Search found 25 matches

by Hejnewar
April 8th, 2019, 11:05 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2650

Re: Dunefolk Rework - Removed Units & Extra Units

@Xalazar DS was balanced looking specifically to not be op in late game so we needed to look at it when at peak of its power. And he still is fun for me. DS can work very well in some matchups when played correctly and I can feel it's power when attacking let's say trolls or even spearmans or dwarf ...
by Hejnewar
April 7th, 2019, 12:53 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2650

Re: Dunefolk Rework - Removed Units & Extra Units

Initially it was liminal, but as you know liminal is a much stronger alignment then lawful. So we had to make it lawful in order to balance it properly. I want to see the acrobatics in the lore department to justify this. Visually and thematically it seems a nomad type (which in this faction has th...
by Hejnewar
April 7th, 2019, 10:48 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 98
Views: 2922

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Some units like Spearman are losing thier ranged attack entirely and noone has any problems with that. And if people would have less problems with removal of attack that with having it deal lower damage I don't even know what to say. Besides I don't see a point of this discussion because this is not...
by Hejnewar
April 6th, 2019, 11:59 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 98
Views: 2922

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Swordsman: 15-2 blade, 12-2 blade marksman Bladesmaster: 14-3 blade, 15-2 blade marksman Uhm...what? Is it right that the level 2 has more damage-per-strike than the level 3? I'd suggest to set the Swordsman attack to 14-2 if we fear to make the Bladesmaster too strong. So at least the damage is pr...
by Hejnewar
April 6th, 2019, 12:33 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2650

Re: Dunefolk Rework - Removed Units & Extra Units

If I'm being honest, despite these issues my preference at the moment is leaning towards the DS against the SB. The SB doesn't excite me very much at the moment, and its functions could very well be adopted by the DS. Skirmisher? DS can have it and it would make sense. Slow? DS could have a second,...
by Hejnewar
April 5th, 2019, 3:48 pm
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 12
Views: 700

Re: Poll: do drakes eat humans?

I think we do not taste any worse or better than others species. But drakes could consider us hard prey or at least our soliders. That could surely make our meat expensive on drake market. Maybe not every drake or drake tribe/ society will hunt humans but some might just to show off thier skill. Jus...
by Hejnewar
April 5th, 2019, 3:28 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2650

Re: Dunefolk Rework - Removed Units & Extra Units

Just to clarify SB as a concept was actually created later than DD. When it comes to DD I wasn't sure if it was good idea to introduce it. But with games played I actually started to like it because playing it or vs it was fun for me. Still my biggest concern was it's lore. Not too long ago I played...
by Hejnewar
April 5th, 2019, 1:13 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 46
Views: 1456

Re: Dunefolk Rework - Unit Naming & Descriptions

Shieldbreaker:I'm for Skirmirsher > Strider > Harrier. Skirmirsher: Dune Captain > Dune Lord sound awesome. Herbalist:for lvl3 healer, maybe Thaumaturge?´ Naga: For the chakram line though, Ringcaster, Bladewind or Deathwind could work. I like all of these, who wouldn't agree? I. Thaumaturgy sounds...
by Hejnewar
April 1st, 2019, 1:47 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 98
Views: 2922

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

For me marksman is not about hitting but about dodging. Arrows are much harder to spot and dodge than sword is, if you shoot an arrow from a strong bow straight at the target, its so small and fast that dodging it is very hard, while you can always block a sword strike and predict from which side th...
by Hejnewar
March 31st, 2019, 5:42 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 98
Views: 2922

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Pentarctagon wrote:
March 31st, 2019, 5:01 pm
Is the Shock special taken into account by damage calculations?
It is.
by Hejnewar
March 29th, 2019, 7:52 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Design Flaws & Match-Ups
Replies: 12
Views: 607

Re: Dunefolk Rework - Design Flaws & Match-Ups

Firstly there is unreleased unit actually. I wasn't in charge of doing posts but somehow this slipped thru. Secondly it's not proposal but advertisement. Let's call things by name. Lastly, then how its even possible that content creators have unbalanced eras, even if they try and have few factions? ...
by Hejnewar
March 29th, 2019, 2:27 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 98
Views: 2922

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

So, not few exceptions, and most are motivated by lore tempered by the necessity for balance. The question then is: do we want marksman on melee or fire arrows in multiplayer? If we want the new abilities/specials/weapons to be really usable in multiplayer, we need to introduce them on level 2; if ...
by Hejnewar
March 27th, 2019, 10:00 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2650

Re: Dunefolk Rework - Removed Units & Extra Units

Everything could be tweaked but why? I see no reason for that. Or do you want to create barnd new unit? Not the case at all. Did you ever concider what kind of training Shield Breaker needs to go thru to achive this kind of ability? And you expect unit like that to just change its profesion? As well...
by Hejnewar
January 10th, 2019, 11:00 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 59676

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

I think you missed my point by a bit. Maybe because i was logged out while sending this and i needed to write it all over again... Except that i don't know how well you know multiplayer history of this add-on. That might have some impact too. New users yeah. But old users... This is a general proble...
by Hejnewar
December 30th, 2018, 1:01 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 59676

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Expecting that era that was not desinged or at least developed with multiplayer in mind is not good. This era currently consists mostly out of walls of text, especially Prussia which is just block of text, but every faction has some walls like that. This is my favourite one: Colonial Ranger Cost: 22...