Search found 192 matches

by Caladbolg
April 11th, 2019, 1:17 pm
Forum: Users’ Forum
Topic: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?
Replies: 12
Views: 316

Re: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?

Actually this is an excuse I always write myself. But did you ever actually accepted RNG's sentence for your valuable unit? Looks like never. You kinda always think "I've chosen a wrong strategy, I would better reload and try a new one". Thank you for telling me what I think, I wasn't aware of thes...
by Caladbolg
April 11th, 2019, 12:45 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 794

Re: Dunefolk Rework - Unit Naming & Descriptions

I like Emir, not too fond of Luminary, but oh well. I still prefer Physician or Sage.
(I think luminary sounds shorter than philosopher due to stress being in initial position; compare record (noun) to record (verb)).
by Caladbolg
April 11th, 2019, 12:21 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 30
Views: 1309

Re: Dunefolk Rework - Extra Units

I still think they're a bit too similar even when standing side by side on forum's background. I presume that in-game with more space between them and various backgrounds it'll be harder still to tell them apart. It'd be good if more people commented on it so you know whether it's ok or needs changi...
by Caladbolg
April 11th, 2019, 12:11 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 69
Views: 5547

Re: Dunefolk Rework - Base Units

I like all the revisions so far. The only nitpick I have is that Windrider's mask seems a bit like it's plastic and the eye is difficult to read. The golden strap(?) below his eye seems like it's the eye; alternatively, the eye looks like a shiny tc-colored marble. Maybe just a smidgen of texture or...
by Caladbolg
April 11th, 2019, 11:59 am
Forum: Users’ Forum
Topic: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?
Replies: 12
Views: 316

Re: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?

Voted no. I reload when I lose an important unit due to poor placement (i.e., maybe I didn't see an enemy unit, or I forgot to check enemy's mp and though it wouldn't reach me). When I reload, I adjust my strategy, so it's not like I'm reloading the same thing until rng swings my way. In general, I ...
by Caladbolg
April 10th, 2019, 10:29 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 108
Views: 8978

Re: BfW is a game that relies on save-scumming too much

It is positive despite of RNG. Or, to say accurate, the RNG is not a problem for most players because they always can reload an excessive unluck. And they gladly use this possibility. They do it, almost everyone do, I myself did it a lot when I just started playing Wesnoth. Let us stop denying obvi...
by Caladbolg
April 9th, 2019, 4:04 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 794

Re: Dunefolk Rework - Unit Naming & Descriptions

I'm for Dune Lord over Captain, Bladewind over others (Deathwind is too edgy in retrospect), and undecided on Physician/Sage (though both are good).
by Caladbolg
April 9th, 2019, 4:01 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 108
Views: 8978

Re: BfW is a game that relies on save-scumming too much

To get back to your Dragonguard example with 1-40 and 70% defence, with the standard mechanics, your chance to deal 0 damage is 70%, and cth is 30%. With your proposal, you are bracketing the potential damage into 11 brackets, 10 of which deal at least some damage, while only the lowest one deals no...
by Caladbolg
April 5th, 2019, 2:52 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2409

Re: Dunefolk Rework - Removed Units & Extra Units

Im absolutely fine if it was called Dust Devil instead, though then it has the same name as the campaign Dust Devil... Also it has an advantage of already being in the UtBS campaign so Dust Spirit would finally make that unit in the campaign relevant and expand its lore I also prefer the name Dust ...
by Caladbolg
April 5th, 2019, 2:12 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 69
Views: 5547

Re: Dunefolk Rework - Base Units

Yup, that fixes it :D
by Caladbolg
April 4th, 2019, 11:21 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 794

Re: Dunefolk Rework - Unit Naming & Descriptions

Burner: I'm fine with Burner, though I also like Naffat. It's familiar enough that it doesn't confuse you, and foreign enough to give some flavor. Either way. Shieldbreaker: I'm still unconvinced that this name fits anywhere in this unit line. In any case, I'm for Skirmirsher > Strider > Harrier. S...
by Caladbolg
April 4th, 2019, 11:05 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 69
Views: 5547

Re: Dunefolk Rework - Base Units

I'm not an artist and I might not be able to properly explain so take these with a grain of salt: Warmaster's lower face is a bit hard to read. Is that a really dense beard, or some kind of a face covering/mail to shield the mouth from sand? Warmaster's lower body appears very wide due to the cloth ...
by Caladbolg
April 4th, 2019, 10:27 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 30
Views: 1309

Re: Dunefolk Rework - Extra Units

I really like the new Shieldbreaker sprite :) For naga's pose, I don't have a preference. For the color, I prefer the bluish hue to differentiate from the existing nagas more. For the sword/dagger, a katar , or an aruval would look really interesting, and both are Indian (as are the naga myths irl)....
by Caladbolg
April 4th, 2019, 9:56 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2409

Re: Dunefolk Rework - Removed Units & Extra Units

Naga and DS mostly look good. DS's arcane res could be a bit lower, like -30%, purely for lore reasons. Elves and ghosts have -10%, skellies have -50%, drakes have -30%. Arcane is anti-magic, and I'd suppose a spirit-like sandstorm is at least more magical than a drake. If balance is not a huge issu...
by Caladbolg
April 4th, 2019, 9:39 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2490

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

For Swordsman, I strongly prefer option 1, due to reasons mentioned by Xalzar. For Cataphract, I think having a split at lvl3 with such a drastic weapon change is really odd. Lvl2 unit wielding a bow suggests that some time has been put in honing that skill. Just dropping it completely, and suddenly...