Search found 53 matches

by Smok
May 6th, 2019, 4:17 pm
Forum: WML Workshop
Topic: EarthCake's problems
Replies: 95
Views: 14652

Re: EarthCake's problems

It's not map_data, but just map (or map_file).
by Smok
July 3rd, 2018, 8:54 pm
Forum: WML Workshop
Topic: Way to limit number of players per faction
Replies: 3
Views: 1497

Way to limit number of players per faction

Is there way to set limit of one player per faction i multiplayer scenario, so there can't be two Loyalists or two Northerners players?
by Smok
July 1st, 2018, 10:55 am
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 24
Views: 12111

Re: Sudipta's WML questions

store_unit with kill, then unstore_unit is the most elegant way.
by Smok
January 15th, 2018, 11:51 am
Forum: Lua Labs
Topic: [show_dialog] tag idea (wip)
Replies: 4
Views: 5369

[show_dialog] tag idea (wip)

This topic is about new WML tag I work on. [show_dialog] tag shows dialogs that use GUI 2, similar to https://wiki.wesnoth.org/LuaWML/Display#wesnoth.show_dialog . My implementation introduces two new features. First of all choices are synchronized so tag should work fine in multiplayer games. Addit...
by Smok
August 7th, 2017, 7:55 am
Forum: WML Workshop
Topic: Simple Core example?
Replies: 3
Views: 1601

Simple Core example?

I'm trying to make simple core addon, but whatever i try my core can't load. Error loading core data. Details: Core ID: music Error loading the core with named id. Falling back to the default core. I tried many differnt values for "path" without success. [core] id=music name= _ "Music...
by Smok
May 12th, 2017, 12:45 pm
Forum: Lua Labs
Topic: Editing userdata
Replies: 2
Views: 2677

Re: Editing userdata

Tried this today. Works perfectly, thanks. I'm a big step further in creation of the most complex wml tag ever. ;)
by Smok
May 12th, 2017, 1:00 am
Forum: Lua Labs
Topic: Conditional Actions in custom WML tag
Replies: 3
Views: 2675

Re: Conditional Actions in custom WML tag

As I want to run conditionals for my own subtags, not wml actions, the last solution will be my solution. :hmm:
by Smok
May 12th, 2017, 12:10 am
Forum: WML Workshop
Topic: Filter selected unit?
Replies: 9
Views: 3440

Re: Filter selected unit?

it sounds like the right-click menu will need to be activated on a unit Nope. Lets sey, I have unit "commander" with special ability = "orbital strike". It can be used (from right clikck menu) on terrain max 2 moves from "commander" position. Additionaly this menu opti...
by Smok
May 11th, 2017, 11:28 pm
Forum: WML Workshop
Topic: Filter selected unit?
Replies: 9
Views: 3440

Re: Filter selected unit?

I want to give unit ability (used with [set_menu_item]'s item) that have X hex range. I wanted to filter unit selected by current player and from that unit position filter in X range filter positions where this ability can be used and modify this unit later. It is for multiplayer btw. I think I coul...
by Smok
May 11th, 2017, 5:23 pm
Forum: WML Workshop
Topic: Filter selected unit?
Replies: 9
Views: 3440

Filter selected unit?

How can i filter unit with is actually selected by player?
by Smok
May 11th, 2017, 12:26 pm
Forum: Lua Labs
Topic: Editing userdata
Replies: 2
Views: 2677

Editing userdata

I want to delete some attributes from wml tag config object aka vconfig aka userdata aka WML object, but it is protected from editing. I tried to make table copy of it using ipairs(), but this way i only get subtags and i can't get attibutes.
by Smok
May 10th, 2017, 7:44 am
Forum: Lua Labs
Topic: Conditional Actions in custom WML tag
Replies: 3
Views: 2675

Conditional Actions in custom WML tag

How can I allow using conditional actions like if, for, command inside my custom wml tag and it subtags?
by Smok
May 3rd, 2017, 11:23 pm
Forum: WML Workshop
Topic: WML Expansion
Replies: 4
Views: 2392

Re: WML Expansion

Celtic_Minstrel wrote:Just for the record, in [store_unit_defense], you should probably use the unit's location if neither loc_x,loc_y or terrain are specified.
That's what it does. I pointed it here:
If terrain is not specified, the terrain on which the units currently stands is used.
.
by Smok
May 3rd, 2017, 7:45 pm
Forum: WML Workshop
Topic: WML Expansion
Replies: 4
Views: 2392

WML Expansion

WML Expansion is addon for Wesnoth 1.13.7, that provides new WML tags. The idea is to extend existing WML functionalities and add new ones, that community is asking for, however for some reasons they are not avible in mainline. Current version (1.0.0) contains following tags: [experience_unit] Modif...
by Smok
April 25th, 2017, 2:36 pm
Forum: WML Workshop
Topic: Wesnoth Can't Find My Map
Replies: 10
Views: 3042

Re: Wesnoth Can't Find My Map

As I said, you have typo in map name. By the way, next time pack your addon to zip with all folders. The way you did,i cant check if you have correct folder structue and corectly named folders.