Search found 1726 matches

by The_Gnat
Today, 8:35 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

The naga fighter's movement and defenses are already quite different from everything else in the game. Quite agile too. And this new naga unit is far apart from the naga fighter in terms of attacks and durability without such a far reaching modification of movetype. Yes that is true. I would say sa...
by The_Gnat
Today, 12:14 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

So as I understand from the current argument we have established : Both fangs and a spear are arguably reasonable weapons for the naga Both two strikes and three strikes are viable for poisoning So in order to reach a conclusion we need to consider what matters most. I think we all can agree story a...
by The_Gnat
December 16th, 2018, 8:51 am
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 99
Views: 33305

Re: Multiplayer Replay Analysis

Computer_Player wrote:
June 26th, 2018, 11:06 am
This is a very good, balanced and dynamic map
Really good analysis! I learned from both of them. :) Thank you!
by The_Gnat
December 16th, 2018, 8:41 am
Forum: WML Workshop
Topic: How to create a Great Wolf "red" variant
Replies: 2
Views: 52

Re: How to create a Great Wolf "red" variant

josteph wrote:
December 16th, 2018, 1:09 am
Just this?
:D :D :D Awesome!! I knew it would be easy.
by The_Gnat
December 16th, 2018, 8:31 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

Also just wondering, has the 8MP Rider been approved?
by The_Gnat
December 16th, 2018, 5:56 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

Thank you for reminding me it will be edited
by The_Gnat
December 16th, 2018, 3:29 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

These are the thematic advantages I find fangs have over a spear: 8) That sounds like really good reasoning for fangs over a spear. And thinking about it further I definitely can see the advantages to having a more powerful ranged attack. And as previously pointed out more strikes for poison makes ...
by The_Gnat
December 15th, 2018, 11:59 pm
Forum: WML Workshop
Topic: How to create a Great Wolf "red" variant
Replies: 2
Views: 52

How to create a Great Wolf "red" variant

A very simple question that I would assume has an easy answer. :D Here is my great wolf:

Code: Select all

{GENERIC_UNIT 2 (Great Wolf) $You.x $You.x} 
And now I want it to be the red variant type (that is included in the Wolf_Great.cfg file). Is there a way to do this?
by The_Gnat
December 15th, 2018, 11:30 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 211
Views: 39929

Re: The Reign of the Lords

Thank you I will see if I can fix it for you! :) EDIT: I apologize it was a stupid tiny mistake that caused this error :whistle: here is your saved game again with the error fixed all you have to do is step on one of the two mineshafts now to trigger the event. :D Thank you very much for the feedbac...
by The_Gnat
December 15th, 2018, 11:26 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

What if it had 3x5 ranged (chakram)? Or 3x3 melee (fangs)? Or both? Doing either will increase its damage output by 3 (and doing both will increase it by 6). I feel like 3x5 ranged and 3x3 melee poison would be better balanced for water control. :) Thematically I personally still prefer a spear to ...
by The_Gnat
December 15th, 2018, 9:08 pm
Forum: Writers’ Forum
Topic: DiD S1 dialog change
Replies: 2
Views: 65

Re: DiD S1 dialog change

Yes that is a good improvement :D and reflects the dark sentiment of the humans towards Malin better.
by The_Gnat
December 15th, 2018, 8:26 pm
Forum: Users’ Forum
Topic: Don't know where this is supposed to go, but, why are certain units such as the troll hero & great troll not in-game?
Replies: 1
Views: 60

Re: Don't know where this is supposed to go, but, why are certain units such as the troll hero & great troll not in-game

Good question :) There are actually a number of units in the game that are not able to be recruited or advanced to. Along with the Troll hero you may have noticed the Chocobone, Troll Magical, Human Noble, Death Knight, and recently the Nightblade. These are all defined as campaign units. Units that...
by The_Gnat
December 14th, 2018, 8:59 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 12
Views: 1055

Re: Roll call for voice acting of Descent into Darkness

:D Awesome! Thank you for that! I unfortunately have been rather busy but I will start writing the code to implement your dialogue.
by The_Gnat
December 14th, 2018, 9:09 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

That seems somewhat underpowered to me then, honestly. It's a squishy, somewhat expensive unit with the least reliable poison attack in the mainline factions. In that case buff it to 6-2 damage or decrease the price. I agree with you that it is under powered for the price. Could you modify your mos...
by The_Gnat
December 13th, 2018, 3:25 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 267
Views: 12350

Re: Dunefolk balancing rework ideas - discussion.

Could someone post a full set of stats for what they think the naga should be, at least for the level one? I'm getting somewhat lost with all the various suggestions on what could be tweaked or redone across multiple posts by multiple people. Naga lvl 1: name=Naga Poisoner hp=28 cost=17 #1 higher c...