Search found 13 matches

by Remellion
May 21st, 2016, 8:23 pm
Forum: An Orcish Incursion
Topic: Scenario 7: Showdown
Replies: 28
Views: 13240

Re: Scenario 7: Showdown

Finishing up the feedback for this campaign. 1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty I give a 2/10. It's quite hard to lose when it's the last scenario, you go all out recalling strong units and look at how small Rualsha's army is. 3. Objectiv...
by Remellion
May 18th, 2016, 11:19 pm
Forum: An Orcish Incursion
Topic: Scenario 6: A Detour through the Swamp
Replies: 19
Views: 7836

Re: Scenario 6: A Detour through the Swamp

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty is a 4/10. With enough mage/faerie fire firepower, the undead will drop. Using the terrain advantageously (flat 40% holding a line against swamp/shallow water 20%) also helps if you pick the location fo...
by Remellion
May 18th, 2016, 7:28 pm
Forum: An Orcish Incursion
Topic: Scenario 5: Linaera the Quick
Replies: 23
Views: 8981

Re: Scenario 5: Linaera the Quick

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: 4/10? The challenge is in surviving the initial onslaught. Running out into the open field of villages in the first turn is probably a huge mistake, but staying in the forest for a simple defensive lin...
by Remellion
May 17th, 2016, 12:02 pm
Forum: An Orcish Incursion
Topic: Scenario 4: Valley of Trolls
Replies: 47
Views: 18333

Re: Scenario 4: Valley of Trolls

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: Now maybe 6 for me still for the generic run, the risk of units dying is present, but losing 1 levelled unit should still be playable. Shamans-only is much easier, 4 maybe. I remember as a beginner how...
by Remellion
May 17th, 2016, 11:27 am
Forum: An Orcish Incursion
Topic: Scenario 3: Wasteland
Replies: 25
Views: 8673

Re: Scenario 3: Wasteland

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: For the generic run, around 3 or 4/10, there's not really a problem just kiting orcs and picking them off. For shamans-only, 3/10 because permaslows. 3. Objective: We've had two of the same, this one's...
by Remellion
May 16th, 2016, 9:23 pm
Forum: An Orcish Incursion
Topic: Scenario 2: Assassins
Replies: 42
Views: 13557

Re: Scenario 2: Assassins

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: Once you know a method to deal with the scenario, it becomes relatively easy, maybe about 4. However, I do remember as a beginner way back when (1.6? 1.8?) this scenario posed quite the challenge. The ...
by Remellion
May 16th, 2016, 4:11 pm
Forum: An Orcish Incursion
Topic: Scenario 1: Defend the Forest
Replies: 37
Views: 14011

Re: Scenario 1: Defend the Forest

This will be a double set of reviews - An Orcish Incursion (AOI) is a campaign that's simple enough to have fun with, so a normal replay and a shaman replay for each. 1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans. Not my first playthrough for either by a long stretch, ...
by Remellion
January 16th, 2016, 1:46 pm
Forum: Tutorial
Topic: Wesnoth Tutorial: Part II
Replies: 22
Views: 12066

Re: Wesnoth Tutorial: Part II

I have had the good fortune to be able to introduce Wesnoth to a friend recently, so here is some feedback on the tutorial. It was done in French, which is neither of our main languages (don't ask why), but we understand it passably well. My friend has played the Civilisation series of games before,...
by Remellion
January 15th, 2016, 10:32 pm
Forum: Tutorial
Topic: Wesnoth Tutorial: Part I
Replies: 25
Views: 11237

Re: Wesnoth Tutorial: Part I

I have had the good fortune to be able to introduce Wesnoth to a friend recently, so here is some feedback on the tutorial. It was done in French, which is neither of our main languages (don't ask why), but we understand it passably well. My friend has played the Civilisation series of games before,...
by Remellion
December 28th, 2015, 2:05 pm
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 53
Views: 21876

Re: Scenario 4: Return to the Village

1. Played on Knight (Challenging), 1.12.5. (Also numerous times before on 1.5, 1.6 and 1.8.) 2. A difficulty of 3 maybe. Of course this is biased - I had 8 level 2s, 2 level 3s and the knowledge of where to go and what to do. For those new to this campaign or to Wesnoth, the fog and mysterious obje...
by Remellion
December 27th, 2015, 1:42 pm
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 46
Views: 20965

Re: Scenario 3: Guarded Castle

1. Played on Knight (Challenging), 1.12.5. Also numerous times before on 1.5, 1.6 and 1.8. 2. Difficulty depends on whether you choose to fight the extra sets of guards. If no, probably very easy. If yes like I did (both sets), 7/10 at least. The time limit is extremely tight, and the unit composit...
by Remellion
December 26th, 2015, 2:49 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 50
Views: 19181

Re: Scenario 2: The Chase

1. Played on Knight (Challenging), 1.12.5. Also numerous times before on 1.5, 1.6 and 1.8, so I know what's coming. 2. Difficulty is oddly enough OK. Again the challenge is to keep loyals alive, although being a short campaign with an army of loyals, it isn't crippling to lose a few. (Was a little ...
by Remellion
December 25th, 2015, 4:10 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 60
Views: 24743

Re: Scenario 1: Rooting out a Mage

1. Played on Knight (Challenging), 1.12.5. (Also numerous times before on 1.5, 1.6 and 1.8.) 2. Difficulty? The scenario was easy, never in real danger of losing control, although protecting all the loyals is not trivial. Maybe a 4. 3. Objectives are clear and simple. "Slay" rather than "defeat" is...