Search found 446 matches

by Bitron
July 10th, 2018, 9:58 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 61
Views: 4407

Re: [Request] Campaign Translation: DE>EN

Thanks again, Inky. This really is a great help!
I found some time today to implement most of the English Strings for scenarios 9 to 11, though I have exams the next couple of weeks, so it'll go slow. But it surely is close to be complete.
by Bitron
July 8th, 2018, 8:21 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 61
Views: 4407

Re: [Request] Campaign Translation: DE>EN

Woho! Thanks a million!
I will review/implement it within next week. :)
by Bitron
July 5th, 2018, 9:58 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1775
Views: 177331

Re: Ageless Era - Current Version: 4.20

Bitrons seems to fancy altering known race names into something new, but similar. I guess you should take them more as faction names, not race name. Yes, it is the faction's name, not the race. Those guys are still vampires. I'm not sure if making a pun that strongly looks like a typo is a good ide...
by Bitron
July 3rd, 2018, 8:36 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 61
Views: 4407

Re: [Request] Campaign Translation: DE>EN

What would we do without you.
Thanks a lot, Inky!
by Bitron
June 14th, 2018, 12:33 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 22133

Re: Bitron's Art Thread

Maybe a little special in the MP Era. Everytime this unit kills an enemy, it says "I am root!".
by Bitron
June 14th, 2018, 11:37 am
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 61
Views: 4407

Re: [Request] Campaign Translation: DE>EN

And here is the rest of scenario 3! :) “Sie kommen” (zum richtigen Zeitpunkt; wenn die Orks auftauchen sollen) Denvan: “Curses, there are so many.” Ysedda: “Too many?” [Dehal: “Not if we all stick together.” Ysedda: “You sure? We only have a few fighters and they have an army.” Dehal: “What are you...
by Bitron
June 13th, 2018, 5:25 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 22133

Re: Bitron's Art Thread

Quick work on L2 & L3 for the Treefolk Assailant
ImageImageImage
by Bitron
June 12th, 2018, 5:51 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 57
Views: 3787

Re: Wesnoth 1.14 on Android

I get an Error trying to install the core files. It says "Unexpected end of ZLIB input stream".
Any idea what I can do about that?

EDIT: I think it was an incomplete package download. After a redownload everything worked fine. :)
by Bitron
June 11th, 2018, 10:03 am
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 61
Views: 4407

Re: [Request] Campaign Translation: DE>EN

Ich hatte nicht allzu viel Zeit am letzten Wochenende, aber hier schonmal Szenario 8: Es ist immer noch erstaunlich wie lange man dafür braucht. :shock: Scenario 8 - The Hunt Intro Narrator: "With that begins the darkest chapter of this (our?) story. I won't list every misery that befell the people...
by Bitron
June 11th, 2018, 7:54 am
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 670

Re: Turns itself to stone at daybreak ability :|

Ahh. I think they are actually scripted in either Lua or directly in C++.
by Bitron
June 10th, 2018, 10:51 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 670

Re: Turns itself to stone at daybreak ability :|

it is in <Game Folder>/data/core/macros. There is an "abilities.cfg" inside.
I use a "stone sleep" ability in the Millennium Era, which does pretty much the same as "Lithic Idol", just for vampires instead.
by Bitron
June 9th, 2018, 9:02 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 61
Views: 4407

Re: [Request] Campaign Translation: DE>EN

Awesome, thank you so much for your efforts!
by Bitron
June 6th, 2018, 10:52 am
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 629

Re: Veefex

Using the type= and id= key inside of [side], it can only be one leader, if I am not mistaken.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
by Bitron
June 5th, 2018, 6:21 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 629

Re: Veefex

Note that your recall list is saved for a specific leader.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
by Bitron
June 5th, 2018, 5:48 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 629

Re: Veefex

if the id is present from the previous scenarios, it will take what ever type this unit now is.
If you use a new id, which has not occured before, that you need to specify a type for that new leader.

Edit: Also, you say you want to use id=Konrad, but in your code you have id=Kalenz