Search found 66 matches

by Transfermium
May 5th, 2018, 1:46 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1928

Re: Error on 1.14?

Yup, just disabled OneDrive and the userdata files are working now. Thanks!
by Transfermium
May 2nd, 2018, 8:59 pm
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1928

Re: Error on 1.14?

Transfermium: I have created a special build that reports additional information about what's going wrong. Are you willing to run it to help us investigate the problem? Find and open your steamapps\common directory: https://www.youtube.com/watch?v=gJaG33aCPHk Go to Battle for Wesnoth inside that di...
by Transfermium
May 2nd, 2018, 3:14 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1928

Re: Error on 1.14?

shadowm wrote:
May 2nd, 2018, 2:35 am
Could you check these instructions and post your game log?
Here's the log file. It was in Appdata/Local/Temp instead of the userdata folder (which didn't exist).
by Transfermium
May 2nd, 2018, 2:29 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1928

Error on 1.14?

I got this error after installing 1.14 from Steam on my Win10 computer. It appears whenever the game loads. Error validating data core. Details: Core ID: default The ID is already in use. Skipping the core. It also seems to prevent me from installing addons properly - when I attempt to install any a...
by Transfermium
February 7th, 2018, 10:32 pm
Forum: Users’ Forum
Topic: Tell me a good youtube channel for Wesnoth
Replies: 24
Views: 2496

Re: Tell me a good youtube channel for Wesnoth

ElderofZion wrote:Ok, does this link work?

https://youtu.be/Sg10FmqyuDg
Still doesn't work. It doesn't show up on your channel either.
Have you checked if the video is set to public?
by Transfermium
January 30th, 2018, 12:31 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 253
Views: 24716

Re: Let's make a map together!

Looks like it would probably be a fun map to play.
by Transfermium
January 7th, 2018, 3:16 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 8028

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

On the topic of names, I've dug up a thread concerning the translations of the current Dunefolk names.
viewtopic.php?f=7&t=46736&p=616408
by Transfermium
January 1st, 2018, 5:17 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 8028

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

One or two quick notes before tending to New Year celebrations: A member of a phalanx is a phalangite (φαλαγγίτης in Greek). Also, how's the letter X meant to be pronounced e.g. in the name Xalid? IIRC the creator of the Xalidi addon mentioned it's representative of the voiceless velar fricative, a...
by Transfermium
December 30th, 2017, 12:05 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 16774

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

Correct me if I am wrong, but since the Lv4 Arif line unit, which seems to be representative of the Dunefolk ruling caste, is named 'Khalid', wouldn't the correct name be a 'Khalidate'?
by Transfermium
December 23rd, 2017, 3:15 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 5432

Re: [mainline] Melee "marksman"

It obviously has to be Option 3. It will be basically like Dextrous vs Strong. Now, ok, I know what you're going to say - Strong is also +1 HP. So what? It's still essentially +1 damage per attack, for Ranged vs for Melee. So - Marksman vs (choose word here). The choice of an alternative term might...
by Transfermium
December 21st, 2017, 9:27 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 42977

Re: Eastern Europe at War (EEaW) - TEH PRUSSIANS ARE DA!

Sagez wrote:@ Transfermium, ok, we'll check that. Aaaand? Are they any good?
They play pretty decent IMO; I imagine with the formation abilities working they'd be even better.
Cuirassiers do feel a tad weak, but that might be because Cav Line isn't working.
by Transfermium
December 20th, 2017, 3:46 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 16774

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

Just my $0.02 about 'race': Isn't the race mechanic just a way to differentiate different sets of names? Whatever the Dunefolk/Khalifate are, I don't think they would name themselves stuff like "Addyn" and "Konrad" like the Wesnothians. Ergo, they shouldn't share the same 'race' category as the Loya...
by Transfermium
December 14th, 2017, 2:24 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 42977

Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!

I don't think the cavalry line and formation abilities are working for the Prussians.
by Transfermium
December 9th, 2017, 3:46 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 42977

Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!

The Prussian Space Marines are finally here! Off to try them now.
by Transfermium
November 17th, 2017, 11:23 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 42977

Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!

I wonder what it is. Only Prussia comes to my mind when it comes to more Eastern European countries. Denmark? Venetia? Maybe France. Hihi!~ I'm can't wait to see what you are going to present us~ It's actually pretty obvious if you can recognise the blazon on the faction select page. But yes, I too...