Search found 1993 matches

by The_Gnat
Yesterday, 9:47 am
Forum: Strategies & Tips
Topic: A New Orocian winning guide
Replies: 1
Views: 2832

Re: A New Orocian winning guide

Hello IPS,

I just stumbled across this guide and found it very interesting. I really like the suggestions and ideas in it and am looking forward to playing it again with these ideas! Thank you!
by The_Gnat
Yesterday, 9:42 am
Forum: Writers’ Forum
Topic: Errors in Mainline Campaigns
Replies: 1
Views: 453

Re: Errors in Mainline Campaigns

Hello gweddeoran, I just noticed this post :) and I like your suggestions! I regards to Liberty there is actually a piece of code that makes the orcs avoid Gwydion: (so that isn't a concern) # Now just avoid Sir Gwydion [avoid] x,y=1-17,1-40 [/avoid] In regards to Heir to the Throne I would agree th...
by The_Gnat
Yesterday, 9:34 am
Forum: Art Contributions
Topic: Monsters!
Replies: 109
Views: 42198

Re: Monsters!

FANTASTIC! xD @Doofus_01 Good wolf portraits have been long overdue, so it is with eager welcome that we get these new portraits! :D

(I particularly love the sinister look of the black wolf, very hostile and very badass 8) )
by The_Gnat
Yesterday, 9:32 am
Forum: Music & Sound Development
Topic: A Tale of Two Brothers +voices feedback thread
Replies: 6
Views: 688

Re: A Tale of Two Brothers +voices feedback thread

fyi from 1.14.7's release S4: Added dialogue between Baran and Tairach when they engage in combat. @The_Gnat Probably you should set the AToTB voice pack as a "dependency" of AToTB+voices. I think it might also prompt the user that they should also download the dependency when they try to download ...
by The_Gnat
April 19th, 2019, 10:07 pm
Forum: WML Workshop
Topic: Creating a side using Era or Modification
Replies: 6
Views: 119

Re: Creating a side using Era or Modification

Hi! I just wanted to say that this is a really great idea!!! I would love to see it turn out :D As EarthCake suggested, one option is that you can start of with an extra side for every team (like when the game is created, create an extra side for each team that is playing), so doubling the team numb...
by The_Gnat
April 19th, 2019, 8:35 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2285

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

The buff in damage wasn't for the swordsman, I think that one seems balanced, if even a little strong. I was suggesting it for the blademaster, who only gains 4 dmg on its marksman attack, I think it could gain maybe 5-6 dmg instead (so no longer 16-2, but 17-2 or 18-2 marksman). Reason is it's rar...
by The_Gnat
April 19th, 2019, 1:28 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2285

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

In the skirmisher line, I find it a little odd that the melee attack starts out as a 4-4 attack, then changes to an 8-3 upon level up (basically, losing a strike is a bit weird to me, it's not bad necessarily, but just a bit odd). Possibly consider changing the level 1 or level 2 so that the number...
by The_Gnat
April 18th, 2019, 12:38 am
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 11
Views: 519

Re: Poll: do drakes eat humans?

I think drakes would rely primarily on large herbivores as a food source, such as cows and horses, deer and camels, sheep and so forth... or perhaps more exotic animals such as taurochs or dustboks. Yes those animals have more meat and Drakes are big creatures so they would need to eat more than hu...
by The_Gnat
April 18th, 2019, 12:01 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 296
Views: 59292

Re: The Reign of the Lords

The units you can get by moving to 37,13 have a 'loyal' marker but they will demand upkeep after leveling up. Whoops, more un-loyal loyal units :roll: Sorry about that :lol: I have been really busy recently but am definitely keeping a list of these changes for the next update! Is there any advantag...
by The_Gnat
April 17th, 2019, 1:17 am
Forum: Art Contributions
Topic: Monsters!
Replies: 109
Views: 42198

Re: Monsters!

Wow ! Those are really good portraits of wolves!!!! xD
by The_Gnat
April 17th, 2019, 1:16 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2285

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Hello again, as I see, the Dunefolk faction has gotten major improvements during the last years. A long time ago, I simplified the Hornshark Island multiplayer map lua code and noted, that it is missing a unit set for the Dunefolk. Doc Paterson was working on a unit set , but it only contains monst...
by The_Gnat
April 13th, 2019, 10:33 am
Forum: Users’ Forum
Topic: Poll: do you like Wesnoth RNG?
Replies: 7
Views: 364

Re: Poll: do you like Wesnoth RNG?

I voted yes. But it probably is important to define 'like'. I believe that the wesnoth RNG is beneficial in three areas: 1. the game is very interesting (tactically and strategically) 2. the unpredictability of the RNG parallels classic RPG fantasy games (DnD comes to mind) 3. the RNG isn't too frus...
by The_Gnat
April 13th, 2019, 10:23 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 998

Re: Possible Mainline Sprite Portraits

This all looks really good to me! I support these ideas! If we have portraits we not use them :)
by The_Gnat
April 11th, 2019, 3:43 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2243

Re: Dunefolk Rework - Removed Units & Extra Units

How are you guys even still arguing about this? Existing mer-units already have tridents . Exactly how they get them is flavor text, at best. :roll: +1 I personally find it quite amusing that of all the potential problems and issues with the Shield Breaker and Naga the only one that is apparently w...
by The_Gnat
April 10th, 2019, 7:59 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2285

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

@celtic - the only problem with giving the Shield Guard a 2 strike attack is that the attacks will be very similar, it would be like 16-2 pierce 14-2 impact or something. But that isn't a major issue, what do other people think? @xalzar - yes I agree it would make sense for the sunderer line to not ...