Search found 8 matches
- August 14th, 2018, 10:59 pm
- Forum: Art Workshop
- Topic: Crucis Deus' sprites & other random art
- Replies: 1
- Views: 2608
Crucis Deus' sprites & other random art
Hi there! Some of you might remember this thread of mine... it's been too long. I decided to open a new one with a more general title since I do not want to pigeonhole myself into not doing anything but haemomancers. Plus, self-resurrection of that caliber just isn't cool at all :P . In other words,...
- October 5th, 2017, 7:44 pm
- Forum: Art Workshop
- Topic: Unit Line -- Blood (and Life) Magi
- Replies: 11
- Views: 6238
Re: Unit Line -- Blood (and Life) Magi
Thankyouuu! :P Hm, the blood being all stringy is because, as I envision them, blood mages and their Hemomancer tree advancement have a crude understanding of what they're working with at best, so they basically physically pull at the blood as if it were a ferrofluid in a magnetic field. Another rea...
- October 5th, 2017, 9:36 am
- Forum: Art Workshop
- Topic: -Falcon's art
- Replies: 11
- Views: 5735
Re: -Falcon's art
There's two things that stand out about your crystallite gunner. First off, it is facing directly south, which is weird because practically all units face SE rather than S. Second, the legs are drawn in perspective while the central body is seen from a top-down perspective instead: as a result it lo...
- October 4th, 2017, 3:17 pm
- Forum: Art Workshop
- Topic: Unit Line -- Blood (and Life) Magi
- Replies: 11
- Views: 6238
Re: Unit Line -- Blood (and Life) Magi
Finally I had some time I could dedicate to my Wesnoth campaign. Dangnabbit did it take long... Anyway, I've managed to (mostly) complete the animations for the level 1 unit. Behold, the blood mage: bloodmage-attacks.gif halo.gif blood_ball_n_ne.gif blood_ball_splat.gif miss.gif So, how's it lookin'?
- August 22nd, 2016, 6:48 pm
- Forum: Art Workshop
- Topic: Unit Line -- Blood (and Life) Magi
- Replies: 11
- Views: 6238
Re: Unit Line -- Blood (and Life) Magi
Thanks aplenty for your responses! Upped the contrast, added somewhat of an outline (probably not enough, seeing as I have quite the allergy to clear-cut lines in general :P) and fixed the staff so that it is less telescopic now. Also made her coat more glittery, since Blood Magi have a keen sense o...
- August 20th, 2016, 10:13 pm
- Forum: Art Workshop
- Topic: Unit Line -- Blood (and Life) Magi
- Replies: 11
- Views: 6238
Unit Line -- Blood (and Life) Magi
So I was feeling meta and decided to turn the Squishy Wizard and Men Are the Expendable Gender tropes right on their heads, and made the first sprite of a unit line which, as the title indicates, is a suite of blood and life related mages. Fluff tangentially related to art at best: As I envision the...
- August 18th, 2016, 1:50 pm
- Forum: WML Workshop
- Topic: Ability event places too many specials!
- Replies: 2
- Views: 922
Re: Ability event places too many specials!
Wow, that was quick! Thank you very much, now it's working as intended.
Turns out that sometimes one misses the elephant in the room, by two miles
Turns out that sometimes one misses the elephant in the room, by two miles
- August 18th, 2016, 11:02 am
- Forum: WML Workshop
- Topic: Ability event places too many specials!
- Replies: 2
- Views: 922
Ability event places too many specials!
I'm making a tank unit for a campaign I'm working on. This unit has a new ability (Dissipate) that, whenever it is hit by an enemy attack, reduces the damage taken by a small percentage and reflects it back to all surrounding enemies (yes like Spectre from DotA). I've gone about that by applying an ...