Search found 402 matches

by ghype
7 minutes ago
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 44
Views: 1594

Re: Default+Dunefolk era balance

The problem is that we have too many topics and no agreement. we are intensivly working on best options and suggestion, which we will present here soon enough. since multiple umc devs work on this, i am considering to merge all "modified DF" eras into one, so you can choose which version you want t...
by ghype
Yesterday, 10:52 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 603
Views: 57767

Re: The Gnats Franken Dungeon

this unit does not look like its supposed to move on any other terrain then water. but maybe thats my problem only.
by ghype
November 16th, 2018, 1:32 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206033

Re: Ageless Era - Current Version: 4.21

I really had not time looking into that, but I think If I post the changes here, people might have some more input which I could implement.

I mean, ... no one else is going to do this anyway. so we might keep track of it publicly
by ghype
November 16th, 2018, 1:28 pm
Forum: Art Workshop
Topic: ghype's Daily Art #81 - Portraits: the Fallen
Replies: 186
Views: 37748

Re: ghype's Daily Art #81 - Portraits: the Fallen

DeCoolest_Cat wrote:
November 10th, 2018, 11:36 pm
Maybe moving him to the right would fix it. Alternatively, he could be riding the dragon.
thanks for your feedback. yes, it clearly is not clear enough. I will consider this when I will rework this.
by ghype
November 16th, 2018, 1:22 pm
Forum: Art Workshop
Topic: Tongue Attack Icon?
Replies: 6
Views: 122

Re: Tongue Attack Icon?

i think the image files from ageless were moved in a different folder called Ageless_Resources
by ghype
November 16th, 2018, 1:15 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 603
Views: 57767

Re: The Gnats Franken Dungeon

So i ding this unit concept but the shield seemed somewhat wrong.
I changed the color to fit its armour and filled some empty pixel which i came across while doing so.
by ghype
November 16th, 2018, 12:01 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206033

Re: Ageless Era - Current Version: 4.21

Matex wrote:
November 15th, 2018, 11:56 pm
Does the mod update automatically? never used mods through all my time of playing this game.
no they don't you have to manually go and update.
by ghype
November 16th, 2018, 12:00 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 603
Views: 57767

Re: The Gnats Franken Dungeon

These are some nice feet.
by ghype
November 15th, 2018, 9:12 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206033

Re: Ageless Era - Current Version: 4.21

Here are the changes for the some more BEEM factions and the AE - Frozen. . Dammed - Arcane resistance from -30% to -20% - XP from 46 to 40 Daemon - Arcane resistance from -30% to -20% - XP from 84 to 80 Archdaemon - Arcane resistance from -30% to -20% - Fire resistance from 20% to 30% - Pierce resi...
by ghype
November 15th, 2018, 8:39 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 603
Views: 57767

Re: The Gnats Franken Dungeon

wow they look very very badass. i like them. the lv5 looks so burtal

EDIT: the lv4 shield is the same as the lv5 and hence feels a bit out of proprotions
but other then that, nice work
by ghype
November 15th, 2018, 8:36 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 44
Views: 1594

Re: Dunefolk balancing rework ideas - discussion.

The main problem in my mind with making changes to the liminal alignment is that we have the potential for doing things that: - do not directly improve the balance of the faction - cause imbalances in other ways (such as against other factions) - create things that are hard to test and prove - remo...
by ghype
November 14th, 2018, 1:52 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206033

Re: Ageless Era - Current Version: 4.21

Here are the changes for the Feudal Orcs. They needed a lot of rework too. . Hunter - Knife damage from 6-2 to 5-2 - Harpoon damage from 8-2 to 6-2 - Movement from 6 to 8 - Fire resistance from -20% to -10% - Mountain movement cost from 3 to 2 - Swamp defense from 30% to 40% - Fungus defense from 40...
by ghype
November 14th, 2018, 10:41 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 44
Views: 1594

Re: Dunefolk balancing rework ideas - discussion.

I plan to test them but I just don't have enough time to do this on as big scale as Elder probably could. once this project comes to the mp servers, more people will be interesting in testing. Me included, and i have plenty of time too. So i dont think the testing will be a problem @Pentarctagon, g...
by ghype
November 14th, 2018, 9:09 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 44
Views: 1594

Re: Dunefolk balancing rework ideas - discussion.

Changes can be done in matter of minutes, but what is the point if the only person who would care to even test them would be Elder? As I already stated, I plan to port Khalifate/Dunefolk to Ageless anyway. So there is a place where I can implement all the dicussed changes. For that however, we'd ne...
by ghype
November 11th, 2018, 4:06 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 44
Views: 1594

Re: Dunefolk balancing rework ideas - discussion.

. About Liminal: I guess liminal is the biggest faction flaw most players currently see. It is something new, many poeple don't like it, but I guess with some time we could all get used to it. But not in it currents state. Any of my suggestions do not include stat changes. Unit stats probably will h...