Search found 441 matches

by skeptical_troll
August 31st, 2018, 7:15 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 7
Views: 834

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Obviously, I placed under 'resistance' what belongs to 'defense', but your suggestion is not a bad one, I'll keep it in mind for future implementations. :D
Thanks for reporting it!
by skeptical_troll
August 28th, 2018, 8:16 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.14]

I see now that Iron was user error. I expected to be teleported when I returned to the hex. Now I see that I have to click on a location outside the prison area to teleport. Maybe a in-game clue could be provided? Sure, I may add a note after the first teleportation happens, it cannot do any harm. ...
by skeptical_troll
August 27th, 2018, 8:13 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi, thanks for the bug report! 1) In Iron and Mud, I can access the prisoners areas, but I cannot return. It looks like you're setting up a tunnel that goes in both directions, but for me it's a one-way trip. I'm not able to reproduce it on BfW 1.14.4 . Does this happen for all underground areas and...
by skeptical_troll
August 24th, 2018, 8:53 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 7
Views: 834

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

If you wanted, I could do some unit sprites for you if you'd like. Specifically for Dysagrest. Thanks for the offer, if you have ideas on how to improve it, that would be fantastic! :) I think my priority would be to add some kind of animation. Even adding a single frame for the defense animation c...
by skeptical_troll
August 23rd, 2018, 8:12 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 7
Views: 834

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hi ResExsention There seems to be an error in scenario 3 (the tavern one). Apparently, [unstore_unit] isn't working, as you try to unstore the variable boss_stored. It doesn't seem to contain any unit data. Indeed, I thought I had sorted this out but apparently I was wrong. I fixed it and tested it ...
by skeptical_troll
August 18th, 2018, 11:13 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 7
Views: 834

The Wolves' Last Path [WIP SP campaign for BfW1.14]

With this campaign I tried to achieve the following: Kill all my residual ambitions of mocking Tolkien, or at least putting them asleep for some time Let shine in glory what really is my favourite unit in Wesnoth: the Caravan Provide some practical advice if you are planning an interrail across the ...
by skeptical_troll
July 27th, 2018, 4:36 pm
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 48
Views: 5103

Re: Voyage of a Drake: an RPG

Returning to the forum after a while to give a thumb up for this, this is great work! I'm still stuck in the first level (not the tutorial, but the big map), but I'm really enjoying it. The best thing is how alive the world you built feels, and how relatable the characters are. My favourite one is d...
by skeptical_troll
June 28th, 2018, 10:10 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.14]

I'm not sure if I saved last turn, I'll have a look. I think one unit was "travelling" from the south to the north when I completed the scenario. Edit: It was that. Using the replay until last turn and allowing that unit to reach the north before finish the scenario, the error message is gone. Ok, ...
by skeptical_troll
June 19th, 2018, 11:09 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Ah concerning the first problem, I forgot to add the AMLA to the unit (1 is still the max level). I'm surprised though that you see increased damage for XP > 40, are you sure the unit isn't simply strong? It's also quite a rare occurrence that you get to convert a dog, I thought that it would almost...
by skeptical_troll
June 19th, 2018, 11:05 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 126
Views: 31497

Re: Dawn of Thunder [SP campaign for 1.14.x]

Had the same kind of troubles with RftA when using the new gates. The relative terrain codes changed between 1.14.1 and the later versions, hence if you use them they are not compatible.
by skeptical_troll
June 18th, 2018, 7:12 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.13]

haizaar wrote:
June 18th, 2018, 5:43 am
the Epilogue can't be loaded: "The game map could not be loaded: Unknown tile in map...". Please see the screenshot below.
right, some more terrain code was changed. fixed it now! Hope you managed to find a way to fix savefiles, I've never done it myself.
by skeptical_troll
June 15th, 2018, 10:18 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.13]

fixed, thanks! I also realized that portraits/images in that same dialog were not displayed correctly.
by skeptical_troll
June 10th, 2018, 6:53 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 1311

Re: Turns itself to stone at daybreak ability :|

You can't use the canned petrified tag as is, because it is a weapon special and it is active only when the associate weapon is used. You need to create an event inside the unit or unit type definition (remember to include an id key or won't work) which triggers every relevant turn and petrify/unpet...
by skeptical_troll
June 8th, 2018, 7:26 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Thanks for notifying this, I didn't realize that with the new Wesnoth version some of the terrain codes changed. It should be fixed now, and there is no need for any other pack, just update the campaign.
by skeptical_troll
May 19th, 2018, 8:01 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 153
Views: 30686

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Thanks for the playing the campaign and for all the feedback and typos/bugs hunting, it was really useful. I'm very glad that you enjoyed it! :) Only thing I’ll complain about is the allies just sit there and do nothing. They don’t attack and they don’t get attacked. But in dialogue with Ahlir the m...