Search found 232 matches
- April 5th, 2018, 10:53 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 328163
Re: Lordbob's commissionned work: UtBS
They all look awesome!
I personally agree about losing the staffs, they would look a little strange on flying/hovering creatures (being originally walking sticks). And no, you're not overdoing it IMHO, it's all very rational.
I personally agree about losing the staffs, they would look a little strange on flying/hovering creatures (being originally walking sticks). And no, you're not overdoing it IMHO, it's all very rational.
- May 2nd, 2017, 5:58 pm
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 12275
Re: Wesnoth2 ruleset (or undoing Wesnoth)
chess-type turns (1 turn = movement of 1 unit) Don't forget that a chess player has (at best) 16 units and a terrain of just 64 squares. Wesnoth allows bigger army strengths and terrains, with which the game would probably get tedious, and initial unit placement the key to victory, as you won't get...
- February 19th, 2017, 11:43 am
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84002
Re: ForestDragon's Art
The second one's hands look good (right one ( her right one) is maybe a little small). In the first one the hand is still a little off: Thumb should be a little thicker, and all the fingers a little longer (about a fingernail's length). BTW, the wings of lvl1 look a little too small to me. Not that ...
- February 10th, 2017, 2:32 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84002
Re: ForestDragon's Art
Definitely better!
Yes, that will do, now it looks like metal.
Yes, that will do, now it looks like metal.
- February 10th, 2017, 2:13 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84002
Re: ForestDragon's Art
(Sorry for the delay but shortly after my post Wesnoth just disappeared from the web for a couple days. Routing SNAFU I guess.) About the helmet: Yes, but I still don't necessarily see it as being metal. Still looks to me like silver hair with a red something on top of the head. I guess it's about ...
- February 6th, 2017, 7:53 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84002
Re: ForestDragon's Art
critique about his helmet would be appreciated I'm not sure about the red crest-like thingy, but maybe my eyes aren't what they used to be. At first glance it looked to me like he's not wearing any helmet, like he has silver-white hair and a red sausage on his head!... :mrgreen: I think it needs so...
- November 26th, 2016, 3:06 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 328163
Re: Lordbob's commissionned work: UtBS
They look good, but given (AFAIK) those pictures will also appear cut out over the game screen during dialogue, what will happen to the fog/dust clouds on the middle picture?
- October 28th, 2016, 1:17 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 328163
Re: Lordbob's commissionned work: UtBS
On the other hand, I think the current trend of Fantasy to get ever more scientific on our-world basis and have less mystery/unsystematic magic in it loses a lot of the potential for wonder and a nebulous elusion to magic or no explanation at all could actually be a good choice. I agree that not gi...
- October 28th, 2016, 12:57 pm
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 328163
Re: Lordbob's commissionned work: UtBS
Last idea, on a more apocalyptic side: when the third sun collapses, lot of dangerous high-energy radiation are spread and cause genetic mutations at accelerated speed. Most of them would be horrible and most would just die, but in few lucky cases they would favor adaptability to the new conditions...
- October 28th, 2016, 3:59 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 328163
Re: Lordbob's commissionned work: UtBS
Sorry for being rational, but white-skinned people put in the sun don't turn dark-skinned, at best they tan. Look at the populations of north Africa who have been living on the borders of the Sahara desert (or even inside) for many thousands of (human) years: They are well tanned, but of relatively ...
- September 20th, 2016, 4:24 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84002
Re: ForestDragon's Art
The mouth looks a little silly IMHO; A slime would just wrap around its prey and digest it.
Eyes are good though.
For the color, you should add highlights to make it look wet and, well, slimy.
Eyes are good though.
For the color, you should add highlights to make it look wet and, well, slimy.
- September 18th, 2016, 12:12 am
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84002
Re: ForestDragon's Art
Too regular (and too tall) I think. It's the perfect roundness which gives it the UFO look. Slime would look more like a viscous puddle.ForestDragon wrote:ok, so, as Paulomat4 pushed me to, i decided to try my guts at making something from scratch:
- September 12th, 2016, 11:01 pm
- Forum: Users’ Forum
- Topic: Khalifate "Khalid" unit - did I miss something?
- Replies: 4
- Views: 2258
Re: Khalifate "Khalid" unit - did I miss something?
I solved my problem in the meantime; What I was looking for was an exotic-looking high-level visiting hero from far-away lands for my campaign, and the Khalid unit was quite fitting, except for the missing/misleading art. So I ended up making a custom unit by taking the Khalid stats, the Ghazi sprit...
- September 12th, 2016, 4:49 pm
- Forum: WML Workshop
- Topic: Unit portrait not showing? [Solved]
- Replies: 1
- Views: 931
Re: Unit portrait not showing? Why?
Found it. Forgot the
profile=
line. - September 12th, 2016, 4:39 pm
- Forum: WML Workshop
- Topic: Unit portrait not showing? [Solved]
- Replies: 1
- Views: 931
Unit portrait not showing? [Solved]
I made a simple unit (it's not my first) which works as expected, except in dialogues I don't get the picture set under [portrait] , it just shows the unit sprite. :shock: I tried using another portrait picture, taken from another unit (which works normally), but no portrait image will show up in th...