Search found 265 matches

by Tad_Carlucci
Yesterday, 1:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 24
Views: 1675

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Well, not a bug in the programming code.

It is a bug in that it is a missing animation which could be truly missing or a configuration problem, so should be reported.
by Tad_Carlucci
April 19th, 2018, 1:11 pm
Forum: iOS Support
Topic: iOS Cross Savegame and Multiplayer
Replies: 4
Views: 96

Re: iOS Cross Savegame and Multiplayer

The save games can be copied and used on your desktop or another device. The storage location differs by platform. Use whatever tool you usually use (Finder, scp, ftp, whatever) to move them around. You can start a local networked multiplayer game and connect to it. Except for the network address, i...
by Tad_Carlucci
April 19th, 2018, 3:13 am
Forum: Technical Support
Topic: Very long animations cause the game to crash (1.13.14)
Replies: 3
Views: 135

Re: Very long animations cause the game to crash

Please file an Issue on Github. Be sure to include the version of Wesnoth you're using. Also, be aware that if the issue is with Wesnoth 1.12 it will be marked Wont Fix and closed; to avoid that, be sure you can duplicate the issue with a recent build, such as 1.13.14 or 1.15+dev
by Tad_Carlucci
April 17th, 2018, 4:05 pm
Forum: Users’ Forum
Topic: 1.13.8 SotBe Silent Forest Balancing Changes
Replies: 2
Views: 106

Re: 1.13.8 SotBe Silent Forest Balancing Changes

SotBE S8: Balance changes to make the scenario easier overall committed on May 6, 2017 Code-reading the commit this changed the number of turns (add two more turns) and gave the opponents a bit more starting cash while reducing their income per village. [Pretty much your standard re-balancing tweaks.]
by Tad_Carlucci
April 10th, 2018, 4:22 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.13 (1.14 Release Candidate 2)
Replies: 12
Views: 2077

Re: Wesnoth 1.13.13 (1.14 Release Candidate 2)

Of course, it's worth making Wesnoth work like a new user might expect. The only debate is whether it's important enough to delay the release of 1.14, or if it can wait for 1.14.1
by Tad_Carlucci
April 9th, 2018, 11:26 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1245

Re: OGL Open Game Licence

The point about re-licensing is the important point. We require a certain set of licenses. Users are free to choose other licenses for their own use, but to place them on our servers, they must grant one of the approved licenses and they probably do not have authority to do that unless they created ...
by Tad_Carlucci
March 26th, 2018, 3:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: archlinux wesnoth-devel 1.13.12 is out!
Replies: 1
Views: 159

Re: archlinux wesnoth-devel 1.13.12 is out!

You're listing lua as a dependency. It is not. Wesnoth includes Lua directly and the target machine does not need to have a Lua interpreter or the Lua headers or libraries.
by Tad_Carlucci
March 21st, 2018, 9:12 pm
Forum: Developers’ Discussions
Topic: Proposal for a Development Cycle Schedule
Replies: 5
Views: 472

Re: Proposal for a Development Cycle Schedule

I like even/odd cycles, too. Development versions are odd (like 1.13) and stables are even (1.14) Branch at RC1 tag. The intent of a Release Candidate is that it be, as close as possible, identical to the actual release. I would not have done 1.13.12. I would have branched and the two versions follo...
by Tad_Carlucci
March 21st, 2018, 8:35 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 4903

Re: The Questions that Have no answers.... yet.

On rereading and thinking on the mistake, change the last bit to read ... perhaps, from the way they spoke of the Vale, Eregonor was the name of the ancient lord who tasked the guardian, An-Usrukhar, to defend the Staff until one worthy of its power appeared. ... obviously you not only need win thro...
by Tad_Carlucci
March 21st, 2018, 8:15 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 4903

Re: The Questions that Have no answers.... yet.

BTIsaac: Yes, I should have checked the guardians name. So I'd need to adjust to them needing to rush to the island while the portal remains open. MathBrush: YEs, it's just on the timeline and not mentioned anywhere else. I've been thinking along the lines of the former. The narrative, above, would ...
by Tad_Carlucci
March 21st, 2018, 2:41 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 4903

Re: The Questions that Have no answers.... yet.

Several years ago, while travelling along the banks of the Great River, I was on my way to Elensefar. Or was it Halstead? No, it was Elensefar, I remember now: it was as I was on that journey that I met Ilsa. Fair, sweet Ilsa, I can still see her flowing blond hair. I would have spent more time in h...
by Tad_Carlucci
March 17th, 2018, 10:57 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.6
Replies: 33
Views: 24709

Re: Wesnoth 1.12.6

Baring unforeseen circumstances, 1.14 RC1 should tag in a couple hours.
by Tad_Carlucci
March 15th, 2018, 12:36 pm
Forum: Users’ Forum
Topic: Loading saved games from older versions
Replies: 4
Views: 312

Re: Loading saved games from older versions

Sometimes quicker :P

As the game features evolve there is a chance that saved games from older versions no longer load in newer versions. Should not happen during a "stable" supported release such as 1.12, but can happen at any time during a "development" cycle such as 1.13.
by Tad_Carlucci
March 6th, 2018, 2:21 pm
Forum: Technical Support
Topic: [resolved] Crash in 1.13 (Preferences)
Replies: 4
Views: 444

Re: Crash in 1.13 (Preferences)

We don't see Redhat bug reports and they don't forward them. Please open an Issue on our Github project. For more read "How to report a bug properly." in the read box at the top of this web page.
by Tad_Carlucci
March 5th, 2018, 3:27 pm
Forum: Off-Topic
Topic: New name for the game engine
Replies: 9
Views: 917

Re: New name for the game engine

Cake works. As a programmer, I could come up with better names, but, while my wife hears them regularly, such names are not fit for polite conversation. Hmm. Just tried it out. "Look at this cake of cake function! It's such a caking piece of cake! I can't caking believe the caker who wrote this caki...