Search found 16 matches

by hrubymar10
August 13th, 2018, 7:47 am
Forum: Technical Support
Topic: Wesnoth crashes whenever I try to play with a custom map (SOLVED)
Replies: 5
Views: 631

Re: Wesnoth crashes whenever I try to play with a custom map

Can you be more specific in description how to reproduce this problem? I'll try reproduce it on macOS.

It also looks that it may be caused by corrupted mapfile. Can you post here .zip file of your custom maps?
by hrubymar10
May 6th, 2018, 8:23 am
Forum: Technical Support
Topic: Problem with the 1.14 and MacOS
Replies: 8
Views: 1201

Re: Problem with the 1.14 and MacOS

It seems that Wesnoth.app inside your Applications directory is corrupted. Try remove Wesnoth.app from Applications ‘install’ Wesnoth again (Download .dmg from wesnoth’s official website and copy&paste new Wesnoth.app inside your Applications directory).
by hrubymar10
April 15th, 2018, 8:47 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 8230

Re: [mainline] Melee "marksman"

Much bigger problem is it in other languages.

For example Czech have 'marksman' translated as 'odstřelovač' which means somebody very skilled with bow and only bow...

option 1 is not good idea IMO.

option 4 would be great :?
by hrubymar10
September 11th, 2017, 4:39 am
Forum: Technical Support
Topic: OS X crash to desktop 1.13.8
Replies: 8
Views: 1156

Re: OS X crash to desktop 1.13.8

I've been experiencing multiple crashes to desktop, usually at the same point in a game. The files for this one are for turn six during the AI's turn. If I go back a turn and end it without moving any units, the crash does not occur during the AI turn. I've had similar crashes in other scenarios an...
by hrubymar10
September 10th, 2017, 8:45 am
Forum: Technical Support
Topic: OS X crash to desktop 1.13.8
Replies: 8
Views: 1156

Re: OS X crash to desktop 1.13.8

I always use newest HEAD so every time, when I post smt I will have newer version/newest HEAD. Right answer is no, it won't exactly '1.13.8+dev (e584517793-Modified)' but newer and unmodified (I have some specific modifications because of upcoming iOS version and Czech translations). I sent you PM.
by hrubymar10
September 9th, 2017, 10:14 pm
Forum: Technical Support
Topic: OS X crash to desktop 1.13.8
Replies: 8
Views: 1156

Re: OS X crash to desktop 1.13.8

Nope. Again I can't reproduce it. It is possibly fixed in latest HEAD. Wait until 1.13.9 which should release later this month. The Battle for Wesnoth version 1.13.8+dev (e584517793-Modified) Running on Apple macOS 10.13 Game paths ========== Data dir: /Users/user/xcode/wesnoth/projectfiles/Xcode/bu...
by hrubymar10
September 7th, 2017, 10:40 pm
Forum: Translations & Internationalization
Topic: Czech translation
Replies: 5
Views: 3201

Re: Czech translation

Thank you @shadowm . It's glad to know that I was 'first' :D
by hrubymar10
September 7th, 2017, 10:08 pm
Forum: Technical Support
Topic: OS X crash to desktop 1.13.8
Replies: 8
Views: 1156

Re: OS X crash to desktop 1.13.8

I can't replicate it in latest dev version. It may be fixed already. Give me another crashing save which can I test. The Battle for Wesnoth version 1.13.8+dev (3ca1150cbc-Modified) Running on Apple macOS 10.13 Game paths ========== Data dir: /Users/user/xcode/wesnoth/projectfiles/Xcode/build/Product...
by hrubymar10
September 7th, 2017, 7:09 pm
Forum: Translations & Internationalization
Topic: Czech translation
Replies: 5
Views: 3201

Re: Czech translation

Hi @SanDonk , I didn't know about this thread until now. I translated 'Create' page and already publish it but Czech like 'Čeština' is not shown in {{Translations}}. Czech lang code is 'cs' right? Here is the page: https://wiki.wesnoth.org/Create/cs . Also please check it somehow but it should be go...
by hrubymar10
July 17th, 2017, 8:10 pm
Forum: Technical Support
Topic: MacBook Pro 2017 13' resolution problem
Replies: 0
Views: 878

MacBook Pro 2017 13' resolution problem

I compiled last dev version of wesnoth from git 7ff5c4d743 and I have problem with screen resolution. I have new MacBook Pro 13inch with 2560x1600. I am ofc able to start game but I can't select higher resolution than 1440x900 (I simply don't have higher options). I attached screenshot with versions...
by hrubymar10
August 14th, 2016, 6:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't compile using CMake on macOS 10.12 with Xcode 8
Replies: 9
Views: 3112

Re: Can't compile using CMake on macOS 10.12 with Xcode 8

I did built translations using CMake :) The 'bug' was that, if you install gettext using Homebrew and not force link it, than CMake won't find msgfmt and msgmerge... gettext could be force linked using: brew link gettext --force (For more information see this: https://github.com/Homebrew/legacy-home...
by hrubymar10
August 14th, 2016, 12:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't compile using CMake on macOS 10.12 with Xcode 8
Replies: 9
Views: 3112

Re: Can't compile using CMake on macOS 10.12 with Xcode 8

Ok, it worked :)
I can compile the latest source from main :)
Screen Shot 2016-08-14 at 14.43.17.png
The last question, on macOS, how to compile translations folder, pango folder, pango.modules and pangorc?
Thank you :)
by hrubymar10
August 13th, 2016, 9:09 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't compile using CMake on macOS 10.12 with Xcode 8
Replies: 9
Views: 3112

Re: Can't compile using CMake on macOS 10.12 with Xcode 8

I think, it's about this: http://forums.wesnoth.org/viewtopic.php?f=5&t=44120 (the post 5) I did some hacks :whistle: in wesnoth_root_dir/src/CMakeLists.txt (I force include files: projectfiles/Xcode/Mac Sources/SDLMain.mm, src/desktop/apple_notification.mm and projectfiles/Xcode/Mac Sources/server_...
by hrubymar10
August 13th, 2016, 7:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't compile using CMake on macOS 10.12 with Xcode 8
Replies: 9
Views: 3112

Re: Can't compile using CMake on macOS 10.12 with Xcode 8

Ok, second try... This is patch: 35c35 < template< class T > BOOST_CONSTEXPR arg( T const & /* t */ ) --- > template< class T > arg( T const & /* t */ ) This is original arg.hpp: #ifndef BOOST_BIND_ARG_HPP_INCLUDED #define BOOST_BIND_ARG_HPP_INCLUDED // MS compatible compilers support #pragma once #...
by hrubymar10
August 13th, 2016, 4:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't compile using CMake on macOS 10.12 with Xcode 8
Replies: 9
Views: 3112

Re: Can't compile using CMake on macOS 10.12 with Xcode 8

Ok, it worked Here is a patch for /usr/local/include/boost/bind/arg.hpp --- arg.hpp 2016-08-08 07:24:17.000000000 +0200 +++ arg.hpp 2016-08-13 16:45:11.000000000 +0200 @@ -31,11 +31,6 @@ BOOST_CONSTEXPR arg() { } - - template< class T > BOOST_CONSTEXPR arg( T const & /* t */ ) - { - BOOST_STATIC_ASS...