Search found 149 matches

by Caladbolg
November 8th, 2018, 6:13 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

I'm still finishing the 1.12 campaign (I just got out of the Underground Channels) and reading the changelog I notice that you "added bigmap" to some scenarios: what does that mean? It refers to the path on the map between scenarios (those red / grey dots). In 1.12.6, the Cliffs of Thoria - Undergr...
by Caladbolg
October 29th, 2018, 11:27 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

New version has been uploaded to the 1.14 server! :D Everything is pretty similar to the previous version, but I made some changes to dialog, events, etc. As before, I didn't playtest for balance and I fiddled with stats like gold or turn limits here and there based on a feel, so balance might be of...
by Caladbolg
October 29th, 2018, 8:59 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

1) (...) This makes it quite plausible that Asheviere hires them later on. As Elensefar is not Wesnoth (also explicitly mentioned in the timeline) it is also quite plausible that Asheviere first incites the orcs to attack her western enemies even way before they appear on Wesnoths soil. 2) Elensefa...
by Caladbolg
October 28th, 2018, 11:13 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

A reason to take her hostage: if the myth is that only the rightful heir can wield the sceptre, a public exhibition that Konrad can wield it while she is still alive would help his claim to the throne. For that, you'd need an exhibition that only Konrad can wield it. He wouldn't be able to show tha...
by Caladbolg
October 27th, 2018, 5:35 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

Sure, feel free to use any parts you'd like :) I removed the trident from Ford of Abez because I don't think it's a substantial advantage, and having three tridents in a campaign that doesn't revolve around mermen is a bit much. I've just finished going through the campaign to make sure there aren't...
by Caladbolg
October 26th, 2018, 9:56 am
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

Sorry for the late response, life got in the way. The next version will mostly be a port for Wesnoth 1.14. I'll try to get it done within a week. I think there should be a text file called 'changelog' in the HttTR files, all changes are detailed there. I know about the Valley of Death blunder :oops:...
by Caladbolg
September 7th, 2018, 12:24 pm
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 95
Views: 20970

Re: BT attempts portraiting

Wow, the latest batch is a huge improvement, can't wait to see them in game! Forest Spirit in particular is beautiful and the body and hair textures in general look much better than before :D Non-artist critique: I also notice the lighting in magic effects that wasn't really utilized before but I th...
by Caladbolg
August 13th, 2018, 8:12 pm
Forum: Ideas
Topic: [mainline]: Dynamic campaign
Replies: 3
Views: 1042

Re: [mainline]: Dynamic campaign

Hello! That's an interesting idea! :) I'll tell you what I know but take it with a grain of salt as I'm a WML newb. I'm certain someone more knowledgeable will chip in with more detailed info. On demand generated scenarios: If I get it right, maps are loaded when they are demanded, so there can be r...
by Caladbolg
August 12th, 2018, 4:36 pm
Forum: Users’ Forum
Topic: Quantifying how good/bad units are per-level. (UNFINISHED)
Replies: 11
Views: 1627

Re: Quantifying how good/bad units are per-level. (UNFINISHED)

Nice analysis on the face of it, but I'm not really convinced it is representative of how things would play out in the actual game. For example, your scenarios assume that it's possible for 4 units of one side to gang up on a single enemy which is not the case in the majority of situations due to Zo...
by Caladbolg
August 9th, 2018, 4:22 pm
Forum: Ideas
Topic: Poison mechanic
Replies: 3
Views: 1139

Re: Poison mechanic

If you are proposing this for mainline, I seriously doubt things will change. Balance is more important than realism and poison mechanic is a big part of balance in default. If it's for user-made content, this can already be done and there are a lot of eras with units that have terrain related self-...
by Caladbolg
June 23rd, 2018, 4:04 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 24
Views: 4813

Re: HttT Revised

Sorry for the late replies! I'd like to point out that most people do not use Wesnoth 1.12. anymore, as 1.14. has been the stable version for over a month now. So yeah. It's unlikely you will get a lot of feedback. I'm aware, but I don't have time to port it to 1.14 atm. - Asheviere's impedes abilit...
by Caladbolg
June 21st, 2018, 3:29 pm
Forum: Users’ Forum
Topic: User Interface suggestion - please display the name of the campaign somewhere in the interface
Replies: 1
Views: 1390

Re: User Interface suggestion - please display the name of the campaign somewhere in the interface

When you go to 'load game' and select a game to load, the name of the campaign should be somewhere on the left panel. Your campaign is probably 'To Lands Unknown' by inferno8. The link for the feedback thread for it is https://forums.wesnoth.org/viewtopic.php?f=8&t=31799&start=885 . In 1.14 versions...
by Caladbolg
June 20th, 2018, 4:23 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 281
Views: 49318

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I'm not sure if you caught my edit to my last post but regardless, I figured it out (I think). Removing the line with theme=cutscene fixed my problem entirely. I don't know if that line serves some other purpose besides removing unnecessary UI clutter, but it should work as a fix if someone encounte...
by Caladbolg
June 20th, 2018, 3:29 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 281
Views: 49318

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Huh, weird. I tried with each of the fae on either keep, tried restarting wesnoth, temple scenario and caerleon scenario and it always persists. Anyways, thanks for the quick reply :) I'll just debug myself a few White Magi then :) EDIT: I can't even create a unit using debug in this scenario. I ass...
by Caladbolg
June 20th, 2018, 3:19 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 281
Views: 49318

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I think this is it, here you go :)