Search found 68 matches
- March 25th, 2024, 11:44 pm
- Forum: Faction & Era Development
- Topic: The American Civil War
- Replies: 24
- Views: 10815
Re: The American Civil War
I've been working on adding labels to the Delmarva map and (maybe) making it into an actual scenario.
- October 13th, 2023, 9:49 pm
- Forum: Faction & Era Development
- Topic: The American Civil War
- Replies: 24
- Views: 10815
Re: The American Civil War
If this project is still active in any shape or form, I did make a map of the Eastern Theatre of the American Civil War a while back - unfortunately, I've since lost the list of placenames for the villages (though IIRC I did place them according to some period maps). https://i.postimg.cc/gJRp299G/De...
- May 5th, 2018, 1:46 am
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13912
Re: Error on 1.14?
Yup, just disabled OneDrive and the userdata files are working now. Thanks!
- May 2nd, 2018, 8:59 pm
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13912
Re: Error on 1.14?
Transfermium: I have created a special build that reports additional information about what's going wrong. Are you willing to run it to help us investigate the problem? Find and open your steamapps\common directory: https://www.youtube.com/watch?v=gJaG33aCPHk Go to Battle for Wesnoth inside that di...
- May 2nd, 2018, 3:14 am
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13912
Re: Error on 1.14?
Here's the log file. It was in Appdata/Local/Temp instead of the userdata folder (which didn't exist).
- May 2nd, 2018, 2:29 am
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13912
Error on 1.14?
I got this error after installing 1.14 from Steam on my Win10 computer. It appears whenever the game loads. Error validating data core. Details: Core ID: default The ID is already in use. Skipping the core. It also seems to prevent me from installing addons properly - when I attempt to install any a...
- February 7th, 2018, 10:32 pm
- Forum: Users’ Forum
- Topic: Tell me a good youtube channel for Wesnoth
- Replies: 24
- Views: 8438
Re: Tell me a good youtube channel for Wesnoth
Still doesn't work. It doesn't show up on your channel either.
Have you checked if the video is set to public?
- January 30th, 2018, 12:31 am
- Forum: Forum Games
- Topic: Let's make a map together!
- Replies: 254
- Views: 125454
Re: Let's make a map together!
Looks like it would probably be a fun map to play.
- January 7th, 2018, 3:16 am
- Forum: Ideas
- Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
- Replies: 141
- Views: 42858
Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
On the topic of names, I've dug up a thread concerning the translations of the current Dunefolk names.
viewtopic.php?f=7&t=46736&p=616408
viewtopic.php?f=7&t=46736&p=616408
- January 1st, 2018, 5:17 am
- Forum: Ideas
- Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
- Replies: 141
- Views: 42858
Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
One or two quick notes before tending to New Year celebrations: A member of a phalanx is a phalangite (φαλαγγίτης in Greek). Also, how's the letter X meant to be pronounced e.g. in the name Xalid? IIRC the creator of the Xalidi addon mentioned it's representative of the voiceless velar fricative, a...
- December 30th, 2017, 12:05 am
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 80898
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Correct me if I am wrong, but since the Lv4 Arif line unit, which seems to be representative of the Dunefolk ruling caste, is named 'Khalid', wouldn't the correct name be a 'Khalidate'?
- December 23rd, 2017, 3:15 am
- Forum: Ideas
- Topic: [mainline] Melee "marksman"
- Replies: 96
- Views: 37941
Re: [mainline] Melee "marksman"
It obviously has to be Option 3. It will be basically like Dextrous vs Strong. Now, ok, I know what you're going to say - Strong is also +1 HP. So what? It's still essentially +1 damage per attack, for Ranged vs for Melee. So - Marksman vs (choose word here). The choice of an alternative term might...
- December 21st, 2017, 9:27 pm
- Forum: Faction & Era Development
- Topic: Eastern Europe at War (EEaW) - now on GitHub!
- Replies: 270
- Views: 154827
Re: Eastern Europe at War (EEaW) - TEH PRUSSIANS ARE DA!
They play pretty decent IMO; I imagine with the formation abilities working they'd be even better.Sagez wrote:@ Transfermium, ok, we'll check that. Aaaand? Are they any good?
Cuirassiers do feel a tad weak, but that might be because Cav Line isn't working.
- December 20th, 2017, 3:46 pm
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 80898
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Just my $0.02 about 'race': Isn't the race mechanic just a way to differentiate different sets of names? Whatever the Dunefolk/Khalifate are, I don't think they would name themselves stuff like "Addyn" and "Konrad" like the Wesnothians. Ergo, they shouldn't share the same 'race' ...
- December 14th, 2017, 2:24 pm
- Forum: Faction & Era Development
- Topic: Eastern Europe at War (EEaW) - now on GitHub!
- Replies: 270
- Views: 154827
Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!
I don't think the cavalry line and formation abilities are working for the Prussians.