Search found 35 matches

by jyrkive
December 24th, 2018, 8:47 am
Forum: Users’ Forum
Topic: Question about wesnoth sprite
Replies: 2
Views: 3621

Re: Question about wesnoth sprite

You can use Wesnoth sprites if your entire game is under the GPL.
by jyrkive
December 7th, 2018, 7:02 am
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 6241

Re: Tools development

Here's a list of all open tool bug reports: https://github.com/wesnoth/wesnoth/issu ... WML+Tools"

The WML tools are written in Python.
by jyrkive
November 26th, 2018, 6:21 pm
Forum: Technical Support
Topic: Battery indicator messed-up
Replies: 6
Views: 3070

Re: Battery indicator messed-up

Fixed in commit f78887fb. The fixes will be in 1.14.6.
by jyrkive
November 26th, 2018, 8:04 am
Forum: Technical Support
Topic: Battery indicator messed-up
Replies: 6
Views: 3070

Re: Battery indicator messed-up

Update: josteph clarified in Discord that the issue only affects the classic theme. That one I haven't tested, so the bug may be easily reproducible and fixable.
by jyrkive
November 26th, 2018, 7:24 am
Forum: Technical Support
Topic: Battery indicator messed-up
Replies: 6
Views: 3070

Re: Battery indicator messed-up

Hi, I'm the secondary author of the battery indicator. I haven't seen this problem myself. My own PC is a desktop PC, but when I edit the game code (C++ code, to be specific) to force the battery indicator to be displayed, it looks just fine. (Well, the change it displays is 255 %, which is an error...
by jyrkive
June 12th, 2018, 8:00 pm
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 13
Views: 12477

Re: Enabling hardening options for Wesnoth's executables

Another question, I suppose, would be whether to enable the Wformat-security option. Wesnoth currently doesn't output any warnings when it's enabled though, and I don't know how useful it would actually be. We already ensure with Travis CI that build passes even with full -Wall -Werror (with the ex...
by jyrkive
June 11th, 2018, 9:28 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 13
Views: 12477

Re: Enabling hardening options for Wesnoth's executables

Based on the Debian build log , Wesnoth is already built there with -D_FORTIFY_SOURCE=2 , -fstack-protector-strong , and -Wl,-z,relro . The new options from above then would only be -Wl,-z,now and enabling PIE. Of course, some players build Wesnoth themselves, and there are also other GNU/Linux dis...
by jyrkive
June 11th, 2018, 6:48 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 13
Views: 12477

Re: Enabling hardening options for Wesnoth's executables

The main potential issues being that I don't believe Wesnoth's unit tests have ever been run with this options and so it is possible they fail and require some additional changes, as well as there being some minimal performance impact from -fstack-protector-strong as well as PIE on certain architec...
by jyrkive
May 3rd, 2018, 7:10 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 16
Views: 13913

Re: Error on 1.14?

Transfermium wrote: May 2nd, 2018, 8:59 pm It states:
Type of "C:\Users\Transfermium\OneDrive\Documents\My Games" is 9, expected 3.
Thank you, it was of great help. I'm now investigating the problem locally.
by jyrkive
May 2nd, 2018, 9:12 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 16
Views: 13913

Re: Error on 1.14?

Transfermium: I have created a special build that reports additional information about what's going wrong. Are you willing to run it to help us investigate the problem? Find and open your steamapps\common directory: https://www.youtube.com/watch?v=gJaG33aCPHk Go to Battle for Wesnoth inside that dir...
by jyrkive
May 2nd, 2018, 5:21 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 16
Views: 13913

Re: Error on 1.14?

Someone in the Finnish Discord channel reported the same error.
by jyrkive
April 23rd, 2018, 4:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 18372

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Eagle_11 wrote: April 22nd, 2018, 9:00 pm this one came up during an AI vs AI.
watizdisagin.png
Fixed. Thanks for reporting! :)
by jyrkive
March 19th, 2018, 6:13 am
Forum: Technical Support
Topic: Screen Resolution
Replies: 5
Views: 4497

Re: Screen Resolution

The recommended way to make things larger in Windows is to increase DPI scaling instead of lowering screen resolution. It works with all programs, including Wesnoth. And yes, the inability to change screen resolution in fullscreen mode is known, and it's not really a bug. Just a... limitation of the...
by jyrkive
October 8th, 2017, 12:35 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 74
Views: 56220

Re: A New Land Era

Add-on falls to load with a error message: error config: Macro/file '~add-ons\ANLEra\utils\buildings\buildings_drake.cfg' is missing at ~add-ons/ANLEra/utils/buildings.cfg:3 included from ~add-ons/ANLEra/ANLEra.cfg:21 included from ~add-ons/ANLEra/_main.cfg:10 The likely reason for this is use of i...
by jyrkive
September 26th, 2017, 6:31 am
Forum: Release Announcements, Compiling & Installation
Topic: vs2015 External depends error with SDL2_tff.dll
Replies: 6
Views: 4694

Re: vs2015 External depends error with SDL2_tff.dll

Did you use https://github.com/aquileia/external/archive/VC14.zip ? VC12.zip is incompatible with Visual Studio 2015. Another possibility is that Wesnoth may load some DLL from a wrong place, and such a DLL may expect SDL2_ttf.dll to provide InterlockedCompareExchange(). Although that doesn't seem t...