Search found 53 matches
- May 5th, 2018, 11:00 am
- Forum: Technical Support
- Topic: Battle For Wesnoth 1.14 Steam Multiplayer Bug
- Replies: 0
- Views: 1974
Battle For Wesnoth 1.14 Steam Multiplayer Bug
The command for giving someone control of a side doesn't work, the player's name color changing to the color of that side, but the side still being under control of someone else. The host also doesn't get control of a side when the player owning that side leaves the game. I am using BfW 1.14 Steam V...
- May 5th, 2018, 10:40 am
- Forum: Music & Sound Development
- Topic: Wesnoth Music
- Replies: 8
- Views: 13854
Re: Wesnoth Music
Since my last post on here I've learned way more about music. if there's anything I'd need for medieval music, it would be vsts/plugins/soundfonts. I'm using FL Studio 12 for music, which is the best DAW in my opinion.
- January 25th, 2018, 10:21 am
- Forum: Music & Sound Development
- Topic: Wesnoth Music
- Replies: 8
- Views: 13854
Re: Wesnoth Music
thx for all the links. don't want to sound rude or anything but I don't really have anymore time to check on all of them. ( some of the ones sent by vulpine worked). I've actually been improving with music and I'm at the moment concentrated on finishing my current track and surviving highschool so y...
- December 2nd, 2017, 6:14 pm
- Forum: Music & Sound Development
- Topic: Wesnoth Music
- Replies: 8
- Views: 13854
Re: Wesnoth Music
Tried it but most of the links seem to not be working anymore. Thanks anyways :/
- December 1st, 2017, 10:29 am
- Forum: Music & Sound Development
- Topic: Wesnoth Music
- Replies: 8
- Views: 13854
Re: Wesnoth Music
I'll check it out, thanks for the help!
- November 25th, 2017, 10:04 am
- Forum: Music & Sound Development
- Topic: Wesnoth Music
- Replies: 8
- Views: 13854
Wesnoth Music
Battle For Wesnoth's music is so freaking awesome. Been a while since I last played the game but hell if I don't love the soundtrack. Does anybody here have any idea about the sounds used? I would've loved to try make this type of music in FL Studio 12 but I do need a medieval-like soundfont and I'm...
- October 19th, 2017, 7:59 am
- Forum: Users’ Forum
- Topic: 1.14 ?
- Replies: 5
- Views: 2878
Re: 1.14 ?
thanks a lot for your answers. hope everything will go well!
- October 15th, 2017, 8:51 am
- Forum: Users’ Forum
- Topic: 1.14 ?
- Replies: 5
- Views: 2878
1.14 ?
Been almost a year already! I mean, c'mon, steam greenlight had ( and probably still has) "early 2017" as release date and last announcement about a new version is from may! Is it going to appear on steam in 2017 or will it be 2018? (Sorry if I was annoying, didn't mean to, I'm sure it's r...
- July 24th, 2017, 7:51 am
- Forum: Users’ Forum
- Topic: Forum
- Replies: 4
- Views: 2263
Forum
I see the forum has been updated and looks way better! Awesome
- July 13th, 2017, 6:53 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 143718
Re: Invasion from the Unknown 2.0.0 [Wesnoth 1.12]
o , seems I'm late. Glad the campaign will get to 1.14!
- March 31st, 2017, 7:20 am
- Forum: WML Workshop
- Topic: Creating a campaign
- Replies: 17
- Views: 7053
Re: Creating a campaign
I've decided to take a little break from the coding part and better continue with the story till I finish most ( if not all of it). Hope everyone's gonna enjoy it when everything is finished.
- March 31st, 2017, 6:50 am
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 388
- Views: 172160
Re: Genesis
Thanks for clearing out what I didn't remember about the story! . By the way , I do have a little question, doesn't matter if I would use it or not but...is there any sprite for the last surviving God, the one of arcane light?
- March 27th, 2017, 7:22 pm
- Forum: WML Workshop
- Topic: Creating a campaign
- Replies: 17
- Views: 7053
Re: Creating a campaign
thanks a ton! now I actually should get learning about the scenario.cfg file, the macros and ifdef
- March 26th, 2017, 8:48 pm
- Forum: WML Workshop
- Topic: Creating a campaign
- Replies: 17
- Views: 7053
Re: Creating a campaign
This is the code( with the things that don't work removed , sorry but I removed them before seeing your post): [campaign] name=_ "Sample" id=Sample define=SAMPLE abbrev="SAM" first_scenario=01_Template difficulties=Easy,Normal,Hard icon=data/add-ons/Sample/images/bookshelf-full.p...
- March 25th, 2017, 9:29 pm
- Forum: WML Workshop
- Topic: Creating a campaign
- Replies: 17
- Views: 7053
Re: Creating a campaign
I have a little problem , I seem to not be able to put units for the difficulties? (I tried with official examples from the WML pages but nothing happens, only the text.