Search found 30 matches

by jyrkive
June 12th, 2018, 8:00 pm
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 13
Views: 1765

Re: Enabling hardening options for Wesnoth's executables

Another question, I suppose, would be whether to enable the Wformat-security option. Wesnoth currently doesn't output any warnings when it's enabled though, and I don't know how useful it would actually be. We already ensure with Travis CI that build passes even with full -Wall -Werror (with the ex...
by jyrkive
June 11th, 2018, 9:28 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 13
Views: 1765

Re: Enabling hardening options for Wesnoth's executables

Based on the Debian build log , Wesnoth is already built there with -D_FORTIFY_SOURCE=2 , -fstack-protector-strong , and -Wl,-z,relro . The new options from above then would only be -Wl,-z,now and enabling PIE. Of course, some players build Wesnoth themselves, and there are also other GNU/Linux dis...
by jyrkive
June 11th, 2018, 6:48 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 13
Views: 1765

Re: Enabling hardening options for Wesnoth's executables

The main potential issues being that I don't believe Wesnoth's unit tests have ever been run with this options and so it is possible they fail and require some additional changes, as well as there being some minimal performance impact from -fstack-protector-strong as well as PIE on certain architec...
by jyrkive
May 3rd, 2018, 7:10 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1867

Re: Error on 1.14?

Transfermium wrote:
May 2nd, 2018, 8:59 pm
It states:
Type of "C:\Users\Transfermium\OneDrive\Documents\My Games" is 9, expected 3.
Thank you, it was of great help. I'm now investigating the problem locally.
by jyrkive
May 2nd, 2018, 9:12 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1867

Re: Error on 1.14?

Transfermium: I have created a special build that reports additional information about what's going wrong. Are you willing to run it to help us investigate the problem? Find and open your steamapps\common directory: https://www.youtube.com/watch?v=gJaG33aCPHk Go to Battle for Wesnoth inside that dir...
by jyrkive
May 2nd, 2018, 5:21 am
Forum: Technical Support
Topic: Error on 1.14?
Replies: 14
Views: 1867

Re: Error on 1.14?

Someone in the Finnish Discord channel reported the same error.
by jyrkive
April 23rd, 2018, 4:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 4412

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Eagle_11 wrote:
April 22nd, 2018, 9:00 pm
this one came up during an AI vs AI.
watizdisagin.png
Fixed. Thanks for reporting! :)
by jyrkive
March 19th, 2018, 6:13 am
Forum: Technical Support
Topic: Screen Resolution
Replies: 1
Views: 377

Re: Screen Resolution

The recommended way to make things larger in Windows is to increase DPI scaling instead of lowering screen resolution. It works with all programs, including Wesnoth. And yes, the inability to change screen resolution in fullscreen mode is known, and it's not really a bug. Just a... limitation of the...
by jyrkive
October 8th, 2017, 12:35 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 34
Views: 7695

Re: A New Land Era

Add-on falls to load with a error message: error config: Macro/file '~add-ons\ANLEra\utils\buildings\buildings_drake.cfg' is missing at ~add-ons/ANLEra/utils/buildings.cfg:3 included from ~add-ons/ANLEra/ANLEra.cfg:21 included from ~add-ons/ANLEra/_main.cfg:10 The likely reason for this is use of i...
by jyrkive
September 26th, 2017, 6:31 am
Forum: Release Announcements, Compiling & Installation
Topic: vs2015 External depends error with SDL2_tff.dll
Replies: 6
Views: 1384

Re: vs2015 External depends error with SDL2_tff.dll

Did you use https://github.com/aquileia/external/archive/VC14.zip ? VC12.zip is incompatible with Visual Studio 2015. Another possibility is that Wesnoth may load some DLL from a wrong place, and such a DLL may expect SDL2_ttf.dll to provide InterlockedCompareExchange(). Although that doesn't seem t...
by jyrkive
August 8th, 2017, 6:27 am
Forum: Coder’s Corner
Topic: Help popups in not helpful place
Replies: 1
Views: 695

Re: Help popups in not helpful place

No, it isn't intentional that the helptip is in the way.
by jyrkive
August 5th, 2017, 8:48 am
Forum: Coder’s Corner
Topic: Greetings and salutations
Replies: 5
Views: 917

Re: Greetings and salutations

Hello and welcome. Your development help would definitely be appreciated. :) Anyway, I went looking through the bug tracker looking for something to get my hands dirty with and found this https://github.com/wesnoth/wesnoth/issues/1796 Seems simple enough. What I don't know is how to take ownership o...
by jyrkive
July 26th, 2017, 10:30 am
Forum: WML Workshop
Topic: Various questions: making unit unable to be attacked
Replies: 12
Views: 1226

Re: Various questions: making unit unable to be attacked

For making the unit unable to be attacked: this might not be what you need, but on 1.13 you can add the invulnerable status that prevents attacks from hitting the unit.
by jyrkive
June 23rd, 2017, 5:48 pm
Forum: Users’ Forum
Topic: Performance experiences with 1.13.x
Replies: 22
Views: 3711

Re: Performance experiences with 1.13.x

It does seem like moving beyond software rendering is something that needs to happen Is that really true? While the game is struggling and lagging on my machine, I have three processors sitting idle. Would shifting map animations into a separate thread be harder than using accelerated rendering? An...
by jyrkive
May 20th, 2017, 5:41 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 26686

Re: Wesnoth 1.13.8 (1.14 Beta 1)

This seems like a font smoothing (anti-aliasing) issue. You could disabling it in your system preferences and see if it helps; I'm not sure if there's anything Wesnoth could do about it though. I did compare it to 1.12.6 before posting, and as it seems much clearer there, I still hope that Wesnoth ...