Search found 434 matches

by skeptical_troll
June 28th, 2018, 10:10 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.14]

I'm not sure if I saved last turn, I'll have a look. I think one unit was "travelling" from the south to the north when I completed the scenario. Edit: It was that. Using the replay until last turn and allowing that unit to reach the north before finish the scenario, the error message is gone. Ok, ...
by skeptical_troll
June 19th, 2018, 11:09 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Ah concerning the first problem, I forgot to add the AMLA to the unit (1 is still the max level). I'm surprised though that you see increased damage for XP > 40, are you sure the unit isn't simply strong? It's also quite a rare occurrence that you get to convert a dog, I thought that it would almost...
by skeptical_troll
June 19th, 2018, 11:05 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 123
Views: 24759

Re: Dawn of Thunder [SP campaign for 1.14.x]

Had the same kind of troubles with RftA when using the new gates. The relative terrain codes changed between 1.14.1 and the later versions, hence if you use them they are not compatible.
by skeptical_troll
June 18th, 2018, 7:12 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

haizaar wrote:
June 18th, 2018, 5:43 am
the Epilogue can't be loaded: "The game map could not be loaded: Unknown tile in map...". Please see the screenshot below.
right, some more terrain code was changed. fixed it now! Hope you managed to find a way to fix savefiles, I've never done it myself.
by skeptical_troll
June 15th, 2018, 10:18 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

fixed, thanks! I also realized that portraits/images in that same dialog were not displayed correctly.
by skeptical_troll
June 10th, 2018, 6:53 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 750

Re: Turns itself to stone at daybreak ability :|

You can't use the canned petrified tag as is, because it is a weapon special and it is active only when the associate weapon is used. You need to create an event inside the unit or unit type definition (remember to include an id key or won't work) which triggers every relevant turn and petrify/unpet...
by skeptical_troll
June 8th, 2018, 7:26 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Thanks for notifying this, I didn't realize that with the new Wesnoth version some of the terrain codes changed. It should be fixed now, and there is no need for any other pack, just update the campaign.
by skeptical_troll
May 19th, 2018, 8:01 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Thanks for the playing the campaign and for all the feedback and typos/bugs hunting, it was really useful. I'm very glad that you enjoyed it! :) Only thing I’ll complain about is the allies just sit there and do nothing. They don’t attack and they don’t get attacked. But in dialogue with Ahlir the m...
by skeptical_troll
May 15th, 2018, 7:54 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

I am asking about a sequel...are you busy with one or working on a plot for one ??? asking for a friend Haha, tell your friend that I'm indeed working on something else, but it is not a sequel of RftA, although it is loosely connected to it. I'm not sure when it will be ready though because I'm qui...
by skeptical_troll
May 12th, 2018, 9:45 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Hi Sudipta, thanks for the feedback and for finding the bugs/typos, I fixed them already. Make it so that the scenario ends if u kill the enemy leader with a dwarf alive. Indeed, this was supposed to be a defeat condition (it is now) The Old Castle was the hardest scenario by far. I'd like to see a ...
by skeptical_troll
May 11th, 2018, 7:32 am
Forum: Users’ Forum
Topic: Request for new add-on
Replies: 11
Views: 1383

Re: Request for new add-on

I think he's just asking for this as an add-on, not as a modification of the core game. So the 'only' problem is finding somebody willing to do it (or perhaps it already exists) :)
by skeptical_troll
May 10th, 2018, 10:45 am
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 27
Views: 2846

Re: Italian Dunefolk translation

So I recently fixed the italian translation of Return from the Abyss in 1.14 and had to make some assumptions regarding dunefolk-related words. I don't know if something is going on behind the curtains, in which case I'll really grateful if somebody posts updates here when the translation is finaliz...
by skeptical_troll
May 8th, 2018, 7:25 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23195

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Octavian-Augusts wrote:
May 8th, 2018, 5:08 pm
When is part 2 coming ???
Hail, emperor. I'm not sure I understand what you mean, the campaign is finished and part 2 and 3 are out since more than a year. Are you asking about a sequel? Or did you simply post the question on the wrong thread?
by skeptical_troll
May 7th, 2018, 11:38 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 6011

Re: Removing racism from Wesnoth unit descriptions

I think that comparisons and cross-references to other races in descriptions must remain. They are great for putting the different pieces of Wesnoth's world together and to make it feel consistent. The fact that elves are unmatched in archery is true in the game, so why remove it? And the crucial di...
by skeptical_troll
May 1st, 2018, 8:29 pm
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 8987

Re: Request for Trailers (1.13/1.14)

Kudos from me too, this looks awesome! Hope it attracts hordes of players :)