Search found 29 matches

by Trossknecht
November 9th, 2019, 6:30 pm
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 1
Views: 96

After Eastern Invasion

Let me start by congratulating Spannerbag on the publication of After Eastern Invasion , and thank him for all the good work that went into creating it. It is a splendid campaign, and great fun to play. In the course of enjoying this campaign, I may have run into a bug. In the scenario called "River...
by Trossknecht
October 19th, 2019, 9:25 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 42
Views: 12968

Re: A New Land Era

Hello! Thanks for the kind words! I am looking into it now! Just to be clear, are you able to use the options that are showing? Also, did this start happening after any update to the game or addon? I haven't been playing as much recently, I think just the fact that the option is showing up for lvl1...
by Trossknecht
September 18th, 2019, 10:53 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 42
Views: 12968

Re: A New Land Era

I just updated to version 1.14.18a and obtained the same results as the ones reported above.
by Trossknecht
September 18th, 2019, 10:46 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 42
Views: 12968

Re: A New Land Era

Let me begin by thanking Robert de Brus for creating the New Land Era add-on, which has added much to my enjoyment of the wild and wonderful world of Wesnoth. Bravo, Robert! Until a few weeks ago, when I played campaigns with the New Land Era add-on installed, I was able to use the "Get to Work" fea...
by Trossknecht
June 19th, 2019, 7:29 pm
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 2148

Re: Mage of Runes

Thank you so much for your quick reply.

I think that, in previous scenarios, I failed to link any units to Laron.
by Trossknecht
June 15th, 2019, 12:09 am
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 2148

Re: Mage of Runes

Please allow me to start by congratulating Sledge on the creation of this splendid campaign, and for all of the work involved in making it available to players. In playing the ninth scenario (A confrontation with oneself) I encountered something that may be a glitch of some sort. Both the initial di...
by Trossknecht
March 29th, 2019, 9:48 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 33
Views: 3542

Re: Mod : Advanced Wesnoth Wars

Hello, Ruvaak! Thank you for your quick reply and, most especially, for building such a fine mod. You are very kind to offer to edit my saved game. However, as I have finished the campaign, there is no need to do it I did, indeed, have chiefs in several games that preceded "A New Land." Those that w...
by Trossknecht
March 29th, 2019, 8:27 am
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 33
Views: 3542

Re: Mod : Advanced Wesnoth Wars

I have been having a grand time playing one of the mainline campaigns (The Rise of Wesnoth) modified by the "Advanced Wesnoth Wars" modification. In the course of doing this, however, something interesting happened. Between two scenarios ("Rough Landing" and "A New Land"), all of the "chiefs" create...
by Trossknecht
January 7th, 2019, 4:18 am
Forum: Strategies & Tips
Topic: Cities of the Frontier - 1.10.0
Replies: 5
Views: 1511

Re: Cities of the Frontier - 1.10.0

Thank you!
by Trossknecht
December 27th, 2018, 2:19 am
Forum: Strategies & Tips
Topic: Cities of the Frontier - 1.10.0
Replies: 5
Views: 1511

Cities of the Frontier - 1.10.0

In the course of playing Cities of the Frontier (Battle for Wesnoth 1.10.0), a hostile Orc (or outlaw) landed on one of my villages (Hex 8,58) and set it on fire. Can anyone tell me if there is a way to extinguish the fire, thereby allowing me to rebuild the village? (I have tried placing various un...
by Trossknecht
December 24th, 2018, 2:40 am
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 22
Views: 7650

Re: Armory Mod - Sp/Mp mod

While playing three scenarios from user-made (add-on) single-player campaigns, I encountered a dramatic increase in the time that it took to resolve each turn. That is, each time that I hit the "end turn" button, several minutes (in some cases ten or twenty or more) for the computer to make moves fo...
by Trossknecht
December 20th, 2018, 12:44 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36984

Re: Cities of the Frontier - now for BfW 1.11

In the course of several attempts to play "Cities of the Frontier", I encountered something that may well be a bug. In each attempt, I am able to play the first scenario of the campaign without difficulty. After that, however, I find myself stuck in a seemingly endless loop of four scenarios, each o...
by Trossknecht
September 3rd, 2018, 11:38 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 269
Views: 54013

Re: The Black Cross of Aleron (formerly Besieged Druids)

In the course of playing the scenario called "Reinforcements from Analandoron," I found that, on Turn 7, the resolution of turn takes a very long time. (I waited for 90 minutes for the turn to resolve, and the "whirling wheel of perpetual frustration" to go away, before giving up.) Here is a save fo...
by Trossknecht
September 3rd, 2018, 11:12 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 269
Views: 54013

Re: The Black Cross of Aleron (formerly Besieged Druids)

I am, indeed, playing the latest version of the campaign.
by Trossknecht
September 3rd, 2018, 3:03 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 269
Views: 54013

Re: The Black Cross of Aleron (formerly Besieged Druids)

I have encountered a phenomenon that may be of interest to folks involved with "The Black Cross of Aleron." In the scenario called "Battle of Port Lobur," there is a point at which the "haste" and "healing" potions disappear. At this point, the effects of the "haste" potions on units also goes away....