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by Caladbolg
June 27th, 2019, 4:23 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8191

Re: Dunefolk Rework - Unit Naming

I also agree with ghype's suggestion.
by Caladbolg
June 9th, 2019, 1:54 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8191

Re: Dunefolk Rework - Unit Naming

Aye for Paragon. Dervish might be better on lvl 3. But then Executioner doesn't seem like a lvl2 name. So idk. Suggestions for chakram naga lvl3 (starting from most preferable): Riptide, Whirlwind, Zephyr, Vortex, Twister. The first three sound cooler than the remaining two, and Zephyr is a gentle w...
by Caladbolg
May 31st, 2019, 2:26 pm
Forum: Users’ Forum
Topic: Archers and Range
Replies: 34
Views: 2278

Re: Archers and Range

I guess. It just feels less about tactics when you can treat your units as expendable... There were consequences if you couldn't play tactically. Wesnoth sort of removes that consequence because you can simply buy more whenever you get low. It becomes less about tactics, and more about who can buy ...
by Caladbolg
May 31st, 2019, 2:02 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8191

Re: Dunefolk Rework - Unit Naming

Naga names: I prefer Slasher over Stabber. Dervish has the right associations: frenzied, whirling dancing would fit the naga unit in question; but technically the definition is ways off from the unit. Captain lvl3: we've been over it too many times already. The consensus was that lvl3 is Dune Lord/G...
by Caladbolg
May 31st, 2019, 1:53 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 10060

Re: Dunefolk Rework - Extra Units

About the nagas you posted in the other thread: I prefer the one with two chakrams but the other one is good as well. I don't think holding a chakram with a full grip is an issue - it may be for humans, but nagas have scales that could protect them, so we can hand-wave that away. For level 3, having...
by Caladbolg
May 22nd, 2019, 2:15 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 10060

Re: Dunefolk Rework - Extra Units

Just chiming in to say that the whole Shieldbreaker line looks amazing :D
The only thing that's a bit off is lvl 3's feet but I can't put my finger on it.
by Caladbolg
May 1st, 2019, 1:00 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8191

Re: Dunefolk Rework - Unit Naming & Descriptions

I'm against Cleaver, as cleaving is usually something you do with an axe or a hatchet. Cutthroat is ok if there's nothing better, but it seems more like a name for an assassin-type unit. I'm against Stalker because it's misleading - the naga has neither nightstalk nor submerge. What is supposed to b...
by Caladbolg
May 1st, 2019, 12:36 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 10060

Re: Dunefolk Rework - Extra Units

The new naga look awesome! :o At first,I also thought lvl3 looks way too big, but when you put it side by side with the existing ones, turns out its size iz ok. The only nitpick I have is that the bow on lvl3's back looks almost vertically positioned, which seems odd given naga's stance. I'm aware t...
by Caladbolg
April 11th, 2019, 1:17 pm
Forum: Users’ Forum
Topic: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?
Replies: 14
Views: 1222

Re: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?

Actually this is an excuse I always write myself. But did you ever actually accepted RNG's sentence for your valuable unit? Looks like never. You kinda always think "I've chosen a wrong strategy, I would better reload and try a new one". Thank you for telling me what I think, I wasn't aware of thes...
by Caladbolg
April 11th, 2019, 12:45 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8191

Re: Dunefolk Rework - Unit Naming & Descriptions

I like Emir, not too fond of Luminary, but oh well. I still prefer Physician or Sage.
(I think luminary sounds shorter than philosopher due to stress being in initial position; compare record (noun) to record (verb)).
by Caladbolg
April 11th, 2019, 12:21 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 10060

Re: Dunefolk Rework - Extra Units

I still think they're a bit too similar even when standing side by side on forum's background. I presume that in-game with more space between them and various backgrounds it'll be harder still to tell them apart. It'd be good if more people commented on it so you know whether it's ok or needs changi...
by Caladbolg
April 11th, 2019, 12:11 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 117
Views: 14035

Re: Dunefolk Rework - Base Units

I like all the revisions so far. The only nitpick I have is that Windrider's mask seems a bit like it's plastic and the eye is difficult to read. The golden strap(?) below his eye seems like it's the eye; alternatively, the eye looks like a shiny tc-colored marble. Maybe just a smidgen of texture or...
by Caladbolg
April 11th, 2019, 11:59 am
Forum: Users’ Forum
Topic: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?
Replies: 14
Views: 1222

Re: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?

Voted no. I reload when I lose an important unit due to poor placement (i.e., maybe I didn't see an enemy unit, or I forgot to check enemy's mp and though it wouldn't reach me). When I reload, I adjust my strategy, so it's not like I'm reloading the same thing until rng swings my way. In general, I ...
by Caladbolg
April 10th, 2019, 10:29 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 14561

Re: BfW is a game that relies on save-scumming too much

It is positive despite of RNG. Or, to say accurate, the RNG is not a problem for most players because they always can reload an excessive unluck. And they gladly use this possibility. They do it, almost everyone do, I myself did it a lot when I just started playing Wesnoth. Let us stop denying obvi...
by Caladbolg
April 9th, 2019, 4:04 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8191

Re: Dunefolk Rework - Unit Naming & Descriptions

I'm for Dune Lord over Captain, Bladewind over others (Deathwind is too edgy in retrospect), and undecided on Physician/Sage (though both are good).