Search found 15 matches
- November 5th, 2015, 12:44 am
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
Hi. It's been a while since I last came here. I'm sorry. The reason is because I've been too busy in the last days. But don't worry, I won't quit!
- October 17th, 2015, 9:19 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
No problem. Anyway, it would be nice to know better Wesnoth's sound architecture. I'm also a programmer (but not a good one) and I have special interest on interaction between sound and game. Now that you gave me the clue, I'll do some research on AnimationWML. I would ask for a tutorial but just fo...
- October 7th, 2015, 2:00 am
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
The best way (sound speaking) would be:
1) Generic sound for each weapon
2) Specific sounds, when available, for each weapon hitting specific armor, or creature.
Would it require more programming? Or just more sounds?
1) Generic sound for each weapon
2) Specific sounds, when available, for each weapon hitting specific armor, or creature.
Would it require more programming? Or just more sounds?
- October 6th, 2015, 4:08 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
Ok then.
Another question: can we have different sounds when a weapon hits different creatures? For example, a club hitting a metal armor, another club hitting people with regular clothes, another one for a ring armor, another for aquatic creatures, etc.
Another question: can we have different sounds when a weapon hits different creatures? For example, a club hitting a metal armor, another club hitting people with regular clothes, another one for a ring armor, another for aquatic creatures, etc.
- October 5th, 2015, 9:19 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
Work with the losless versions, please, zookeeper. Here they come! If you want to fly your flag, you can specify your location in the forum profile. Assuming "leorock116" is the nickname in the credits, there would at least be some connection. Thanks for the suggestion, it's a good idea! Z...
- October 5th, 2015, 8:37 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
New clubs attached!
- September 28th, 2015, 11:13 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
Great! As I said, I'll do some light editing on the mace sounds and put it in the game as soon as possible. The staff sounds a lot better now. I think I could edit together the final sound from these. You can change the sounds the way you want. I am no jealousy about the authorship. Also, if you ne...
- September 27th, 2015, 1:12 am
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
How can I release the sounds under GPL?
Is it enough to declare it here?
Is it enough to declare it here?
- September 27th, 2015, 1:10 am
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
I prefer to send the sounds with respective wooshes, because the woosh is unique to each weapon. That's why I also prefer to send the respective woosh alone, to be used when the attack misses. It's just a few kb, for a better sound experience. But if you think the wooshes can be better, just tell me...
- September 26th, 2015, 9:40 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
Ok, I can try some wooden sounds different from "wood against wood" as I used. About the heavy mace, you want the sounds with the wind (woosh) but without vocal sounds, right? I will render them again and send them in lossless format, please wait for it before making any edit I have no ide...
- September 26th, 2015, 8:48 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Heavy Mace
if you need something different, don't hesitate in telling me
- September 26th, 2015, 8:03 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Staff preview
I made some sounds and gathered some more. Tell me if any of these fits for the staff. If so, please show me the specifications and I'll export it right. If you need something different, just tell me and I'll try to improve. First preview contains only wood impact. Second preview contains impact + w...
- September 26th, 2015, 6:00 pm
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Re: Volunteer for sound design
Fine. I'll make them in some days, post here and wait for the feedback.
- September 26th, 2015, 3:26 am
- Forum: Music & Sound Development
- Topic: Maybe I ought to contribute some music?
- Replies: 11
- Views: 9612
Re: Maybe I ought to contribute some music?
If it helps, you can send me the scores or midi and I generate the orchestra and render the audio file
- September 26th, 2015, 1:07 am
- Forum: Music & Sound Development
- Topic: Volunteer for sound design
- Replies: 24
- Views: 16662
Volunteer for sound design
Hi
Greetings from Brasil
I'm sound producer and volunteer for creating and manipulating sound effects.
I'm also into music, but work better collaborative rather than alone.
How can I participate? Do you use github or some tool like that?
[]s
Att Leonardo
naestrada@gmail.com
Greetings from Brasil
I'm sound producer and volunteer for creating and manipulating sound effects.
I'm also into music, but work better collaborative rather than alone.
How can I participate? Do you use github or some tool like that?
[]s
Att Leonardo
naestrada@gmail.com