Search found 365 matches

by Samonella
April 10th, 2018, 3:35 pm
Forum: WML Workshop
Topic: Filtred AI side, units
Replies: 7
Views: 448

Re: Filtred AI side, units

I'm not sure what your goal is. If you want to store all ai controlled units, then this should work in a single player game: [store_unit] variable=ai_units [filter] [filter_side] controller=ai [/filter_side] [/filter] [/store_unit] But it definitely will not work in multiplayer.
by Samonella
April 3rd, 2018, 8:51 pm
Forum: WML Workshop
Topic: Filtred AI side, units
Replies: 7
Views: 448

Re: Filtred AI side, units

Does this need to work in multiplayer? If not, it's pretty easy; just [store_side] and check the side.controller variable. For multiplayer safety... this is something I worked out for my mod. As far as I can tell it is multiplayer safe, or at least it was in 1.13.10 when I did most of my testing. #d...
by Samonella
March 24th, 2018, 9:07 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 3717

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

Aside from all balancing issues, why not have, in the long run, a 'custom era', where factions are added from the whole pool (default, extended, after the fall.. whatever will be there) by just ticking the relative boxes? This would happen when a game is created. Obviously it requires a change in t...
by Samonella
March 24th, 2018, 8:03 pm
Forum: WML Workshop
Topic: Samonella's questions: currently solved
Replies: 69
Views: 4921

Re: Samonella's questions: currently unsolved

The problems seem to be gone in 1.13.12, thanks!

Here's a small question that might be a bug. When I use [inspect] in a name=victory event I get an assertion error dialog box. If I click the 'ignore' option things seem to proceed without problem. Does anyone know if that's intentional?
by Samonella
March 20th, 2018, 10:57 pm
Forum: WML Workshop
Topic: AI questions (possibly mattsc could help?)
Replies: 6
Views: 317

Re: AI questions (possibly mattsc could help?)

Have you tried messing around with [micro_ai]s? I think something close to this would do the trick: [micro_ai] side=$CTB_temp_side ai_type=goto action=add ca_id=retreat [filter] < something with [filter_adjacent] > [/filter] [filter_location] x,y=$x1,$y1 [/filter_location] [/micro_ai]
by Samonella
March 16th, 2018, 6:01 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 3717

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

I was on the fence until I read this: Perhaps if the merging is done it would be better to also have a 'default without dunefolk', for the competitive guys who don't trust the balance of the faction? That sounds perfect to me; make it clear we want the dunefolk to be a proper faction, so more player...
by Samonella
March 10th, 2018, 10:11 pm
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 17
Views: 1527

Re: Xalzar's WML Headaches

I looked up [find_path] and I could see that by creating an invisible dummy unit adjacent to a unit of the circle and trying to find a path to the edges of the map I could distinguish the inside from the outside. If I couldn't find it, it mean it is in the circle and I can start storing an area sta...
by Samonella
March 10th, 2018, 12:43 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 9 - Caverns of Flame
Replies: 27
Views: 7810

Re: Scenario Review: SoF 9 - Caverns of Flame

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.13.11, "Challenging" (2) How difficult did you find the scenario? (1-10) 3 (Though that's with the low difficulty) (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find ...
by Samonella
March 10th, 2018, 12:34 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 7 - Outriding the Outriders
Replies: 24
Views: 5513

Re: Scenario Review: SoF 7 - Outriding the Outriders

(1) What difficulty level and version of Wesnoth have you played the scenario on? Version 1.13.11, "Challenging" (2) How difficult did you find the scenario? (1-10) 3 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
by Samonella
March 9th, 2018, 4:27 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.13]
Replies: 132
Views: 15890

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Hmm, at the moment I'm not sure how to fix this, I still have a dev version with the old khalifate names, and I'm not sure how to make that line version-dependent (preprocessor command are not accepted in the pbl..) . Ideas, anyone? I haven't tested this, but i'm about 85% sure it will work: BLIT b...
by Samonella
March 7th, 2018, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 1939

Re: Tactics Puzzles (for 1.12)

an even better idea would be to give enemies preset goto_x/goto_y values at the start of each enemy turn. Actually that doesn't affect ais, they will still decide what to do with each unit even if the goto_x/y's indicate a previous plan. In fact the ai is free to use those values for internal calcu...
by Samonella
March 6th, 2018, 4:28 pm
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 17
Views: 1527

Re: Xalzar's WML Headaches

This probably isn't much better than your ideas with halos, but I would try using colored overlays with terrain graphics.

Maybe it would be good enough to [color_adjust] whenever you select a unit in the area?
by Samonella
March 6th, 2018, 6:09 am
Forum: WML Workshop
Topic: Samonella's questions: currently solved
Replies: 69
Views: 4921

Re: Samonella's questions: currently unsolved

I'm pretty sure I could find steps for reliably reproducing it, but in my massive scenario that probably wouldn't be much help.
by Samonella
March 6th, 2018, 4:45 am
Forum: WML Workshop
Topic: Samonella's questions: currently solved
Replies: 69
Views: 4921

Re: Samonella's questions: currently unsolved

Hello again! This time I'm dealing with a really nasty bug. I'm nowhere near figuring out exactly what's going wrong, so I'm mostly looking for advice instead of specific answers. Basically, the situation is that after updating to 1.13.11 from 13.10, my scenario's save files are unreliable. Often (b...
by Samonella
March 4th, 2018, 5:41 pm
Forum: Art Workshop
Topic: General Frankensprite Thread
Replies: 20
Views: 3873

Re: General Frankensprite Thread

I like the exvampire a lot (he says, most of a year later) and I think I'm going to use it. Here's a recolored portrait to match, though now her staff looks like it's a lever for a gate or something.