Search found 211 matches

by Can-ned_Food
January 11th, 2019, 2:51 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 55413

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Oh, I'm sorry! No, I don't know much about history of the add-on revisions. I haven't played it against the computer nor another human player, so I don't know much about any unbalancing introduced with revisions. Also … maybe my reply seems too antagonistic. I don't know if you thought so or not, bu...
by Can-ned_Food
January 9th, 2019, 4:05 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 55413

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

If you want an era that doesn't use new game mechanics, then don't use those which do. There are plenty of other eras which are more like ol' Battle For Wesnoth. Those complaints don't matter much to some people. There is only so much you can do with simplistic game mechanics; I won't discuss here ...
by Can-ned_Food
December 28th, 2018, 11:39 pm
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 21
Views: 5087

Re: Armory Mod - Sp/Mp mod

My first thought, and probably many others' too, would be that so many available combinations of attacks causes the computations to slog through processing which doesn't predict each combination in parallel — but I don't know what I'm talking about there, because I've not looked at how it processes ...
by Can-ned_Food
December 24th, 2018, 1:42 am
Forum: Multiplayer Development
Topic: water tiles with more diversity
Replies: 0
Views: 480

water tiles with more diversity

I'm developing a map … not that anybody likes my maps anyway … which will have a land versus sea theme. To do so, I need to make some more diverse water tiles, especially the deep ocean — Wo* — ones. The flatness of deep ocean tiles is rather restrictive for what I could do, but I'm thinking of thin...
by Can-ned_Food
November 13th, 2018, 11:28 pm
Forum: Faction & Era Development
Topic: 10 Age's - Story of Your Civilization
Replies: 21
Views: 4685

Re: 10 Age's - Story of Your Civilization

From the name of it — and where it was used, — I would expect that it was meant to be some other sound. Of course, would be funny if the sound was edited to make it seem bigger… It actually is defined in add-ons/age/sound_macros2.cfg , and that is included in the _main.cfg at line 12. I tested it, a...
by Can-ned_Food
October 13th, 2018, 2:15 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26833

Re: Card game - Wizards and Warlords

Hah! No, not Wesnoth; I meant this card game.
by Can-ned_Food
October 13th, 2018, 2:48 am
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26833

Re: Card game - Wizards and Warlords

By the way, where do you play your sessions mostly? Are they private, off the internet, or are they on a Discord server, or something like that?
by Can-ned_Food
October 9th, 2018, 3:35 am
Forum: Faction & Era Development
Topic: Moonday Era
Replies: 34
Views: 8346

Re: Moonday Era

Maybe you would like to do a few mini-campaigns so as to help bring new users in? Or, one big campaign — which, if done well, would take a nontrivial amount of work to make it be interesting; however, I think that more people will comment on campaigns than on eras. Especially if the campaign has a ...
by Can-ned_Food
September 21st, 2018, 5:58 pm
Forum: Art Workshop
Topic: The Battle for Wesnoth Card Game
Replies: 9
Views: 853

Re: The Battle for Wesnoth Card Game

This is the Art Workshop board, though. All the information you put here would be better in your other topic, would it not? Anyways, from what you said, I infer that each player has a pool of points / mana / coins, and that they use this pool to purchase cards which they assembled. It is very confus...
by Can-ned_Food
September 21st, 2018, 5:45 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26833

Re: Card game - Wizards and Warlords

That is what I was saying: Was my message difficult to translate? If so, then maybe I can rephrase it in simpler language. What languages do you speak best? First, try reading my previous message again. It explains what ‘rarity’ means with a “Marketing Game”. When you buy a pack of cards to play, fo...
by Can-ned_Food
September 21st, 2018, 5:12 pm
Forum: Users’ Forum
Topic: The Battle for Wesnoth Card Game
Replies: 6
Views: 6321

Re: The Battle for Wesnoth Card Game

What engine are you using? I am unclear as to how exactly play proceeds in a “room”.

I have little experience or interest in designing these sorts of things, however, so I would probably not be much help.
by Can-ned_Food
September 21st, 2018, 4:55 pm
Forum: Art Workshop
Topic: The Battle for Wesnoth Card Game
Replies: 9
Views: 853

Re: The Battle for Wesnoth Card Game

You should link this to the original topic you made: https://forums.wesnoth.org/viewtopic.php?f=6&t=48848 I do not see where you need additional images, though. It appears that you are re-using the sprites and images from the game, and that you already have the card template made! You also seem to b...
by Can-ned_Food
September 21st, 2018, 4:49 pm
Forum: Art Workshop
Topic: "Human Character" Tutorial for ALL
Replies: 2
Views: 794

Re: "Human Character" Tutorial for ALL

I like the style of portrait, and you seem to know what you are doing, but this is too terse and therefore not a tutorial per se . You should write in the language you speak best then allow someone else to translate. That way you could write a detailed tutorial. Again: I do like what you did with th...
by Can-ned_Food
September 21st, 2018, 4:29 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26833

Re: Card game - Wizards and Warlords

If the game is open source, i think the rarities of card is useles because they are used for a Marketing Game. That is somewhat correct, but misses a point: The host of a game can exclude tiers and use pseudorandom shuffling. Rarer cards are those with fewer copies in the entire deck. When you purc...
by Can-ned_Food
September 19th, 2018, 3:15 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 503
Views: 171422

Re: Traits that might not make sense

(…) In the attached file, there's an imp (both times I've seen this it's been an imp, FWIW) at 37.31. His traits are weak and strong. Seems odd. I'm sure the idea that some traits should or should not be mutually exclusive has been discussed, though I couldn't find that, and some decision made. If ...