Search found 433 matches

by Samonella
December 19th, 2021, 11:47 pm
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

Thanks for all the kind words, it's always good to hear :) Not sure what to think about the slowdowns. That did happen to me in the mineshaft at one point, but i thought i fixed it. Guess i'll have to take another look. He did it out of curiosity. :) His scheme was putting Voadar in different situat...
by Samonella
September 12th, 2021, 3:49 pm
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 28
Views: 15409

Re: Armory Mod - Sp/Mp mod

I'll get right on that, thanks for letting me know!
by Samonella
August 14th, 2021, 4:11 pm
Forum: Technical Support
Topic: Samonella's questions: currently solved
Replies: 2
Views: 311

Re: Samonella's questions: currently unsolved

Welp, that fixed it, thanks. I'm a bit confused that it works in browser without the '-' but not in game.
by Samonella
August 14th, 2021, 3:00 pm
Forum: Technical Support
Topic: Samonella's questions: currently solved
Replies: 2
Views: 311

Samonella's questions: currently solved

I can't connect to the addon server in 1.15.14 or 1.15.15. Anyone seen this error after clicking 'connect' before? Capture.PNG I'm pretty sure it's not a firewall problem because i can connect to the multiplayer server no problem. Here's the url, in case i somehow got a typo in there: Capture1.PNG A...
by Samonella
July 30th, 2021, 4:47 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

Hey, thanks for the flattery! Always nice to hear, especially when it's time to update for 1.15 and motivation is low.
by Samonella
June 27th, 2021, 3:04 pm
Forum: WML Workshop
Topic: Samonella's questions: currently unsolved
Replies: 72
Views: 18674

Re: Samonella's questions: currently unsolved

Hey, long time no see! I'm working on porting my addons to 1.15. It's going really well, lots and lots of deprecation warnings that are easy to fix. Thanks to everyone's hard work! I do see one crazy thing going on in 1.15.14, and i'm too out of the loop to confidently go straight to github with a b...
by Samonella
January 27th, 2021, 2:53 pm
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 28
Views: 15409

Re: Armory Mod - Sp/Mp mod - Black Cross of Aleron

(I only wish their code was as clean and well commented as yours ;)) That's some praise I'm not sure I deserve! :lol: Glad you enjoyed Armory Mod so much! Yeah it always bugged me that even something as simple as holy water made the mod act up so much, but I couldn't think of easy solutions and it ...
by Samonella
July 30th, 2019, 12:37 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

Alright, finally fixed those bugs from March. Or, the easy ones, at least. Hi Samonella. The campaign is brilliant! Some minor bugs: Thanks! - Hob has dim and weak traits. But during the fight in the arena he had intelligent, dim and weak traits. Turns out this one would take a little work, and sinc...
by Samonella
July 26th, 2019, 3:43 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

It works fine for me. :?

So it crashes during the messages when he first appears? Weird. Could you try it again, and (assuming wesnoth still crashes) post the resulting log file?
by Samonella
July 24th, 2019, 4:47 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

Aboszor wrote: July 23rd, 2019, 7:26 pm I have a problem...
I just tried it again, and it doesn't happen for me. Do you still have a save file that you can easily make it happen with? If so, please post it.
by Samonella
July 22nd, 2019, 11:49 pm
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

That was intended; all I changed was a couple words of the campaign description.

There is a decent chance that soon I'll finally fix the bugs you and sergey reported though. Thanks for the feedback by the way!
by Samonella
February 2nd, 2019, 7:58 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 37098

Re: The Rising Underworld

I also noted the presence of undead sorcerers, which I do not at all remember from previous playing (nore know from any other campaign or scenario). I'm surprised you didn't see them before, I had them in the very first version of the campaign. Now I come to the core point of the post, which is tha...
by Samonella
January 9th, 2019, 9:38 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 37098

Re: The Rising Underworld

There may be a bug in Northern Alliance, about Ferok killing Dysleguth: the var called test_x is then tested under the name text_x (spotted it?). This is probably why upon victory I did not properly see Dysleguth be "decapitated" as you write in the source, but indeed heard it ;) and atte...
by Samonella
January 5th, 2019, 5:36 pm
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 69
Views: 28713

Re: Voyage of a Drake: an RPG

It would be "A role playing game," but I (and I think most people?) just say the letters, "Arr-Pee-Gee." That starts with a vowel sound, so "an" it is.
by Samonella
January 2nd, 2019, 11:38 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 37098

Re: The Rising Underworld

Another point is: why is the cave entry sooo desperately faaar? I agree, like I mentioned earlier I think I'll change the terrain and/or distance so an elvish rider can reach it in one turn less. Whenever they enter the range of an orc, have a (funny?) dialogue with their leader(s), about reinforce...