Search found 208 matches

by Can-ned_Food
November 18th, 2018, 12:12 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 342
Views: 51387

Re: Games discussion

Uh, heh heh. Thank you for sharing your commentary and insights, but I think this thread was meant to be for discussing games other than BFW…
by Can-ned_Food
November 13th, 2018, 11:28 pm
Forum: Faction & Era Development
Topic: 10 Age's - Story of Your Civilization
Replies: 21
Views: 4534

Re: 10 Age's - Story of Your Civilization

From the name of it — and where it was used, — I would expect that it was meant to be some other sound. Of course, would be funny if the sound was edited to make it seem bigger… It actually is defined in add-ons/age/sound_macros2.cfg , and that is included in the _main.cfg at line 12. I tested it, a...
by Can-ned_Food
October 13th, 2018, 2:15 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26592

Re: Card game - Wizards and Warlords

Hah! No, not Wesnoth; I meant this card game.
by Can-ned_Food
October 13th, 2018, 2:48 am
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26592

Re: Card game - Wizards and Warlords

By the way, where do you play your sessions mostly? Are they private, off the internet, or are they on a Discord server, or something like that?
by Can-ned_Food
October 9th, 2018, 3:35 am
Forum: Faction & Era Development
Topic: Moonday Era
Replies: 34
Views: 8169

Re: Moonday Era

Maybe you would like to do a few mini-campaigns so as to help bring new users in? Or, one big campaign — which, if done well, would take a nontrivial amount of work to make it be interesting; however, I think that more people will comment on campaigns than on eras. Especially if the campaign has a ...
by Can-ned_Food
September 21st, 2018, 5:58 pm
Forum: Art Workshop
Topic: The Battle for Wesnoth Card Game
Replies: 9
Views: 777

Re: The Battle for Wesnoth Card Game

This is the Art Workshop board, though. All the information you put here would be better in your other topic, would it not? Anyways, from what you said, I infer that each player has a pool of points / mana / coins, and that they use this pool to purchase cards which they assembled. It is very confus...
by Can-ned_Food
September 21st, 2018, 5:45 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26592

Re: Card game - Wizards and Warlords

That is what I was saying: Was my message difficult to translate? If so, then maybe I can rephrase it in simpler language. What languages do you speak best? First, try reading my previous message again. It explains what ‘rarity’ means with a “Marketing Game”. When you buy a pack of cards to play, fo...
by Can-ned_Food
September 21st, 2018, 5:12 pm
Forum: Users’ Forum
Topic: The Battle for Wesnoth Card Game
Replies: 6
Views: 6222

Re: The Battle for Wesnoth Card Game

What engine are you using? I am unclear as to how exactly play proceeds in a “room”.

I have little experience or interest in designing these sorts of things, however, so I would probably not be much help.
by Can-ned_Food
September 21st, 2018, 4:55 pm
Forum: Art Workshop
Topic: The Battle for Wesnoth Card Game
Replies: 9
Views: 777

Re: The Battle for Wesnoth Card Game

You should link this to the original topic you made: https://forums.wesnoth.org/viewtopic.php?f=6&t=48848 I do not see where you need additional images, though. It appears that you are re-using the sprites and images from the game, and that you already have the card template made! You also seem to b...
by Can-ned_Food
September 21st, 2018, 4:49 pm
Forum: Art Workshop
Topic: "Human Character" Tutorial for ALL
Replies: 2
Views: 783

Re: "Human Character" Tutorial for ALL

I like the style of portrait, and you seem to know what you are doing, but this is too terse and therefore not a tutorial per se . You should write in the language you speak best then allow someone else to translate. That way you could write a detailed tutorial. Again: I do like what you did with th...
by Can-ned_Food
September 21st, 2018, 4:29 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26592

Re: Card game - Wizards and Warlords

If the game is open source, i think the rarities of card is useles because they are used for a Marketing Game. That is somewhat correct, but misses a point: The host of a game can exclude tiers and use pseudorandom shuffling. Rarer cards are those with fewer copies in the entire deck. When you purc...
by Can-ned_Food
September 19th, 2018, 3:15 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 501
Views: 169765

Re: Traits that might not make sense

(…) In the attached file, there's an imp (both times I've seen this it's been an imp, FWIW) at 37.31. His traits are weak and strong. Seems odd. I'm sure the idea that some traits should or should not be mutually exclusive has been discussed, though I couldn't find that, and some decision made. If ...
by Can-ned_Food
September 19th, 2018, 2:22 am
Forum: Users’ Forum
Topic: Wesnoth looks great!
Replies: 4
Views: 1200

Re: Wesnoth looks great!

You know, I'll chime in here too. There are so many FOSS games out there which never get very far, sadly. There are many others which have devs that are snobby or otherwise difficult to approach. Of course, there are also many bossy users out there who feel like they own a project simply because it'...
by Can-ned_Food
September 18th, 2018, 8:27 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 501
Views: 169765

Re: Traits that might not make sense

This should be moved to Scenario & Campaign Development because, even if such a facility existed for traits like it does for AMLAs — so far as I know, it doesn't, per UnitsWML#.5Btrait.5D , — the problem here would need to be attended in the After The Storm campaign first. One of my eras has its ow...
by Can-ned_Food
September 17th, 2018, 1:20 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 251
Views: 54267

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

A better default map, then? Larger, if necessary, to include all the terrain which would enable those factions stuck in the middle to better defend against attackers. Does this refer to me? If yes - The problem is not so much size, but some map details: (…) I agree. However, if it was necessary to ...