Search found 34 matches

by Stopsignal
December 3rd, 2016, 6:57 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

God wow, i'm finally back. Sorry for that. Anyways, here is some work on the new hunter version. The other one will go to the Warrior!

Image
Spoiler:
The sprite for the fisherman, i'm not sure if i had posted it.
Image
by Stopsignal
November 27th, 2016, 8:11 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Thanks!
I have to get my PC fixed, so production will be halted for a few days. Soon I'll continue though!
by Stopsignal
November 26th, 2016, 6:21 pm
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

That's awesome! Man, this is going great :D
I'm still downloading it manually, as I couldn't find it last time. What is the addon called?
by Stopsignal
November 25th, 2016, 8:01 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Thanks! And i might end up doing that for the evolutions, but i want to have the base sprite for the warrior now, before advancing. Though thinking about it, i might end up actually using it for the Warrior, and use this little guy i just started (it WILL change drastically, as i want it to be easil...
by Stopsignal
November 25th, 2016, 3:17 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Animating here! I think i fixed the attack animation quite well. Though i decided to play with white action lines. What do you think? Without: http://i.imgur.com/7Ay5Gi9.gif With: http://i.imgur.com/5uB0tLR.gif By the way, check how i filled the mouth and make the arm brighter, and made the belly mo...
by Stopsignal
November 24th, 2016, 9:16 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Neither could do something today, sorry! I'm seriously trying, but boring life gets on the way. I'll try to continue it as soon as i can, i'll fix the eyes, belly, mouth colors, and add a new animation, as well as some new mockup sprites. I'tll be awesome! I don't really want to comment on your idea...
by Stopsignal
November 23rd, 2016, 6:50 pm
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Sure go ahead! Tonight i work on those drawings! I am thinking some ideas already in my head, hahahah
by Stopsignal
November 23rd, 2016, 4:02 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Man, you are great. And if you want to! Until we have lots more units I guess, at the end I would like it to be a deep one pack, but for now, lets have fun and experiment! :D
by Stopsignal
November 23rd, 2016, 2:05 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

I'll try! It will be complicated though. I was thinking Cthulhu more for the Hunter variant, as some kind of third level maybe? Like, i wasn't thinking of adding them as units, but now that you do it it actually looks like an awesome idea! Dagon should be for the third Warrior, or second. I gotta sp...
by Stopsignal
November 22nd, 2016, 7:54 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Thinking about it, poison would be a great addition. I have started using the units as some kind of hit and run attacker. As they aren't very good when surrounded and they aren't good at defending points and also they hide on water, it's just their natural way of playing. They also make awesome spies.
by Stopsignal
November 22nd, 2016, 5:18 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Hahahaha, it's indeed quite fun to think about huh? How would the nagas behave in a world where deep ones exist? Their description do say that they are hunted by creatures of the deep, after all. But being of the water, they can still pray to the old gods. Huh! Man, a lot of stuff can be done with t...
by Stopsignal
November 22nd, 2016, 4:13 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Would it make sense for the cultists to evolve into star spawn, or become otherwise Cthulhu-like, as they level up? Otherwise, it might make sense to just include the Dark Adept line from the undead faction, at least for campaign purposes (if that's what this is for). Based on a conversation I had ...
by Stopsignal
November 22nd, 2016, 2:35 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Poison could be cool! They are known for assassinating quite a bunch of people after all! A plague would be fun, but it really doesn't fit sadly. Breeding with the fishes is the only way, basically! Well, i'm here with quite a bunch of Cthulhu versions. Which one you like? Just to fix the eyes thing...
by Stopsignal
November 21st, 2016, 6:55 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

Stand alone, for now. I will make Dagon, however, who is the Deep One's god, basically a huge Deep One. That one could totally be used as the last Deep One level, for sure! Tomorrow though, i used all my drawing juices today.
by Stopsignal
November 21st, 2016, 6:48 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 24237

Re: Lovecraft's Deep Ones (New here)

I was thinking of making it the hero unit for now! It's Cthulhu itself, based on Lovecraft's drawings :D Does that mean it would be a leader unit then?