Search found 277 matches

by Tad_Carlucci
July 12th, 2018, 5:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: I can't compile old-version Wesnoth
Replies: 6
Views: 315

Re: I can't compile old-version Wesnoth

It's probably folly to try to run ancient source code with modern libraries. I'd suggest firing off a new VM, installing the ancient version of Linux, and the various tool chains, and compiling the ancient source on that. Otherwise, you're probably going to be faced with being forced to modify the s...
by Tad_Carlucci
July 9th, 2018, 3:15 am
Forum: Website
Topic: Easy access to useful campaign information
Replies: 3
Views: 602

Re: Easy access to useful campaign information

I updated that list last year during the build-up to 1.14

To be honest, I considered deleting it but I decided that it doesn't matter because the walk-through threads don't just tell you about must (if not all) of them but tell you specifically what to do for each.
by Tad_Carlucci
July 2nd, 2018, 7:58 pm
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 21
Views: 1597

Re: Making a browser version of wesnoth?

If the goal is to completely convert the game to Javascript and run it entirely in the local browser, I've seen a proof-of-concept which sorta-maybe showed it might be kinda possible. But it seems to me that the idea was dropped because it is far too much work to actually get it working. To my mind,...
by Tad_Carlucci
June 27th, 2018, 1:44 pm
Forum: Strategies & Tips
Topic: Siege of Elensefar
Replies: 45
Views: 8279

Re: Siege of Elensefar

I did a LOT of play-testing tweaking for 1.14 and want to re-iterate the last point. SoE will beat you up, badly, if you're not prepared for it. Now-a-days I only speed-run for the completion bonus on the first scenario and, thereafter, I push for experienced units and only take victory on the last ...
by Tad_Carlucci
June 10th, 2018, 4:09 pm
Forum: Users’ Forum
Topic: Fog
Replies: 2
Views: 447

Re: Fog

Fog-of-war.

Visually, it grays over the areas of the map not directly view-able by one of your units.
by Tad_Carlucci
June 5th, 2018, 1:38 am
Forum: Ideas
Topic: Stacking units - smaller proposal
Replies: 3
Views: 365

Re: Stacking units - smaller proposal

It seems to me that you could make a set of special units: Man, Dog, and Man-and-Dog. Have a context menu option to stack and unstack them. Unstack Man-and-Dog and it becomes just Man, and Dog appears. If the Dog is next to the Man, stack and the Dog disappears and Man becomes Man-and-Dog. In a simi...
by Tad_Carlucci
June 1st, 2018, 1:26 pm
Forum: WML Workshop
Topic: What does "meant to be used as a suffix" mean for macros?
Replies: 6
Views: 768

Re: What does "meant to be used as a suffix" mean for macros?

You looked but didn't see ... #define GUARDIAN # Meant to be used as a suffix to a unit-generating macro call. [+unit] ai_special=guardian animate=no [/unit] #enddef The [+unit] means you must have JUST closed a [unit] tag and this macro is re-opening it to make a change. The assumption that you mus...
by Tad_Carlucci
May 20th, 2018, 12:48 pm
Forum: Technical Support
Topic: The scenario wont continue
Replies: 3
Views: 519

Re: The scenario wont continue

Can't see the image but since your following Hasty Alliance, I'd guess its about a failure for the random map which follows. There is a known problem there. As I understand it, the issue is random, and retrying will work around it (but might take a couple tries). The problem should be fixed in the n...
by Tad_Carlucci
April 29th, 2018, 7:02 pm
Forum: iOS Support
Topic: iOS Cross Savegame and Multiplayer
Replies: 15
Views: 1533

Re: iOS Cross Savegame and Multiplayer

No and as just posted, a hotfix is coming
by Tad_Carlucci
April 27th, 2018, 11:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: archlinux wesnoth-devel 1.13.12 is out!
Replies: 3
Views: 795

Re: archlinux wesnoth-devel 1.13.12 is out!

1.14.0-2 installed without issue.
by Tad_Carlucci
April 27th, 2018, 2:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: archlinux wesnoth-devel 1.13.12 is out!
Replies: 3
Views: 795

Re: archlinux wesnoth-devel 1.13.12 is out!

pacman attempted, and failed, to install 1.14, this morning.
checking for file conflicts...
error: failed to commit transaction (conflicting files)
Full output attached
by Tad_Carlucci
April 24th, 2018, 11:53 pm
Forum: Website
Topic: Feedback on forum registration
Replies: 10
Views: 1107

Re: Feedback on forum registration

I didn't know we don't allow prospective players to create a Forum account. It's been a while: does the account creation page warn people that we only want them if they already play?
by Tad_Carlucci
April 23rd, 2018, 1:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 4427

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Well, not a bug in the programming code.

It is a bug in that it is a missing animation which could be truly missing or a configuration problem, so should be reported.
by Tad_Carlucci
April 19th, 2018, 1:11 pm
Forum: iOS Support
Topic: iOS Cross Savegame and Multiplayer
Replies: 15
Views: 1533

Re: iOS Cross Savegame and Multiplayer

The save games can be copied and used on your desktop or another device. The storage location differs by platform. Use whatever tool you usually use (Finder, scp, ftp, whatever) to move them around. You can start a local networked multiplayer game and connect to it. Except for the network address, i...
by Tad_Carlucci
April 19th, 2018, 3:13 am
Forum: Technical Support
Topic: Very long animations cause the game to crash (1.13.14)
Replies: 3
Views: 433

Re: Very long animations cause the game to crash

Please file an Issue on Github. Be sure to include the version of Wesnoth you're using. Also, be aware that if the issue is with Wesnoth 1.12 it will be marked Wont Fix and closed; to avoid that, be sure you can duplicate the issue with a recent build, such as 1.13.14 or 1.15+dev