Search found 11 matches
- November 25th, 2016, 12:17 pm
- Forum: Multiplayer Development
- Topic: The nerfed Heavy Infantryman case.
- Replies: 12
- Views: 4771
Re: The nerfed Heavy Infantryman case.
Downloaded and testing.
- August 24th, 2016, 8:37 pm
- Forum: Off-Topic
- Topic: Cyborg or Android.
- Replies: 15
- Views: 6488
Re: Cyborg or Android.
Ii though that he was a robot, at least is this what I call al those multi-purpose machines in sciencefiction movies, go transformers autobots! :mrgreen: Android, droid, automa, cyborg, animatronic, robot, bionic man, too many terms for similar things just call them machines and semi-machines. Hmm, ...
- August 22nd, 2016, 6:30 am
- Forum: Users’ Forum
- Topic: Anyone remembers old artstyle?
- Replies: 50
- Views: 15269
Re: Anyone remembers old artstyle?
I would think people expect something more like this in regards to her character- http://marfrey.deviantart.com/art/Warri ... -515495430 (its what I could do with a very quick search for "warrior princess" on deviantart, so its what I got. There are probably better examples out there that...
- August 22nd, 2016, 6:05 am
- Forum: Users’ Forum
- Topic: Anyone remembers old artstyle?
- Replies: 50
- Views: 15269
Re: Anyone remembers old artstyle?
I liked a lot those old portraits, they were manga-like and i love manga.
- August 21st, 2016, 4:56 pm
- Forum: Multiplayer Development
- Topic: Balancing attempts can unbalance ?
- Replies: 28
- Views: 7960
Re: Balancing attempts can unbalance ?
I think that the Elvish Fighter should have his ranged attack lowered by one point (I mean whith Dextery trait he becomes almost a ranged unit) Very true, they are the only melee fighters that with their bows, given the right circumstances, can do the same amount of damage as some ranged specialist...
- August 21st, 2016, 4:26 pm
- Forum: Users’ Forum
- Topic: Exciting changes coming in 1.13.6
- Replies: 16
- Views: 5314
Re: Exciting changes coming in 1.13.6
Can't wait to try out the changes, hoping that they will render the interface more clear, quick and intuitive.
- November 5th, 2015, 5:31 am
- Forum: Off-Topic
- Topic: good orcs ?
- Replies: 44
- Views: 14657
Re: good orcs ?
I've heard also that in some languages Orc and Ogre can be translated with the same word.
Both are big and beastly.
Both are big and beastly.
- November 5th, 2015, 5:27 am
- Forum: Multiplayer Development
- Topic: Dwarvish Guardsmans in Survival Games (and default era)
- Replies: 8
- Views: 3292
Re: Dwarvish Guardsmans in Survival Games (and default era)
I also noticed that all the units included in the list of the first post don't possess a ranged attack, why also not taking off the dwarvish guardsman's one ? After all the Dwarven faction has another 3 ranged units of which 2 with pierce damage, so not much loss here. The guardsman damage is also n...
- November 3rd, 2015, 1:09 pm
- Forum: Multiplayer Development
- Topic: Dwarvish Guardsmans in Survival Games (and default era)
- Replies: 8
- Views: 3292
Re: Dwarvish Guardsmans in Survival Games (and default era)
I completely agree with Yomar, I would also lower a bit the troll whelp and wose hp, idk if this would unbalance the game tough, but in my opinion adjusting the guardsman defense would actually balance out the game even more.
- November 3rd, 2015, 1:04 pm
- Forum: Game Development
- Topic: [DIY] making html5 wesnoth-themed roguelike
- Replies: 167
- Views: 56099
Re: [DIY] making html5 wesnoth-themed roguelike
The download site is currently down.
- November 3rd, 2015, 1:00 pm
- Forum: Off-Topic
- Topic: good orcs ?
- Replies: 44
- Views: 14657
Re: good orcs ?
good point about the fish. as for the group/pack identiy thing, what I was getting at is that when you encoutner Orcs and they come and give you a hard time, it won't be 1 orc jumping out of the bushes to eat you or rob you of your gold, it would be 70 of them! Ogres could probably be solitary and ...