Search found 143 matches

by Caladbolg
September 7th, 2018, 12:24 pm
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 86
Views: 17034

Re: BT attempts portraiting

Wow, the latest batch is a huge improvement, can't wait to see them in game! Forest Spirit in particular is beautiful and the body and hair textures in general look much better than before :D Non-artist critique: I also notice the lighting in magic effects that wasn't really utilized before but I th...
by Caladbolg
August 13th, 2018, 8:12 pm
Forum: Ideas
Topic: [mainline]: Dynamic campaign
Replies: 3
Views: 534

Re: [mainline]: Dynamic campaign

Hello! That's an interesting idea! :) I'll tell you what I know but take it with a grain of salt as I'm a WML newb. I'm certain someone more knowledgeable will chip in with more detailed info. On demand generated scenarios: If I get it right, maps are loaded when they are demanded, so there can be r...
by Caladbolg
August 12th, 2018, 4:36 pm
Forum: Users’ Forum
Topic: Quantifying how good/bad units are per-level. (UNFINISHED)
Replies: 11
Views: 980

Re: Quantifying how good/bad units are per-level. (UNFINISHED)

Nice analysis on the face of it, but I'm not really convinced it is representative of how things would play out in the actual game. For example, your scenarios assume that it's possible for 4 units of one side to gang up on a single enemy which is not the case in the majority of situations due to Zo...
by Caladbolg
August 9th, 2018, 4:22 pm
Forum: Ideas
Topic: Poison mechanic
Replies: 3
Views: 508

Re: Poison mechanic

If you are proposing this for mainline, I seriously doubt things will change. Balance is more important than realism and poison mechanic is a big part of balance in default. If it's for user-made content, this can already be done and there are a lot of eras with units that have terrain related self-...
by Caladbolg
June 23rd, 2018, 4:04 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 5
Views: 2715

Re: HttT Revised

Sorry for the late replies! I'd like to point out that most people do not use Wesnoth 1.12. anymore, as 1.14. has been the stable version for over a month now. So yeah. It's unlikely you will get a lot of feedback. I'm aware, but I don't have time to port it to 1.14 atm. - Asheviere's impedes abilit...
by Caladbolg
June 21st, 2018, 3:29 pm
Forum: Users’ Forum
Topic: User Interface suggestion - please display the name of the campaign somewhere in the interface
Replies: 1
Views: 1359

Re: User Interface suggestion - please display the name of the campaign somewhere in the interface

When you go to 'load game' and select a game to load, the name of the campaign should be somewhere on the left panel. Your campaign is probably 'To Lands Unknown' by inferno8. The link for the feedback thread for it is https://forums.wesnoth.org/viewtopic.php?f=8&t=31799&start=885 . In 1.14 versions...
by Caladbolg
June 20th, 2018, 4:23 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 268
Views: 43788

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I'm not sure if you caught my edit to my last post but regardless, I figured it out (I think). Removing the line with theme=cutscene fixed my problem entirely. I don't know if that line serves some other purpose besides removing unnecessary UI clutter, but it should work as a fix if someone encounte...
by Caladbolg
June 20th, 2018, 3:29 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 268
Views: 43788

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Huh, weird. I tried with each of the fae on either keep, tried restarting wesnoth, temple scenario and caerleon scenario and it always persists. Anyways, thanks for the quick reply :) I'll just debug myself a few White Magi then :) EDIT: I can't even create a unit using debug in this scenario. I ass...
by Caladbolg
June 20th, 2018, 3:19 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 268
Views: 43788

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I think this is it, here you go :)
by Caladbolg
June 20th, 2018, 3:07 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 268
Views: 43788

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I'm playing Genesis 0.2.6 on Wesnoth 1.14.3. and there seems to be a bug in the Temple scenario in Caerleon. Namely, I'm not able to recruit any White mages. From what little wml I know, the code seems fine so I'm not sure where the problem is.
by Caladbolg
June 10th, 2018, 4:35 pm
Forum: Off-Topic
Topic: Remakes to stop!
Replies: 8
Views: 1594

Re: Remakes to stop!

It was poorly worded, but he's saying he saw a game (called 'Everybody RPG') that is a 'remake of bfw'. I checked it out, the game uses some wesnoth unit sprites so maybe there's some legal issue with that. It'd be good if someone more knowledgeable checked if everything is ok with them using stuff ...
by Caladbolg
June 2nd, 2018, 4:11 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 5
Views: 2715

HttT Revised

Hello! This is a feedback thread for the 'Heir to the Throne Revised' campaign, my take on the classic HttT. The framework is basically the same, most of the changes are to the characters and the plot details. Over a year ago I wanted to revive interest in improving HttT and I started modding it so ...
by Caladbolg
May 29th, 2018, 9:25 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 1546

Re: Windows Key No Longer Minimizes from Fullscreen

click the "show desktop" notch in the bottom right of the screen (far right of the taskbar) I had the same issue as OP and this doesn't seem to work either. What works for me is using win+d to display taskbar and then win+m. win+m followed by win+d also works. It's not that much of a hassle, but st...
by Caladbolg
May 26th, 2018, 8:25 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 4345

Re: Unit genders

BTW, why hasn't anyone mentioned the absence of female orcs, drakes, saurians and trolls? Aside from orcs, I'm not sure whether the genders of the other mentioned units can be inferred from their artwork, especially for the reptilian drakes and saurians. And as far as I know, their gender isn't men...
by Caladbolg
May 20th, 2018, 7:02 pm
Forum: WML Workshop
Topic: Problem with switch
Replies: 6
Views: 758

Re: Problem with switch

You might have to do some digging around, but this is a good starting point:
https://wiki.wesnoth.org/ActionWML
It says that ConditionalActionsWML (which [switch] is a part of) belongs to ActionWML, and you have a list of cases where it can be used; [object] is not one of them.