Search found 458 matches

by skeptical_troll
March 31st, 2019, 10:42 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 5548

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hi Snarkus, thanks for your feedback. Admittedly, I found the balancing of this campaign quite tricky given the weird mechanics I tried and the differences dependent on the choices at the tavern, so I'm glad to have some independent opinion, especially regarding those 4 trials. To start by answering...
by skeptical_troll
March 31st, 2019, 10:22 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 41173

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi Gorumph! It is actually meant to be 'our' left, so both from the direction our soldiers are arriving (south) and the left on the screen. The tunnels on the right will be open once the first objective is accomplished (i.e. 'find the meeting point'. Remember both 'Ikrimah and Khafir should be nearb...
by skeptical_troll
February 7th, 2019, 7:34 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 41173

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi IIIO_METAL,
thanks a lot this is fantastic! Dumb real life keeps getting on my way lately, but I shall be able to upload the translation and fix the titles issue by the week, for both campaigns.

Again, thank to you and whoever else contributed to the translation! :)
by skeptical_troll
January 23rd, 2019, 7:32 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 41173

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Oh, hi Sergey! Thanks for this portrait, it looks awesome and will suite perfectly for that unit! :) It will be included in the next release (hopefully in not so much time)
by skeptical_troll
January 11th, 2019, 12:27 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 41173

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Apologies for the double-posting, I thought in this case it was necessary to keep things tidy. @denispir I would still add some bodyguard to the main ennemy, maybe even a pair of druid + sorceress (veeery annoying with the combination of healing+slow+magic, albeit "dealable" with strong melee as we ...
by skeptical_troll
January 10th, 2019, 11:51 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 41173

Re: Return from the Abyss [SP campaign for 1.12/1.14]

hi IIIO_METAL, I found a solution to the problem that the title text was not translated. It's pretty easy! Write '#335588' without using {TITLE_COLOR}. Ah, excellent! Perhaps I even tried it, but then forgot I also had to change the 'po' file, so iti obviously didn't work. A pity that the macro shou...
by skeptical_troll
January 7th, 2019, 9:53 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 41041

Re: Dunefolk balancing rework ideas - discussion.

I don't know what happened to everyone ;) but after further tests I thought to say that the Dunefolk really struggle in the Drake match up because of a lack of any strong range unit. random thought: Have people ever discussed giving them some resistance to fire? It's kind of a stretch lorewise (pro...
by skeptical_troll
January 7th, 2019, 9:44 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 41173

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi Denispir, thanks for taking the time for writing such a detailed feedback, that's much appreciated. Suggestion about the 'easy' difficulty are particularly valuable for me. I know the feeling for 'medium' and 'hard' but, having played this game for quite some time, it's not so easy to put myself ...
by skeptical_troll
January 7th, 2019, 8:34 pm
Forum: Scenario & Campaign Development
Topic: Desert Traders [1.12 SP scenario]
Replies: 15
Views: 3047

Re: Desert Traders [1.12 SP scenario]

EDIT 2: You are 'still' using timeshifting lightshouses. (For you that's only a cosmetic thing though.) #3808 Ohh, that looks much nicer, thanks! :) Changed that. ... PS. OMG, just ntoiced that i spent so much time replaying to 2016 post... well.. well.. well.. don't worry, my doubts haven't vanish...
by skeptical_troll
January 7th, 2019, 8:19 pm
Forum: Scenario & Campaign Development
Topic: [SP Scenario] Drakes Rescue
Replies: 10
Views: 2384

Re: [SP Scenario] Drakes Rescue

The difficulties are 'missing' unit names. (I guess that's just a style question though.) Drakes had little time to react -> The Drakes had little time to react The teamnames 'drakes' and 'humans' are written lowercase (unlike 'Hunters'). And '(Royal) Army' would probably a better fit than 'humans'...
by skeptical_troll
November 14th, 2018, 9:45 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 5548

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hi IIIO_METAL, I uploaded the new version with your .mo file, let me know if you see any problem. Most likely, the very initial big title will not be translated (for reasons I don't understand, I didn't manage to get it translated in italian in Return from the Abyss), but the rest should be ok. I al...
by skeptical_troll
November 9th, 2018, 9:00 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 5548

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Against all odds, I'm back in the 21st century with an internet connection. I uploaded a new version where I hopefully fixed the textdomains for all files (but let me know if you encounter any problem). I reworked the pot of The_Wolves_Last_Path. I forgot to add textdomain to the unit file the last ...
by skeptical_troll
October 28th, 2018, 2:32 pm
Forum: WML Workshop
Topic: Storing turn number in an array, modifying it and using it as condition
Replies: 11
Views: 2128

Re: Storing turn number in an array, modifying it and using it as condition

I remember having some headache with nested events of this kind. I think the syntax requires you to put quotes, i.e. name="turn $(3 + $turn_number)" and you need the delayed substitution set to no.
by skeptical_troll
October 28th, 2018, 11:43 am
Forum: WML Workshop
Topic: Storing turn number in an array, modifying it and using it as condition
Replies: 11
Views: 2128

Re: Storing turn number in an array, modifying it and using it as condition

It looks like a nested event would work better in this case. Inside your first event, create the event name =turn $($turn_number +3) where you remove the image. Make sure you set delayed_variable_substitition = no to get the right coordinates
by skeptical_troll
October 25th, 2018, 12:03 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 5548

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

DeCoolest_Cat wrote:
October 24th, 2018, 11:28 pm
Am I a legend now?
You bet you are! 241.2 points is astonishing, you certainly deserve a place in the hall of fame of the Sleepy Dog, whenever there will be one! :)