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by The_Gnat
Yesterday, 10:29 pm
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 15
Views: 1682

Re: What sprites are being added and need remastering/recoloring?

Looks great! I always really liked the Masked Dwarves (even though they are the enemy)!
by The_Gnat
March 18th, 2019, 6:59 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 14
Views: 231

Re: [interface] Change "Defense" to "Evasion"

Joke: The teacher turns to the class and says, "Today, we will use these three words in a sentence. Defense, detail, and defeat." Timmy replied, "Defeat of de cat went over defense before detail." :lol: :lol: :lol: :lol: I do not know if it is enough for a first-time player but at least it is somet...
by The_Gnat
March 18th, 2019, 1:15 am
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 14
Views: 231

Re: [interface] Change "Defense" to "Evasion"

Well sadly this idea wasn’t about ZOC XD Sorry! :) I recommended to change (terrain) defence since it does nothing more than (terrain) evasion. Yes true. I definitely can see where you are coming from, I just find it unfortunately unlikely that any change like that is actually made, so was trying t...
by The_Gnat
March 17th, 2019, 7:09 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9406

Re: [mainline] Melee "marksman"

That is another good alternative but it doesn't really solve the problem for drake breath or other attacks like that.
by The_Gnat
March 17th, 2019, 8:45 am
Forum: WML Workshop
Topic: Special move type and resistance
Replies: 5
Views: 124

Re: Special move type and resistance

Glad to help out! :)
by The_Gnat
March 17th, 2019, 12:26 am
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 14
Views: 231

Re: [interface] Change "Defense" to "Evasion"

Hello, and thanks that is a good story and I totally agree about your assessment of ZOC. It is almost as if the developers are trying to pretend to new players that the game is simple when it in fact is a very complicated strategy game. ^_^ I do remember having trouble understanding what ZOC is for ...
by The_Gnat
March 16th, 2019, 7:11 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 14
Views: 231

Re: [interface] Change "Defense" to "Evasion"

First of all I would like to say thank you for a very thorough and detailed post! It is well written and I believe outlines the key issues. I have a few thoughts of my own which may or may not be helpful. (also please note that I started playing this game so long ago that I can't quite remember if I...
by The_Gnat
March 16th, 2019, 5:15 am
Forum: WML Workshop
Topic: Special move type and resistance
Replies: 5
Views: 124

Re: Special move type and resistance

Do you mean like this:

Code: Select all


... INSIDE UNIT FILE ...

    [resistance]
        blade=90
        pierce=90
        impact=90
        arcane=70
    [/resistance]
    [defense]
	frozen=50
    [/defense]
    [movement_costs]
        frozen=1
    [/movement_costs]

...

by The_Gnat
March 16th, 2019, 5:13 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9406

Re: [mainline] Melee "marksman"

@Celtic - Yes there are definitely problems with using accuracy or precision but I agree that no alternative term has yet been suggested which is a cure-all to this issue. A list of other possible words that comes to mind are : Enhanced, Aim, Skilled, Expert, Relentless But I think personally that n...
by The_Gnat
March 16th, 2019, 5:05 am
Forum: Writers’ Forum
Topic: THoT Forbidden Forest objective
Replies: 4
Views: 1684

Re: THoT Forbidden Forest objective

We could add a "note", shown at the bottom of the objectives dialog in white, if that helps. The condition that triggers victory has changed since I started this thread: now it's "Aiglondur needs to be on the signpost and Angarthing next to him, or vice-versa". Yes that makes more sense than before...
by The_Gnat
March 16th, 2019, 3:40 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18105

Re: Female Wesnoth - Fencer

Maybe the third one but it is pretty hard to tell the difference xD

The only thing I am wondering though is where the pony tail starts such that it can be seen at this angle that length? Also maybe the tail should be slightly longer? Maybe?

Overall it looks really good though!
by The_Gnat
March 16th, 2019, 3:36 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9406

Re: [mainline] Melee "marksman"

Ya know, if a thread arrives at a decision, to avoid that decision being forgotten by the programmers, it's best to create a GitHub Issue for the idea, referencing the discussion thread. Just say'n Yes that is a good thought, though the factors weighing for and against are arguably equal at this po...
by The_Gnat
March 15th, 2019, 7:32 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18105

Re: Female Wesnoth - Fencer

ghype wrote:
March 15th, 2019, 7:31 pm
it looks really girly now haha. not that it is a problem. i was just imagining something more messy
True, but how I always imagined it the fencer was more of from a noble lineage rather than an average soldier.
by The_Gnat
March 15th, 2019, 7:25 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18105

Re: Female Wesnoth - Fencer

ghype wrote:
March 15th, 2019, 9:07 am
so i actually had some time to tinker
Wow! That is even better than I imagined!
by The_Gnat
March 15th, 2019, 7:22 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9406

Re: [mainline] Melee "marksman"

However, I would remind everyone that the marskman line is the only unit with marksman and so it would still be easily identifiable. Drake Glider line, Huntsman, Fire Dragon. :lol: :lol: :lol: When I wrote that sentence it must have been late at night. :eng: Anyway, nevertheless besides the Huntsma...