Search found 816 matches

by ghype
Yesterday, 12:14 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 348
Views: 87320

Re: World Conquest II

I slightly worry about the trajectory if things become more and more custom with more and more focus on hardcore players. But the original spirit could quickly get derailed if WCII becomes too exclusive. I never intend to do that as Alien Era is still a thing. Problem is that those who don't know w...
by ghype
October 17th, 2019, 8:57 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 348
Views: 87320

Response to jb

-New Alliances: Could be fun to try new combos. Be careful about adding too much at once. Try to include 1 or 2 only and see how they play before adding more. I do not plan to release anything without proper testing. My contribution on the Dunefolk Rework will show for that. -New Heroes: Be careful...
by ghype
October 17th, 2019, 8:11 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 348
Views: 87320

Response to Sathyre

Dunefolk : option 1 is the best for me. and the other 3 factions paired up with are dwarves, northerners and undead. So your suggestions are: - Dunefolk & Dwarves - Dunefolk & Northeners - Dunefolk & Undead ? Alliances : Tek unpaired some factions because they are really hard when paired. he wrote ...
by ghype
October 17th, 2019, 10:57 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 348
Views: 87320

WC II Rework

Hello everone as most of you remember, I talked to you about doing some changes in WC II and add new content. You suggested many good ideas but not all of them were realistic. However, I am gonna present all the changes I am planning to implement together with gfgtdf. Dunefolk Rework: With 1.15 Dun...
by ghype
October 16th, 2019, 12:56 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 51
Views: 1967

Re: Dunefolk Rework - Unit Descriptions

That is old Sunderer. The horse is wearing a lot of metal chainmail armor. http://units.wesnoth.org/1.14/mainline/en_US/Dune%20Sunderer.html That is the part I actually wanted to clear up. That is not supposed to be chainmail. That's supposed to be scale armour or call it small-plated armour (dunno...
by ghype
October 16th, 2019, 11:33 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 51
Views: 1967

Re: Dunefolk Rework - Unit Descriptions

Just to clear a small thing up - while the shape of the "scales" from the Ranger the CTP might look the same, mounted Cataphract never actually gave chainmail to their horses. It was more a very small plates sticked together. I assume you could call that scale armour. Spaceinvader (who I think drew ...
by ghype
October 16th, 2019, 8:01 am
Forum: Art Workshop
Topic: Wesnoth RCX: visual team-coloring/recoloring tool [0.3.0]
Replies: 28
Views: 13661

Re: Wesnoth RCX: visual team-coloring/recoloring tool [0.3.0]

Hello, I did the right click way, but yet anything. I could re-download a fresh version and try it that way with right click again. 10.13.6 High Sierra Process: wesnoth-rcx [8635] Path: /private/var/folders/*/Wesnoth RCX.app/Contents/MacOS/wesnoth-rcx Identifier: cs.hrubymar10.wesnoth-rcx Version: 0...
by ghype
October 16th, 2019, 7:57 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 51
Views: 1967

Re: Dunefolk Rework - Unit Descriptions

after hearing all of this, the points you are making regarding the sprites and the look of the units are rather subjective. The Rover lv ups wear something as armour, but that ain't iron or any other metal. As far as I know It could be either leather or bones/scales. They even could be roc feathers ...
by ghype
October 15th, 2019, 1:53 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 51
Views: 1967

Re: Dunefolk Rework - Unit Descriptions

It seems like most of your issue with the current state of Dunefolk come from earlier revisions made by Noy, the SpaceInvader and others. Khalifate and Dunefolk were around for a long time and while you might have some valid points, problems such as these should have been expressed earlier. we are i...
by ghype
October 15th, 2019, 1:01 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9211

Re: Dunefolk Rework - Extra Units

I see what you mean, but to me it doesn't looks "loosely" lowered.
Can it not be lowered but still have a firm grip on the lower arm/hand ?

If I change the angle of the blade towards the ground it will look like it is dragging the blade on the ground
by ghype
October 15th, 2019, 11:52 am
Forum: Art Workshop
Topic: Wesnoth RCX: visual team-coloring/recoloring tool [0.3.0]
Replies: 28
Views: 13661

Re: Wesnoth RCX: visual team-coloring/recoloring tool [0.3.0]

Yes , omg, this is so good. I will get feedback for the mac version as soon I as will sprite again

Update: the mac version does not run. I can download it but crashes immediately open trying opening it.
by ghype
October 15th, 2019, 11:37 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 51
Views: 1967

Re: Dunefolk Rework - Unit Descriptions

To begin with, Steepwalker never created sprites of Rover, Explorer and Ranger. I don't know how the Rover looked like initially but this was Sleepwalkers rework of the Rover in 2009, his ever contribution to the Khalifate. Then in 2012 , he came back and reworked the sprite to what it is known to ...
by ghype
October 15th, 2019, 11:23 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9211

Re: Dunefolk Rework - Extra Units

Aldarisvet wrote:
October 15th, 2019, 11:13 am
What I find wrong is that Dervish holds the blade in his right arm as he is going to hit flat. It is not in sickle, neither in sabre position.
With hitting flat you mean piercing?

If I was gonna animate this, I would animate both blades with slashes or cuts, not piercings.
by ghype
October 14th, 2019, 8:25 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9211

Re: Dunefolk Rework - Extra Units

To clear these things up. The Curved blades from the Naga Dervish were inspired by the Dothraki blades which have a very similar shape. Their weapon were made for non armoured units which you usually encounter on sea such as "pirates" or other water creatures. The curved spikes on the chakrams howev...
by ghype
October 14th, 2019, 8:14 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 51
Views: 1967

Re: Dunefolk Rework - Unit Descriptions

Still for me Rover line is obviously too heavy armored and armed to be real scouts. What exactly does it make you think it would be too armoured sprite-wise? The sprite was created by Sleepwalker as he intended the unit to be and the rover unit was the least touched unit stats-wise from all the rew...