Search found 54 matches

by wardog_of_bad_moon
August 10th, 2018, 8:34 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Yes? now it becomes like a joke :) I three times made end of turn, relioaded the save file and cannot move. But next day I again loaded Wesnoth and this save and can move :) So, this is a mysterious bug.
by wardog_of_bad_moon
August 9th, 2018, 12:14 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

A bug

I returned to the game and it seems well balanced and works perfectly until I bought the ship. The first trip to Island leads to bug. Ship was catched in the island port. it cannot move aand hero cannot disembark. This is the save file.
Beast :lol: wishes and thanks!
by wardog_of_bad_moon
April 9th, 2017, 6:49 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Also, out of curiosity what sets off the cultist encounters and is there any way to stop them? I'm at the part of the storyline where I have to go to the north, and I get these encounters every 2 or 3 moves on the map and they're becoming a slight annoyance :mrgreen: . I mentioned in my posts this ...
by wardog_of_bad_moon
March 22nd, 2017, 11:25 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Two strategies of development a big advantageof Trader. Do n

Hi Heindal! I am a bit happy that you are busy and cannot make insufficiently discussed changes. Your reply to me like to a reply to noob is characteristic how deeply you studied future changes. First of all I wish to state that are AT LEAST two principally different ways of development of a charact...
by wardog_of_bad_moon
March 18th, 2017, 8:00 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Hi InsaneFire
You are right what I mean under cheat commands. They work here fine for all values, units and properties which belong to core Angband. So if you wish not work or walk for gold you need no betatester mode.
by wardog_of_bad_moon
March 18th, 2017, 1:30 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Sorry, this was Frost Capital of course. Bug with random place of hero when entering in his castle occurs again. And now one general note. Postmodernistic tendencies were successfully ovewrcome/ Now earnings from work? barding abd trade are mutually balanced. But there is another danger of communist...
by wardog_of_bad_moon
March 17th, 2017, 7:13 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Hi Heindal!
Now I have one really nasty bug (I lost in one moment 5000000 and 25 greater warhorns). At least on Ferost capital when entering the city tile leads to encounter you can trade and then fight. But revenue from trade disappears though goods traded disappear also :|
by wardog_of_bad_moon
March 15th, 2017, 6:59 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Hi Heindal! About two months I was too busy and now I begin to test your new release. Now I tersted castle/ northlands and river. This time very few bugs and disbaslances are found. So? I start with good words. 1) Frequency of encounter during escort is now reasonable. 2) Dogs and wolves now are ade...
by wardog_of_bad_moon
January 25th, 2017, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Hi in the new year Heindal! I tested somewhat a new version. 1) I probed (accidentally, after fleeing from bandits) a life of negative fame person. Good idea! 2) Escort is an excellent addition. Scavenge also is good. 3) Bugs and other shortcomings 3a) If oven is bought before bed you can not use fu...
by wardog_of_bad_moon
October 25th, 2016, 6:04 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

I see that new generation of Trader will be completely another and much more RPG-like. We discuss basing on different backgtround because in current version simply there is no possibility to store gold in external nearly safe storages. So this version in complex with its hard quests would be killed ...
by wardog_of_bad_moon
October 23rd, 2016, 4:55 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

I am sure that percentage is no good idea. it is very simple and fast to get first 1000 gold. Percentage on later stages of the game where it is necessary for example to bring 10 billions to Necromancers will effect the exponential explosement and block progress, like it made to frequent opponent si...
by wardog_of_bad_moon
October 21st, 2016, 5:29 pm
Forum: WML Workshop
Topic: Aldarisvet's questions
Replies: 6
Views: 1384

Re: a trait question

A new trait question
Нi!
I need a sample how to make a branched promotion for unit. For example if peasant is quick & strong he can promote into Heavy Infantrymen. If he is intelligent and resilient - into Fencer.
by wardog_of_bad_moon
October 16th, 2016, 5:17 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

Very well. Then I will сontinue thoroughly test my variant of maxed units and then will send you an archive file with units. It will also include three original level 0 units: volunteer, trainee and scholar. Volunteer (att 1-3, 1-3 fist, stone, hp 12, exp 20, cost 1, skirmisher, loyal) is a tinager ...
by wardog_of_bad_moon
October 9th, 2016, 10:30 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

I considered your demotivatory answer :twisted: and then reconsider it. First of all it is almost ready a script which makes from each final unit its replica. Because replicas are debugged thoroughly (also in extent whether they are compatible with your dynamic concept of recruiting< which is sympat...
by wardog_of_bad_moon
October 8th, 2016, 12:08 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164721

Re: Strange Legacy - 1.12 RPG World - finished

And add to directory units a subdirectory advanced including it into main.cfg. Then for each core final unit used we add a likewise to there ones replica: [unit_type] id=Dragonguard A [base_unit] id=Dwarvish Dragonguard [/base_unit] advanced_from=Dwarvish Dragonguard hitpoints=63 experience=150 leve...