Search found 19 matches
- February 4th, 2023, 4:43 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
I did have a vampire but it was positive 31 luck. I used a lucky eye patch from bandits + luck amulet + luck ring +1 luck skill point to get positive luck so that I could buy potions to 31 Also, similarly to the elf heal potion problem, potions are cheap in the island capital as well. 250 gold for h...
- February 4th, 2023, 2:52 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
will add a global gold storag Not a bad idea, some players may not like it bc it ruins the ability to make a living as a crafter/smith/cook or whatever. One other solution I'm thinking of is adding a "marketplace" in either just the capital or each kingdom. Its only purpose is to sell ite...
- January 30th, 2023, 1:06 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
I will close some of the money making options. That the elves sell heal-potions at 150 is probably a bug, when I changed the prices the while ago. It should be 1500 and I will fix this. I will make warhorns un-sellable, as well as the other mentioned potions. Considering bounties. I don't think tha...
- January 29th, 2023, 12:28 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Some feedback in order of importance: The money making is by far the most important because it's possible to exploit these methods to just get maximum gold pretty easily without engaging in an other content: Money Making Selling craftable items to shops is by far the best early money maker by a larg...
- January 25th, 2023, 6:16 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
As you have a very low fame, they consider you to be one of them. I tried using the fame switcher and made my fame 160k positive, they still treated me as a friend. Note the you can now purchase some unique items from the pirates, access some secret locations in the pirate nest and from now on you ...
- January 25th, 2023, 7:40 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
I think the pirate nest is bugged. I got a mission to hunt pirate ships, went there, and was given an objective to defeat or befriend the pirates. All the pirates were automatically greeting me as a friend, and there was nothing to do there. Can't even complete the mission. Not sure what I did to be...
- January 23rd, 2023, 2:53 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 379925
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Enjoying the campaign, it's a ton of content. Some feedback: 1. It's extremely unfriendly to new players. The tutorial is mostly text walls and only scratches the surface of all the mechanics and things you can do in this game. The best feedback I have is to try to use the storyline to teach more ga...
- November 19th, 2022, 1:58 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
Hey, I gave Krux the Precious Eagle Cactus Fruit (+40 heal), but he's only healing his standard +4! Well, I guess it's kinda late response, but I found that the Precious Eagle Cactus Fruit ring doesn't give its heals +40 if its bearer already has some healing (even heals + 4). It won't improve his/...
- November 16th, 2022, 5:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
Hello, I'm a casual wesnoth player & just wanted to say I find this campaign really fun. Curious what different ways people here like to build efraim/lethalia. I currently advanced their legacies (Both had legacy of light) to get them the tier 3 illumination and the ability to become lawful (to ...
- July 19th, 2016, 7:01 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
Turns out Lethalia can't get spiritual transformation either, this save file has her one attack away from getting a redeem option. Spiritual transformation isn't listed as an option. If you need one where Efraim is about to get a redeem option too, it might take a bit (Or I'd have to dig through sav...
- July 18th, 2016, 11:26 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
Some small things: - Chapter 7 scenario 14 the walkthrough says "The target is at the top edge, a bit east of the centre of the map..." (Last sentence) It's west, not east. - The soulless unit advancement description is incomplete, it only shows that it can level up to a monstrosity when i...
- July 17th, 2016, 11:07 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
I'll have a look at it. Can you attach a save file? It might be dependent on some hidden conditions. I'm newish to Wesnoth so apologies if this isn't what you're looking for, lmk if you need something else or if you need this in a dif format or whatever :) Also, some additional feedback: Beezlebub ...
- July 16th, 2016, 3:33 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
I'm not sure if soul gate is working as intended. The description makes it out to be a really powerful ability, and it would be if it actually summoned my level 4/5 veterans I put so much XP into. So far most of the units it's summoned have been level 1s with a few level 2 rogues, chocobones, and sh...
- July 14th, 2016, 9:57 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
Ah okay sorry
- July 14th, 2016, 9:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2120691
Re: Legend of the Invincibles
The hit chance problem is related to your no randomness add-on. I could not replicate it. I am not sure which randomness remover you are using, some of them may be implemented in a way that deactivation does not remove the effect immediately. I have set a turn limit in that scenario to 150 turns. C...