Search found 9 matches

by Beon_Wyre
June 28th, 2018, 3:38 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 41876

Re: The Rising Underworld

Hello Samonella, as requested, I attach two save games. The first one is the original 1.12.6 save: tRU-Where_the_Sun_Never_Shone.gz. The second one is turn 1 on 1.14.3.a: tRU-Where_the_Sun_Never_Shone-Autospeichern1 May be you can provide some help, but please, without too much hassle for you! Thank...
by Beon_Wyre
June 27th, 2018, 10:15 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 41876

Re: The Rising Underworld

Update: Installed 1.14.3a a) copied campaign and save files from 1.12.6 to the corresponding folders 1.14.3a. Result: Same behaviour as in 1.12.6 (described in previous posts.) b) installed TRU on a clean 1.14.3a, using game save file "tRU-Where the Sun Never Shone.gz" (Scenario start) Res...
by Beon_Wyre
June 26th, 2018, 12:24 am
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 41876

Re: The Rising Underworld

Hello Samonella, Will do testing 1 (uninstall, install 1.14 version) that the day after tomorrow. For testing 2, I would appreciate some direction. Just a short list of commands to get into the create unit dialog. I am computer and game savvy, know some coding, but don't want to learn the lingo for ...
by Beon_Wyre
June 25th, 2018, 6:05 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 41876

Re: The Rising Underworld

Hi Samonella, and Wow! what a quick reply. Thanks! My miners are already facing the cave wall. When the next turn starts, all I can do is trying to move them onto the wall/next hex, which results the hex having a gold border, displaying 0% in the middle of that hex field. In other words, even the mi...
by Beon_Wyre
June 24th, 2018, 9:54 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 41876

Re: The Rising Underworld

Hi Samonella, thanks for making a great campaign. Most of my thoughts have already been expressed by other players. The biggest problem for me right now is, in Level 14 (Where the sun never shone), the dwarvish miners just cannot start digging. I placed loads of them on the cave walls, end a turn an...
by Beon_Wyre
June 27th, 2017, 11:04 am
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50498

Re: The Invasion Of The Western Cavalry Feedback

Thank you very much for your support. In the meantime, i finished the Underness series and The Ravagers. The save game should be still somewhere on my hard drive and look forward to finish the campaign. WhiteWolf, thank you so much for your hard work you put into these campaigns. I enjoyed them very...
by Beon_Wyre
May 19th, 2017, 8:30 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50498

Re: The Invasion Of The Western Cavalry Feedback

In Lance of the Devil (mission 11?) I killed Xanthos II (with one of my undead lesser heros), but he doesn't appear to have dropped the lance. I took my main hero to the hex where he was and nothing was picked up. So, the game seems to continue indefinitely (with enemy reinforcements landing every ...
by Beon_Wyre
June 6th, 2016, 11:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121427

Re: Legend of the Invincibles

Hi Chewan,

thanks a lot for the quick help!

Too stupid to check the FAQ ingame, sorry!
Wont happen again, read all of them now ;-)

Cheers

Beon
by Beon_Wyre
June 6th, 2016, 1:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121427

Re: Legend of the Invincibles

Hi, what a great campaign! It's huge, though not boring (yet?) and makes great use of items and AMLA. One thing i still wonder: How can i pickup items of a dead enemy leader (golden crown) after the scenario ends. Many times the scenario objective requires all enemy leaders to be killed. Sometimes (...