low volume background music during the voiceovers, not eve I am gonna notice the small reverberation ...
by ghype
January 15th, 2019, 9:46 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 307
Views: 65777

Re: World Conquest II

Hello everyone, thank you gfgtdf for maintaining this properly. WC II is a big part of online Wesnoth. I planned to play around with some code elements of WC II but I had to find out that most events now rely on lua functions, something I am not familiar with. When exactly did the lua implementation...
by ghype
January 15th, 2019, 12:56 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 46
Views: 849

Re: Voiceover for An Orcish Incursion Development thread

The question regarding the closet was more a rhetorical one, since you probably considered that when you already used the towel trick. For commercial records the towel trick will work fine since you will be adding reverb effect on vocals anyway. I know some songs that made tens of millions plays usi...
by ghype
January 15th, 2019, 10:23 am
Forum: Art Workshop
Topic: Kurumin's Portraits
Replies: 12
Views: 340

Re: Kurumin's Portraits

most people use gimp and I heard of some doing their art in pain (but maybe thats just a rumor) personally I work with photoshop since it got all these extra tools which speed up some processes without constraining the creative flow. glad you liked them, you don't have to do a faction though, your p...
by ghype
January 14th, 2019, 8:13 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 46
Views: 849

Re: Voiceover for An Orcish Incursion Development thread

yes, i can hear the reverb but its very subtle (around 50ms). you can fix this easily by either shrouding yourself into a big towel (like place it on top of your head and the mic so no you got no wall reflections) or simply ask some one to hold it for you. Just be careful to not let the towel touch ...
by ghype
January 14th, 2019, 6:34 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 46
Views: 849

Re: Voiceover for An Orcish Incursion Development thread

don'T take me wrong , the quality is wrong. it is alright for a UMC campaign. but for mainline... i must apologise, there was a typo. I ment "the quality isn't wrong" as in it is not bad. about theuncertainman his voice samples, these are fantastic quality wise. thats all someone would ask for. I c...
by ghype
January 14th, 2019, 1:01 pm
Forum: Art Workshop
Topic: Kurumin's Portraits
Replies: 12
Views: 340

Re: Kurumin's Portraits

to give you more feedback since i want to encourage you keep doing these. the hair, the face generally, the embellishments on armour just like the rest of armour and the eye tattoos are very well done. I don't find the hands bad either as it was stated earlier. what you should improve is the weapon ...
by ghype
January 14th, 2019, 12:52 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 46
Views: 849

Re: Voiceover for An Orcish Incursion Development thread

don'T take me wrong , the quality is wrong. it is alright for a UMC campaign. but for mainline...

I would have the gear needed to make great voice recordings, though i have no talent whatsoever
by ghype
January 14th, 2019, 8:22 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 46
Views: 849

Re: Voiceover for An Orcish Incursion Development thread

I really like the voice performances but I am dying when I have to hear to this quality. Maybe thats because I am a record producer, but is there any chance you can get your hands on a dynamic/condenser microphone of any sort? It sound like it was recorded via laptop mic. Maybe you can borrow it fro...
by ghype
January 14th, 2019, 8:12 am
Forum: Art Workshop
Topic: Kurumin's Portraits
Replies: 12
Views: 340

Re: Kurumin's Portraits

is that a portrait for an existing unit? if yes, for which?

the tattoo on the left hand leeks too unnatural, its borders are too sharp. maybe wash them more out.
great portrait otherwise
by ghype
January 11th, 2019, 3:44 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17104

Re: Dunefolk Rework - Update

Short Update: In case you are wondering what happened to our rework of Dunefolk, well ... there has been the christmas vacation which happen to be 3 weeks long. Hence the delay. People might think there might have been enough time to finish this project in the vacation, but I exclusively work on We...
by ghype
January 11th, 2019, 2:27 pm
Forum: Art Workshop
Topic: Potrait of sprite
Replies: 4
Views: 647

Re: Potrait of sprite

do you refer to mainline sprites?

currently Dunefolk is lacking portraits. They only a single one (a very good one) done by Sleepwalker in this thread.

There is also big re-work currently happening for mainline dunefolk. So any portrait for dunefolks would come in handy.