Search found 270 matches

by Tad_Carlucci
Yesterday, 12:48 pm
Forum: Technical Support
Topic: The scenario wont continue
Replies: 3
Views: 71

Re: The scenario wont continue

Can't see the image but since your following Hasty Alliance, I'd guess its about a failure for the random map which follows. There is a known problem there. As I understand it, the issue is random, and retrying will work around it (but might take a couple tries). The problem should be fixed in the n...
by Tad_Carlucci
April 29th, 2018, 7:02 pm
Forum: iOS Support
Topic: iOS Cross Savegame and Multiplayer
Replies: 10
Views: 378

Re: iOS Cross Savegame and Multiplayer

No and as just posted, a hotfix is coming
by Tad_Carlucci
April 27th, 2018, 11:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: archlinux wesnoth-devel 1.13.12 is out!
Replies: 3
Views: 404

Re: archlinux wesnoth-devel 1.13.12 is out!

1.14.0-2 installed without issue.
by Tad_Carlucci
April 27th, 2018, 2:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: archlinux wesnoth-devel 1.13.12 is out!
Replies: 3
Views: 404

Re: archlinux wesnoth-devel 1.13.12 is out!

pacman attempted, and failed, to install 1.14, this morning.
checking for file conflicts...
error: failed to commit transaction (conflicting files)
Full output attached
by Tad_Carlucci
April 24th, 2018, 11:53 pm
Forum: Website
Topic: Feedback on forum registration
Replies: 10
Views: 458

Re: Feedback on forum registration

I didn't know we don't allow prospective players to create a Forum account. It's been a while: does the account creation page warn people that we only want them if they already play?
by Tad_Carlucci
April 23rd, 2018, 1:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 2950

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Well, not a bug in the programming code.

It is a bug in that it is a missing animation which could be truly missing or a configuration problem, so should be reported.
by Tad_Carlucci
April 19th, 2018, 1:11 pm
Forum: iOS Support
Topic: iOS Cross Savegame and Multiplayer
Replies: 10
Views: 378

Re: iOS Cross Savegame and Multiplayer

The save games can be copied and used on your desktop or another device. The storage location differs by platform. Use whatever tool you usually use (Finder, scp, ftp, whatever) to move them around. You can start a local networked multiplayer game and connect to it. Except for the network address, i...
by Tad_Carlucci
April 19th, 2018, 3:13 am
Forum: Technical Support
Topic: Very long animations cause the game to crash (1.13.14)
Replies: 3
Views: 272

Re: Very long animations cause the game to crash

Please file an Issue on Github. Be sure to include the version of Wesnoth you're using. Also, be aware that if the issue is with Wesnoth 1.12 it will be marked Wont Fix and closed; to avoid that, be sure you can duplicate the issue with a recent build, such as 1.13.14 or 1.15+dev
by Tad_Carlucci
April 17th, 2018, 4:05 pm
Forum: Users’ Forum
Topic: 1.13.8 SotBe Silent Forest Balancing Changes
Replies: 2
Views: 257

Re: 1.13.8 SotBe Silent Forest Balancing Changes

SotBE S8: Balance changes to make the scenario easier overall committed on May 6, 2017 Code-reading the commit this changed the number of turns (add two more turns) and gave the opponents a bit more starting cash while reducing their income per village. [Pretty much your standard re-balancing tweaks.]
by Tad_Carlucci
April 10th, 2018, 4:22 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.13 (1.14 Release Candidate 2)
Replies: 12
Views: 2483

Re: Wesnoth 1.13.13 (1.14 Release Candidate 2)

Of course, it's worth making Wesnoth work like a new user might expect. The only debate is whether it's important enough to delay the release of 1.14, or if it can wait for 1.14.1
by Tad_Carlucci
April 9th, 2018, 11:26 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1806

Re: OGL Open Game Licence

The point about re-licensing is the important point. We require a certain set of licenses. Users are free to choose other licenses for their own use, but to place them on our servers, they must grant one of the approved licenses and they probably do not have authority to do that unless they created ...
by Tad_Carlucci
March 26th, 2018, 3:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: archlinux wesnoth-devel 1.13.12 is out!
Replies: 3
Views: 404

Re: archlinux wesnoth-devel 1.13.12 is out!

You're listing lua as a dependency. It is not. Wesnoth includes Lua directly and the target machine does not need to have a Lua interpreter or the Lua headers or libraries.
by Tad_Carlucci
March 21st, 2018, 9:12 pm
Forum: Developers’ Discussions
Topic: Proposal for a Development Cycle Schedule
Replies: 5
Views: 898

Re: Proposal for a Development Cycle Schedule

I like even/odd cycles, too. Development versions are odd (like 1.13) and stables are even (1.14) Branch at RC1 tag. The intent of a Release Candidate is that it be, as close as possible, identical to the actual release. I would not have done 1.13.12. I would have branched and the two versions follo...
by Tad_Carlucci
March 21st, 2018, 8:35 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 5362

Re: The Questions that Have no answers.... yet.

On rereading and thinking on the mistake, change the last bit to read ... perhaps, from the way they spoke of the Vale, Eregonor was the name of the ancient lord who tasked the guardian, An-Usrukhar, to defend the Staff until one worthy of its power appeared. ... obviously you not only need win thro...
by Tad_Carlucci
March 21st, 2018, 8:15 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 5362

Re: The Questions that Have no answers.... yet.

BTIsaac: Yes, I should have checked the guardians name. So I'd need to adjust to them needing to rush to the island while the portal remains open. MathBrush: YEs, it's just on the timeline and not mentioned anywhere else. I've been thinking along the lines of the former. The narrative, above, would ...