Search found 23 matches

by Trossknecht
March 29th, 2019, 9:48 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 23
Views: 1536

Re: Mod : Advanced Wesnoth Wars

Hello, Ruvaak! Thank you for your quick reply and, most especially, for building such a fine mod. You are very kind to offer to edit my saved game. However, as I have finished the campaign, there is no need to do it I did, indeed, have chiefs in several games that preceded "A New Land." Those that w...
by Trossknecht
March 29th, 2019, 8:27 am
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 23
Views: 1536

Re: Mod : Advanced Wesnoth Wars

I have been having a grand time playing one of the mainline campaigns (The Rise of Wesnoth) modified by the "Advanced Wesnoth Wars" modification. In the course of doing this, however, something interesting happened. Between two scenarios ("Rough Landing" and "A New Land"), all of the "chiefs" create...
by Trossknecht
January 7th, 2019, 4:18 am
Forum: Strategies & Tips
Topic: Cities of the Frontier - 1.10.0
Replies: 4
Views: 879

Re: Cities of the Frontier - 1.10.0

Thank you!
by Trossknecht
December 27th, 2018, 2:19 am
Forum: Strategies & Tips
Topic: Cities of the Frontier - 1.10.0
Replies: 4
Views: 879

Cities of the Frontier - 1.10.0

In the course of playing Cities of the Frontier (Battle for Wesnoth 1.10.0), a hostile Orc (or outlaw) landed on one of my villages (Hex 8,58) and set it on fire. Can anyone tell me if there is a way to extinguish the fire, thereby allowing me to rebuild the village? (I have tried placing various un...
by Trossknecht
December 24th, 2018, 2:40 am
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 22
Views: 6622

Re: Armory Mod - Sp/Mp mod

While playing three scenarios from user-made (add-on) single-player campaigns, I encountered a dramatic increase in the time that it took to resolve each turn. That is, each time that I hit the "end turn" button, several minutes (in some cases ten or twenty or more) for the computer to make moves fo...
by Trossknecht
December 20th, 2018, 12:44 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 147
Views: 31744

Re: Cities of the Frontier - now for BfW 1.11

In the course of several attempts to play "Cities of the Frontier", I encountered something that may well be a bug. In each attempt, I am able to play the first scenario of the campaign without difficulty. After that, however, I find myself stuck in a seemingly endless loop of four scenarios, each o...
by Trossknecht
September 3rd, 2018, 11:38 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

In the course of playing the scenario called "Reinforcements from Analandoron," I found that, on Turn 7, the resolution of turn takes a very long time. (I waited for 90 minutes for the turn to resolve, and the "whirling wheel of perpetual frustration" to go away, before giving up.) Here is a save fo...
by Trossknecht
September 3rd, 2018, 11:12 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

I am, indeed, playing the latest version of the campaign.
by Trossknecht
September 3rd, 2018, 3:03 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

I have encountered a phenomenon that may be of interest to folks involved with "The Black Cross of Aleron." In the scenario called "Battle of Port Lobur," there is a point at which the "haste" and "healing" potions disappear. At this point, the effects of the "haste" potions on units also goes away....
by Trossknecht
August 26th, 2018, 8:48 pm
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 22
Views: 6622

Re: Armory Mod - Sp/Mp mod - Black Cross of Aleron

Let me start by saying that the Armory Mod is nothing short of epic. Well done, Samonella! The mod has worked well with all but one of the 1.14 single-player campaigns that I have played. This is the add-on campaign is "The Black Cross of Aleron." When I play this campaign with the Armory Mod engage...
by Trossknecht
August 25th, 2018, 5:04 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

The "receive double number of level-two weapons upon leveling up" phenomenon seems to apply to both generic units and those that are peculiar to The Black Cross of Aleron . For an example, see the three level-two units (all elvish sorceresses) at hexes (19,9)(19,8), and (19,7). One of these (Nëmia) ...
by Trossknecht
August 25th, 2018, 1:58 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

If you manage to replicate it without the armory mod (and without the other mod you mentioned), then please post a save or replay so I can take a look. I haven't managed to replicate the "double Erendor" phenomenon. However, I have noticed that, when I play the game with the armory mod engaged, uni...
by Trossknecht
August 23rd, 2018, 10:28 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

What difficulty are you playing on? [/quote] I was playing on "Druid" (medium.) I should add that the first Erendor appeared when I placed a unit on the little castle on hex 26,20 before killing the Goblin king and thus before the red target symbol appeared within that hex. The second Erendor appear...
by Trossknecht
August 22nd, 2018, 10:41 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 45154

Re: The Black Cross of Aleron (formerly Besieged Druids)

The Black Cross of Aleron is nothing short of brilliant. Indeed, it is at the very top of my list of favorite campaigns. Of late, however, I have run into what seem to be technical difficulties. In particular, when playing the scenario called "Reinforcements from Analandoron," I find that the resolu...
by Trossknecht
July 25th, 2018, 9:23 pm
Forum: Scenario & Campaign Development
Topic: A Magicians Tale (SP campaign for 1.14)
Replies: 39
Views: 5014

Re: A Magicians Tale (SP campaign for 1.14)

Thank you so much for the update!