Search found 456 matches

by skeptical_troll
February 7th, 2019, 7:34 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 167
Views: 34547

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi IIIO_METAL,
thanks a lot this is fantastic! Dumb real life keeps getting on my way lately, but I shall be able to upload the translation and fix the titles issue by the week, for both campaigns.

Again, thank to you and whoever else contributed to the translation! :)
by skeptical_troll
January 23rd, 2019, 7:32 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 167
Views: 34547

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Oh, hi Sergey! Thanks for this portrait, it looks awesome and will suite perfectly for that unit! :) It will be included in the next release (hopefully in not so much time)
by skeptical_troll
January 11th, 2019, 12:27 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 167
Views: 34547

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Apologies for the double-posting, I thought in this case it was necessary to keep things tidy. @denispir I would still add some bodyguard to the main ennemy, maybe even a pair of druid + sorceress (veeery annoying with the combination of healing+slow+magic, albeit "dealable" with strong melee as we ...
by skeptical_troll
January 10th, 2019, 11:51 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 167
Views: 34547

Re: Return from the Abyss [SP campaign for 1.12/1.14]

hi IIIO_METAL, I found a solution to the problem that the title text was not translated. It's pretty easy! Write '#335588' without using {TITLE_COLOR}. Ah, excellent! Perhaps I even tried it, but then forgot I also had to change the 'po' file, so iti obviously didn't work. A pity that the macro shou...
by skeptical_troll
January 7th, 2019, 9:53 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30732

Re: Dunefolk balancing rework ideas - discussion.

I don't know what happened to everyone ;) but after further tests I thought to say that the Dunefolk really struggle in the Drake match up because of a lack of any strong range unit. random thought: Have people ever discussed giving them some resistance to fire? It's kind of a stretch lorewise (pro...
by skeptical_troll
January 7th, 2019, 9:44 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 167
Views: 34547

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi Denispir, thanks for taking the time for writing such a detailed feedback, that's much appreciated. Suggestion about the 'easy' difficulty are particularly valuable for me. I know the feeling for 'medium' and 'hard' but, having played this game for quite some time, it's not so easy to put myself ...
by skeptical_troll
January 7th, 2019, 8:34 pm
Forum: Scenario & Campaign Development
Topic: Desert Traders [1.12 SP scenario]
Replies: 14
Views: 2273

Re: Desert Traders [1.12 SP scenario]

EDIT 2: You are 'still' using timeshifting lightshouses. (For you that's only a cosmetic thing though.) #3808 Ohh, that looks much nicer, thanks! :) Changed that. ... PS. OMG, just ntoiced that i spent so much time replaying to 2016 post... well.. well.. well.. don't worry, my doubts haven't vanish...
by skeptical_troll
January 7th, 2019, 8:19 pm
Forum: Scenario & Campaign Development
Topic: [SP Scenario] Drakes Rescue
Replies: 10
Views: 1815

Re: [SP Scenario] Drakes Rescue

The difficulties are 'missing' unit names. (I guess that's just a style question though.) Drakes had little time to react -> The Drakes had little time to react The teamnames 'drakes' and 'humans' are written lowercase (unlike 'Hunters'). And '(Royal) Army' would probably a better fit than 'humans'...
by skeptical_troll
November 14th, 2018, 9:45 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 18
Views: 3858

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hi IIIO_METAL, I uploaded the new version with your .mo file, let me know if you see any problem. Most likely, the very initial big title will not be translated (for reasons I don't understand, I didn't manage to get it translated in italian in Return from the Abyss), but the rest should be ok. I al...
by skeptical_troll
November 9th, 2018, 9:00 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 18
Views: 3858

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Against all odds, I'm back in the 21st century with an internet connection. I uploaded a new version where I hopefully fixed the textdomains for all files (but let me know if you encounter any problem). I reworked the pot of The_Wolves_Last_Path. I forgot to add textdomain to the unit file the last ...
by skeptical_troll
October 28th, 2018, 2:32 pm
Forum: WML Workshop
Topic: Storing turn number in an array, modifying it and using it as condition
Replies: 11
Views: 1710

Re: Storing turn number in an array, modifying it and using it as condition

I remember having some headache with nested events of this kind. I think the syntax requires you to put quotes, i.e. name="turn $(3 + $turn_number)" and you need the delayed substitution set to no.
by skeptical_troll
October 28th, 2018, 11:43 am
Forum: WML Workshop
Topic: Storing turn number in an array, modifying it and using it as condition
Replies: 11
Views: 1710

Re: Storing turn number in an array, modifying it and using it as condition

It looks like a nested event would work better in this case. Inside your first event, create the event name =turn $($turn_number +3) where you remove the image. Make sure you set delayed_variable_substitition = no to get the right coordinates
by skeptical_troll
October 25th, 2018, 12:03 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 18
Views: 3858

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

DeCoolest_Cat wrote:
October 24th, 2018, 11:28 pm
Am I a legend now?
You bet you are! 241.2 points is astonishing, you certainly deserve a place in the hall of fame of the Sleepy Dog, whenever there will be one! :)
by skeptical_troll
October 23rd, 2018, 6:16 pm
Forum: Art Workshop
Topic: Black characters?
Replies: 13
Views: 3317

Re: Black characters?

If you don't mind recolouring clothes too, and you have some WML knowledge, you could play around with IMAGE_PATH giving an object to all units you care about. Or you may use the new quenoth elves, although it would play a bit different.
by skeptical_troll
October 22nd, 2018, 6:20 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 18
Views: 3858

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hi IIIO_METAL, I' m glad you liked the campaign :) I wasn' t expecting to be offered a translation, thanks a lot for that! Exactly because I wasn' t expecting it, the textdomains are all over the place. I will fix them as soon as I can, although I am now in that terrible situation of having moved to...