Search found 166 matches

by ghype
May 17th, 2018, 1:15 pm
Forum: Art Workshop
Topic: ghype's Daily Art #33 - The Fallen + lv 5 design
Replies: 72
Views: 5497

Re: ghype's Daily Art #33 - The Fallen

soooo,here is #33 with some nice line. my first actual lv5 design

LOTR fans might remember him.

Fallen Guard (lv1), Fallen Shielbearer (lv2), Fallen Master (lv3), Fallen Overlord (lv4), Fallen Supreme-Lord (lv5)
by ghype
May 16th, 2018, 11:25 am
Forum: Art Workshop
Topic: ghype's Daily Art #33 - The Fallen + lv 5 design
Replies: 72
Views: 5497

Re: ghype's Daily Art #32 - The Fallen

Here is a guard typish unit.

lv3 is missing emblem on shield.

Fallen Guard (lv1), Fallen Shielbearer (lv2), Fallen Shieldmaster (lv3)
by ghype
May 15th, 2018, 6:59 pm
Forum: Art Workshop
Topic: ghype's Daily Art #33 - The Fallen + lv 5 design
Replies: 72
Views: 5497

Re: ghype's Daily Art #31 - The Fallen

well, if there wouldn't be those licensing problem, I could exactly tell you where that name comes from. maybe I pm you and explain it. but tolkien fans might get it.
by ghype
May 15th, 2018, 10:19 am
Forum: Multiplayer Development
Topic: Choicerer's Map Randomizer
Replies: 34
Views: 2049

Re: Choicerer's Map Randomizer

ah no worries. the save ain't good anyway.
your mod makes wc II look fantastic but its not worth since there are two engines conflicting.

wc II might be looking good without mods too.
so yeah no worries about that save
by ghype
May 15th, 2018, 10:17 am
Forum: Art Workshop
Topic: ghype's Daily Art #33 - The Fallen + lv 5 design
Replies: 72
Views: 5497

Re: ghype's Daily Art #31 - The Fallen

Here is the 2nd advancement of the enforcer


Fallen Enforcer (lv1), Fallen Asperser (lv2), Fallen Inquisitor (lv3)
by ghype
May 15th, 2018, 10:04 am
Forum: Multiplayer Development
Topic: Choicerer's Map Randomizer
Replies: 34
Views: 2049

Re: Choicerer's Map Randomizer

Choicerer wrote:
May 15th, 2018, 9:21 am
I think I know why it's happened now, was this a reloaded game?
yes, it actually was.
by ghype
May 15th, 2018, 8:26 am
Forum: Music & Sound Development
Topic: Nemaara's music
Replies: 13
Views: 2024

Re: Nemaara's music

thats sad to hear. i was eager to mix some of your scores. but its ok.

keeping tracks in mono for saving space seems cruel to me ^^, its like "oh look , we gotta chop either ur left or right arm & leg because there aint enough space anywhere for you".

anyway, just hit me up.
by ghype
May 15th, 2018, 8:22 am
Forum: Multiplayer Development
Topic: Choicerer's Map Randomizer
Replies: 34
Views: 2049

Re: Choicerer's Map Randomizer

The menu is only available if your leader hasn't moved, so you couldn't have called it if they had. Again, I believe the description says we never randomise impassables or caves. ok yeah, it was expecting this answer but I don't recall it wasn't specified anywhere. Maybe i am just bad at reading de...
by ghype
May 15th, 2018, 8:16 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 233
Views: 40222

Re: World Conquest II

well, then "cmr" is probably an apprevation for "choicerers map randomizer" please report that bug there. for the OOS: not sure, it'd be nice if someone could test without any mods. I see, again, i usually i play without any mods whatsoever, only Alien Era maybe but thats all. I will keep you poste...
by ghype
May 14th, 2018, 8:48 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 233
Views: 40222

Re: World Conquest II

we only used choicerers map randomizer, like for the first time ever. i usually play wc II without any mods, but wanted to give it a try. also, when advancing to next map, player 2 got many oos, but no reason stated. Update: the reason would be that me as host, I am lagging on the wc II special menu...
by ghype
May 14th, 2018, 8:20 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 233
Views: 40222

Re: World Conquest II

gfgtdf wrote:
May 12th, 2018, 9:49 pm
and as soon as i uploaded it i found anbother bug.... uploaded version 0.6.10
i am not sure which bug you found , but i found this one.
not sure though If i am on current version
by ghype
May 14th, 2018, 7:37 pm
Forum: Multiplayer Development
Topic: Choicerer's Map Randomizer
Replies: 34
Views: 2049

Re: Choicerer's Map Randomizer

(1) voting system did not really worked. maybe it was because I moved/recruited units and then clicked voting, or because player 2 did the same. first recruiting then moving. either way, it did not work. (2) maybe another option would be nice "keep impassable terrain" since wc II was ported and the ...
by ghype
May 14th, 2018, 7:31 pm
Forum: Music & Sound Development
Topic: Nemaara's music
Replies: 13
Views: 2024

Re: Nemaara's music

https://soundcloud.com/maarane/waves https://soundcloud.com/maarane/wind3 hello there, when I don't play wesnoth, I am a "professional" music producer and record/mixing engineer and work either for my own project or collaborate with other artists from Universal or Sony. I like your movie scores, bu...
by ghype
May 14th, 2018, 12:34 pm
Forum: Users’ Forum
Topic: the slow effect has never been correct
Replies: 10
Views: 1311

Re: the slow effect has never been correct

I think slow works quite well right now. slower units are affected more then faster units, but I guess thats how it was supposed to work. slow effect has never been correct a different thing about slow is that, why would offensively used slow affect the slowed unit one full turn, but defensively onl...
by ghype
May 14th, 2018, 7:38 am
Forum: Art Workshop
Topic: ghype's Daily Art #33 - The Fallen + lv 5 design
Replies: 72
Views: 5497

Re: ghype's Daily Art #30 - The Fallen

Wouldn't "avenger" and "purger" be more correct? I just checked the names and "avenger" certainly works better then "revenger" since "revenger" doesn't exist that way. However, "Purgator" and "Purger" seem to be synonyms. so yeah. I am considering to change both, but as in update. too lazy changin ...