Search found 2070 matches

by The_Gnat
August 16th, 2019, 3:55 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 106
Views: 8980

Re: Dunefolk Rework - Extra Units

Okay, fair enough. I kinda wonder which way the teeth should point (clockwise or counterclockwise) but I guess you've thought about that :) Technically speaking, shouldn't someone be able to turn the chakram over in their hand and have the teeth point the opposite direction? Haha, only thought abou...
by The_Gnat
August 2nd, 2019, 11:43 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 112
Views: 14969

Re: Voiceover for An Orcish Incursion Development thread

Just tried the voiceover OI campaign, and its good. However, there is scope for improvement. I found that Erlornas's voice volume is lower. Especially when compared to his rider. It doesn't seem to give him an sense of authority. Thank you drakearbiter! I appreciate the comments. :) Yes there is de...
by The_Gnat
August 2nd, 2019, 11:41 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 321
Views: 70980

Re: The Reign of the Lords

Konrad2 wrote:
July 31st, 2019, 9:30 pm
Reign of the Lords Advancement mod is checked by default when hosting any mp game and even if you uncheck it, it apparently still is activated for the hosted game.
That is unique :lol: I don't think I get that problem on with the game though. Perhaps that is a bug or cache error?
by The_Gnat
July 11th, 2019, 4:33 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 106
Views: 8980

Re: Dunefolk Rework - Extra Units

Great work that is looking fantastic! I will get to work on finishing the git-hub version!
by The_Gnat
July 5th, 2019, 8:46 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 247
Views: 57319

Re: Mechanical's art

Hi Mechanical welcome back! And great horse :) I really like the way you have made it look like it has a personality, compared with the traditional wesnoth mounts.
by The_Gnat
July 5th, 2019, 6:56 am
Forum: Users’ Forum
Topic: Codings
Replies: 3
Views: 357

Re: Codings

Hello! Thank you for posting this, I am surprised this error has gone un-noticed for so long!

The add-on "Two_Brothers_Voice" is a one that I created. I will re-upload it with a proper utf-8 encoding :)
by The_Gnat
June 29th, 2019, 1:04 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7347

Re: Dunefolk Rework - Unit Naming

I agree!
by The_Gnat
June 29th, 2019, 1:02 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 102
Views: 11788

Re: Dunefolk Rework - Base Units

Looking awesome!!! So close to being done!!
by The_Gnat
June 21st, 2019, 10:20 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 112
Views: 14969

Re: Voiceover for An Orcish Incursion Development thread

Yeah I think l'll redo some Erlornas lines in July and improve the speed and quality. I'm happy to voice another character but this time I'll pick a minor one. Are there any that you think are suitable? Sounds good! One option is the advisor in scenario 5. He doesn't have too many lines :) The voic...
by The_Gnat
June 20th, 2019, 2:32 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 112
Views: 14969

Re: Voiceover for An Orcish Incursion Development thread

I played this and the voices did add a certain memorability to the game and characters. Initial impressions: Thank you tr0ll for the feedback!!! :) - It was a bit irksome at first to hear different accents from units of the same race on the same side, but also it is nice to really feel the diversit...
by The_Gnat
June 11th, 2019, 2:34 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 8712

Re: Main Factions Balance

On one side we have a player who advocates many little changes to default factions (but it is known that even small corrections could cause serious unexpected unbalances, expecially when they are so many), based on alleged opinions of expert players (where are they? why don't they intervene in this...
by The_Gnat
June 6th, 2019, 2:20 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 8712

Re: Main Factions Balance

Drakes - 54.91% Loyals - 53.33% Northeners - 49.31% Knalgans - 48.43% Rebels - 48.43% Undead - 42.36% Hello, Firstly I would like to say I agree with your assessment. This ranking is very close to how I also find the teams to be balanced, and your comments are very true. 3. Most played map is Isar'...
by The_Gnat
June 3rd, 2019, 9:19 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7347

Re: Dunefolk Rework - Unit Naming

ghype wrote:
June 3rd, 2019, 8:47 am
Out of the box thinking:
So then the level 3's would be Warmaster, Spearmaster, Blademaster?

I think that sounds good :)
by The_Gnat
June 2nd, 2019, 10:05 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7347

Re: Dunefolk Rework - Unit Naming

@Celtic - that is true. I am not opposed to Dervish then if there is a precedent in English.

Also i agree tactician sounds too formal for the current names that the DF have.
by The_Gnat
May 30th, 2019, 10:45 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7347

Re: Dunefolk Rework - Unit Naming

About Emir, Even if I favour Dune Lord over Dune Emir, I must say the "Emir" is a word that is more or less (at least in Europe) some what relatable. For once we have the United Arab Emirates and for another there is the international aviation/travel company "Emirates". Hence, Dune Emir is probably...