Search found 53 matches

by Daniel17022002
May 5th, 2018, 11:00 am
Forum: Technical Support
Topic: Battle For Wesnoth 1.14 Steam Multiplayer Bug
Replies: 0
Views: 709

Battle For Wesnoth 1.14 Steam Multiplayer Bug

The command for giving someone control of a side doesn't work, the player's name color changing to the color of that side, but the side still being under control of someone else. The host also doesn't get control of a side when the player owning that side leaves the game. I am using BfW 1.14 Steam V...
by Daniel17022002
May 5th, 2018, 10:40 am
Forum: Music & Sound Development
Topic: Wesnoth Music
Replies: 8
Views: 4921

Re: Wesnoth Music

Since my last post on here I've learned way more about music. if there's anything I'd need for medieval music, it would be vsts/plugins/soundfonts. I'm using FL Studio 12 for music, which is the best DAW in my opinion.
by Daniel17022002
January 25th, 2018, 10:21 am
Forum: Music & Sound Development
Topic: Wesnoth Music
Replies: 8
Views: 4921

Re: Wesnoth Music

thx for all the links. don't want to sound rude or anything but I don't really have anymore time to check on all of them. ( some of the ones sent by vulpine worked). I've actually been improving with music and I'm at the moment concentrated on finishing my current track and surviving highschool so y...
by Daniel17022002
December 2nd, 2017, 6:14 pm
Forum: Music & Sound Development
Topic: Wesnoth Music
Replies: 8
Views: 4921

Re: Wesnoth Music

Tried it but most of the links seem to not be working anymore. Thanks anyways :/
by Daniel17022002
December 1st, 2017, 10:29 am
Forum: Music & Sound Development
Topic: Wesnoth Music
Replies: 8
Views: 4921

Re: Wesnoth Music

I'll check it out, thanks for the help!
by Daniel17022002
November 25th, 2017, 10:04 am
Forum: Music & Sound Development
Topic: Wesnoth Music
Replies: 8
Views: 4921

Wesnoth Music

Battle For Wesnoth's music is so freaking awesome. Been a while since I last played the game but hell if I don't love the soundtrack. Does anybody here have any idea about the sounds used? I would've loved to try make this type of music in FL Studio 12 but I do need a medieval-like soundfont and I'm...
by Daniel17022002
October 19th, 2017, 7:59 am
Forum: Users’ Forum
Topic: 1.14 ?
Replies: 5
Views: 1263

Re: 1.14 ?

thanks a lot for your answers. hope everything will go well!
by Daniel17022002
October 15th, 2017, 8:51 am
Forum: Users’ Forum
Topic: 1.14 ?
Replies: 5
Views: 1263

1.14 ?

Been almost a year already! I mean, c'mon, steam greenlight had ( and probably still has) "early 2017" as release date and last announcement about a new version is from may! Is it going to appear on steam in 2017 or will it be 2018? (Sorry if I was annoying, didn't mean to, I'm sure it's really hard...
by Daniel17022002
July 24th, 2017, 7:51 am
Forum: Users’ Forum
Topic: Forum
Replies: 4
Views: 831

Forum

I see the forum has been updated and looks way better! Awesome :D
by Daniel17022002
July 13th, 2017, 6:53 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 183
Views: 45043

Re: Invasion from the Unknown 2.0.0 [Wesnoth 1.12]

o , seems I'm late. Glad the campaign will get to 1.14!
by Daniel17022002
March 31st, 2017, 7:20 am
Forum: WML Workshop
Topic: Creating a campaign
Replies: 15
Views: 2368

Re: Creating a campaign

I've decided to take a little break from the coding part and better continue with the story till I finish most ( if not all of it). Hope everyone's gonna enjoy it when everything is finished.
by Daniel17022002
March 31st, 2017, 6:50 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 281
Views: 52330

Re: Genesis

Thanks for clearing out what I didn't remember about the story! :mrgreen: . By the way , I do have a little question, doesn't matter if I would use it or not but...is there any sprite for the last surviving God, the one of arcane light?
by Daniel17022002
March 27th, 2017, 7:22 pm
Forum: WML Workshop
Topic: Creating a campaign
Replies: 15
Views: 2368

Re: Creating a campaign

thanks a ton! now I actually should get learning about the scenario.cfg file, the macros and ifdef :hmm:
by Daniel17022002
March 26th, 2017, 8:48 pm
Forum: WML Workshop
Topic: Creating a campaign
Replies: 15
Views: 2368

Re: Creating a campaign

This is the code( with the things that don't work removed , sorry but I removed them before seeing your post): [campaign] name=_ "Sample" id=Sample define=SAMPLE abbrev="SAM" first_scenario=01_Template difficulties=Easy,Normal,Hard icon=data/add-ons/Sample/images/bookshelf-full.png image=portraits/h...
by Daniel17022002
March 25th, 2017, 9:29 pm
Forum: WML Workshop
Topic: Creating a campaign
Replies: 15
Views: 2368

Re: Creating a campaign

I have a little problem , I seem to not be able to put units for the difficulties? (I tried with official examples from the WML pages but nothing happens, only the text.