Search found 11 matches
- December 31st, 2017, 6:53 pm
- Forum: Ideas
- Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
- Replies: 141
- Views: 42944
Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
For the prefix, "Southern" rolls off the tongue easiest for me, though I'd actually argue AGAINST it, being that "south" has to be relative to something, and that something may not always be the focal point of every story. I think I like "Desert Blahblah" the best, but ...
- December 31st, 2017, 6:50 pm
- Forum: Ideas
- Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
- Replies: 98
- Views: 23346
Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam
Yeah, I'd just stick with "Human (Dunefolk)" as well.
- June 18th, 2017, 7:48 pm
- Forum: Users’ Forum
- Topic: Performance experiences with 1.13.x
- Replies: 22
- Views: 9671
Re: Performance experiences with 1.13.x
Those of you who hang out in IRC all probably know me. To those who don't, I am currently working on an add-on campaign and I like to do a lot of fancy animated cutscenes and use the engine in creative ways that people have not done thusfar. I even raised the issue of performance a couple of months ...
- May 28th, 2017, 12:46 pm
- Forum: Lua Labs
- Topic: Lua API reorganization
- Replies: 19
- Views: 10617
Re: Lua API reorganization
The purpose of the idea is to provide a cleaner and more organized API which is grouped by what category of thing the API applies to (to be more intuitive for developers using the API) rather than grouped as they were by which part of the code they originate in (a distinction which sometimes makes t...
- November 6th, 2016, 8:55 pm
- Forum: Lua Labs
- Topic: Lua API reorganization
- Replies: 19
- Views: 10617
Re: Lua API reorganization
this is a very huge change, that breaks all addons that use lua and also requires a lot of work to update addons. An update like this is quite likeley to discourage addondevs from maintaining older addons. I hear your point, however, a simple polyfill add-on could be created to set up the old alias...
- November 6th, 2016, 8:08 pm
- Forum: Lua Labs
- Topic: Lua API reorganization
- Replies: 19
- Views: 10617
Re: Lua API reorganization
But modifying the properties of a particular side actually changes those values in-game. That makes it a proxy, no? Well, yes, but wesnoth.sides an array of those side proxies - just a normal table. That said, ideally everything representing game data should be a proxy. So I wonder if we should sto...
- November 6th, 2016, 7:20 pm
- Forum: Lua Labs
- Topic: Lua API reorganization
- Replies: 19
- Views: 10617
Re: Lua API reorganization
First i not convinced that its worth the breakage (that such changes imples, unless 'pending final removal at some unspecified later date once there has been sufficient time for code to be updated' means removal never happens, since there are always addons that are not activaley maintained and will...
- November 5th, 2016, 10:41 pm
- Forum: Lua Labs
- Topic: Lua API reorganization
- Replies: 19
- Views: 10617
Lua API reorganization
Hi all. There has been some discussion in the development IRC channel as of late of reorganizing the Lua libraries into a more coherent, consistent, and organized API. To that end, I have created a proposal on the wiki for how such a reorganization might look. Also note that to ensure backwards comp...
- August 11th, 2016, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: Good Cave Maps
- Replies: 8
- Views: 3066
Re: Good Cave Maps
Does it really need to be a cave? Wouldn't a hidden valley work just as fine? Like I said, for story reasons, it really does need to be a cave. Infested Caves is a pretty interesting cave scenario. Multiple opposing factions, non-kill objective, mix of terrain (dirt and cave road), suitable recruit...
- August 11th, 2016, 1:21 pm
- Forum: Scenario & Campaign Development
- Topic: Good Cave Maps
- Replies: 8
- Views: 3066
Good Cave Maps
Hey everyone. I know that there are some people are not fans of cave maps of any sort and would tell me that this question is a lost cause, but for those of you who do appreciate the occasional cave map, here goes. I'm working on an add-on campaign which, for story reasons, has a scenario that needs...
- April 14th, 2016, 9:35 pm
- Forum: Scenario & Campaign Development
- Topic: Help Wanted: New Campaign Idea
- Replies: 1
- Views: 1053
Help Wanted: New Campaign Idea
Hi there everyone. I've been hanging around the IRC channel for a while, but I'm relatively new to the forum, so I hope I'm posting this in the right place. I had an idea for an (IMHO) awesome wesnoth story, so I taught myself WML and now I'm using my free time to turn my awesome story into an aweso...