Search found 130 matches

by Caladbolg
May 26th, 2018, 8:25 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 29
Views: 393

Re: Unit genders

BTW, why hasn't anyone mentioned the absence of female orcs, drakes, saurians and trolls? Aside from orcs, I'm not sure whether the genders of the other mentioned units can be inferred from their artwork, especially for the reptilian drakes and saurians. And as far as I know, their gender isn't men...
by Caladbolg
May 20th, 2018, 7:02 pm
Forum: WML Workshop
Topic: Problem with switch
Replies: 6
Views: 97

Re: Problem with switch

You might have to do some digging around, but this is a good starting point:
https://wiki.wesnoth.org/ActionWML
It says that ConditionalActionsWML (which [switch] is a part of) belongs to ActionWML, and you have a list of cases where it can be used; [object] is not one of them.
by Caladbolg
May 20th, 2018, 3:42 pm
Forum: Technical Support
Topic: The scenario wont continue
Replies: 3
Views: 116

Re: The scenario wont continue

I had the same issue. You don't need to replay the whole scenario, just reload the last turn. It might take a few tries, but it should work. Edit: Just in case, to reload the last turn, go to Menu on the top left, click Back to, and select the last turn saved. That way you only need to redo that las...
by Caladbolg
May 19th, 2018, 7:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 41
Views: 5622

Re: Wesnoth 1.14.1

I'm not sure if anyone else had the same issue, but when I was in fullscreen, I couldn't minimize the window or switch to desktop. The usual keyboard shortcuts like Win, Win+D, Win+M, Win+up only reveal the taskbar but whenever I click anything on the taskbar, it just gets hidden again, with Wesnoth...
by Caladbolg
May 18th, 2018, 1:48 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.1 - for 1.14
Replies: 1585
Views: 155120

Re: Era of Magic (EoMa) 3.1 - for 1.14

Oh, sorry, didn't notice that that's just a part of a bigger description. It seems the whole thing is in need of a revision. Main problems: "Dharma’rhamis are inflamed with blood-red skin"- when talking about body parts, "inflamed" means swollen or irritated, often by an infection. "to grant an assu...
by Caladbolg
May 18th, 2018, 10:09 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.1 - for 1.14
Replies: 1585
Views: 155120

Re: Era of Magic (EoMa) 3.1 - for 1.14

The first part of the sentence ("Just as keen with their weaponry as their lesser beings") seems to modify the first noun in the main clause ("opposition"). So it implies that Dharma'rhami's opposition is skilled with their weaponary. Switching the main clause from passive to active should improve t...
by Caladbolg
May 15th, 2018, 10:02 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2730

Re: Revisiting Wesnoth unit descriptions

I slightly prefer Pentarctagon's version. Owlblocks's description for wolf rider is also good.
by Caladbolg
May 13th, 2018, 10:51 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2730

Re: Revisiting Wesnoth unit descriptions

Great! But these are the changes to the first draft, not to the revised version. Probably my fault, because I posted my suggestion just after you revised the description and didn't notice that new version. Taking both changes into account, the final version would be: In any race, there are always th...
by Caladbolg
May 13th, 2018, 7:10 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2730

Re: Revisiting Wesnoth unit descriptions

My Goblin Spearman proposal: In any race, there are always those who, by stroke of bad luck, are born much smaller, weaker, or dumber than the rest of their kind. Orcs, however, take this further than any other of Wesnoth's sapient races, with there more often than not being several such runts born...
by Caladbolg
May 8th, 2018, 2:47 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2730

Re: Removing racism from Wesnoth unit descriptions

* in general, I don't think comparisons between races should be proactively avoided. * revisions should be made keeping in mind the gameplay and consistency with the lore regarding the politics of Wesnoth and such; not as knee-jerk reactions to one extremely biased person who seems to be reading bet...
by Caladbolg
May 3rd, 2018, 3:10 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 3691

Re: [mainline] Melee "marksman"

I don't think it'd be a problem if we keep it as Marksman. First time players will have to look at the attack special description anyways to know what it does. I mean, slow and magical are also not obvious without looking them up. Once someone gets into the game, they will know what possible special...
by Caladbolg
April 18th, 2018, 4:47 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 34308

Re: Lordbob's commissionned work: UtBS

The way she presents herself to the elves is not so much a disguise as it is a projection. I imagine that if that image were disrupted in some way, it would not reveal some true form lying beneath, it'd merely dissolve or something. That aside, her 'true form' is decidedly non-human, resembling a hu...
by Caladbolg
April 17th, 2018, 9:48 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 34308

Re: Lordbob's commissionned work: UtBS

Awesome work as usual, thanks for your hard work! :D I just have a tiny nitpick and maybe I'm the only one who sees it this way but... the shadow below Nym's lower lip kind of looks like a soul patch. I get that that's how shadows work, but I think it's a bit too pronounced. Just making it slightly ...
by Caladbolg
April 8th, 2018, 4:12 pm
Forum: WML Workshop
Topic: Make units hide by adding ambush ability
Replies: 2
Views: 226

Re: Make units hide by adding ambush ability

You should wrap {ABILITY_AMBUSH} inside the [abilities] tag and it should work. [modify_unit] [filter] race=elf [not] type=Elvish Lady [/not] [/filter] [abilities] {ABILITY_AMBUSH} [/abilities] [/modify_unit] This all needs to be placed inside the prestart event to get what you want (if I understood...
by Caladbolg
April 6th, 2018, 5:17 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 24517

Re: Dunefolk(previously Khalifate) race description

About Pentarctagon's proposal: Young Roc doesn't really give off an impression of a huge mythical bird, it seems like a slightly bigger eagle. I think that there's no need for it considering that it probably wouldn't be much different functionally from the eagles the Dunefolk currently have. On the ...