Search found 31 matches
- November 16th, 2019, 10:55 pm
- Forum: Scenario & Campaign Development
- Topic: After Eastern Invasion
- Replies: 51
- Views: 10800
Re: After Eastern Invasion
PS:
Spoiler:
- November 16th, 2019, 10:54 pm
- Forum: Scenario & Campaign Development
- Topic: After Eastern Invasion
- Replies: 51
- Views: 10800
Re: After Eastern Invasion
Thank you, white_haired_uncle, for the response and the tip. I have not turned off compression. I have visited the hexes that you were kind enough to list. Alas, they did not lead to Flynn. Indeed, I am looking all over the map for "secret entrances" of various kinds, and are using differe...
- November 9th, 2019, 6:30 pm
- Forum: Scenario & Campaign Development
- Topic: After Eastern Invasion
- Replies: 51
- Views: 10800
After Eastern Invasion
Let me start by congratulating Spannerbag on the publication of After Eastern Invasion , and thank him for all the good work that went into creating it. It is a splendid campaign, and great fun to play. In the course of enjoying this campaign, I may have run into a bug. In the scenario called "...
- October 19th, 2019, 9:25 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57393
Re: A New Land Era
Hello! Thanks for the kind words! I am looking into it now! Just to be clear, are you able to use the options that are showing? Also, did this start happening after any update to the game or addon? I haven't been playing as much recently, I think just the fact that the option is showing up for lvl1...
- September 18th, 2019, 10:53 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57393
Re: A New Land Era
I just updated to version 1.14.18a and obtained the same results as the ones reported above.
- September 18th, 2019, 10:46 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57393
Re: A New Land Era
Let me begin by thanking Robert de Brus for creating the New Land Era add-on, which has added much to my enjoyment of the wild and wonderful world of Wesnoth. Bravo, Robert! Until a few weeks ago, when I played campaigns with the New Land Era add-on installed, I was able to use the "Get to Work...
- June 19th, 2019, 7:29 pm
- Forum: Scenario & Campaign Development
- Topic: Mage of Runes
- Replies: 38
- Views: 8547
Re: Mage of Runes
Thank you so much for your quick reply.
I think that, in previous scenarios, I failed to link any units to Laron.
I think that, in previous scenarios, I failed to link any units to Laron.
- June 15th, 2019, 12:09 am
- Forum: Scenario & Campaign Development
- Topic: Mage of Runes
- Replies: 38
- Views: 8547
Re: Mage of Runes
Please allow me to start by congratulating Sledge on the creation of this splendid campaign, and for all of the work involved in making it available to players. In playing the ninth scenario (A confrontation with oneself) I encountered something that may be a glitch of some sort. Both the initial di...
- March 29th, 2019, 9:48 pm
- Forum: Multiplayer Development
- Topic: Mod : Advance Wesnoth Wars
- Replies: 71
- Views: 51060
Re: Mod : Advanced Wesnoth Wars
Hello, Ruvaak! Thank you for your quick reply and, most especially, for building such a fine mod. You are very kind to offer to edit my saved game. However, as I have finished the campaign, there is no need to do it I did, indeed, have chiefs in several games that preceded "A New Land." Th...
- March 29th, 2019, 8:27 am
- Forum: Multiplayer Development
- Topic: Mod : Advance Wesnoth Wars
- Replies: 71
- Views: 51060
Re: Mod : Advanced Wesnoth Wars
I have been having a grand time playing one of the mainline campaigns (The Rise of Wesnoth) modified by the "Advanced Wesnoth Wars" modification. In the course of doing this, however, something interesting happened. Between two scenarios ("Rough Landing" and "A New Land"...
- January 7th, 2019, 4:18 am
- Forum: Strategies & Tips
- Topic: Cities of the Frontier - 1.10.0
- Replies: 5
- Views: 4665
Re: Cities of the Frontier - 1.10.0
Thank you!
- December 27th, 2018, 2:19 am
- Forum: Strategies & Tips
- Topic: Cities of the Frontier - 1.10.0
- Replies: 5
- Views: 4665
Cities of the Frontier - 1.10.0
In the course of playing Cities of the Frontier (Battle for Wesnoth 1.10.0), a hostile Orc (or outlaw) landed on one of my villages (Hex 8,58) and set it on fire. Can anyone tell me if there is a way to extinguish the fire, thereby allowing me to rebuild the village? (I have tried placing various un...
- December 24th, 2018, 2:40 am
- Forum: Multiplayer Development
- Topic: Armory Mod - Sp/Mp mod
- Replies: 28
- Views: 15767
Re: Armory Mod - Sp/Mp mod
While playing three scenarios from user-made (add-on) single-player campaigns, I encountered a dramatic increase in the time that it took to resolve each turn. That is, each time that I hit the "end turn" button, several minutes (in some cases ten or twenty or more) for the computer to mak...
- December 20th, 2018, 12:44 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 110874
Re: Cities of the Frontier - now for BfW 1.11
In the course of several attempts to play "Cities of the Frontier", I encountered something that may well be a bug. In each attempt, I am able to play the first scenario of the campaign without difficulty. After that, however, I find myself stuck in a seemingly endless loop of four scenari...
- September 3rd, 2018, 11:38 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 101259
Re: The Black Cross of Aleron (formerly Besieged Druids)
In the course of playing the scenario called "Reinforcements from Analandoron," I found that, on Turn 7, the resolution of turn takes a very long time. (I waited for 90 minutes for the turn to resolve, and the "whirling wheel of perpetual frustration" to go away, before giving up...