Search found 109 matches

by Edwylm
Today, 4:51 am
Forum: WML Workshop
Topic: ability wml help needed
Replies: 4
Views: 122

Re: ability wml help needed

Well I got base of it to work #define WEAPON_SPECIAL_SLAYER_TROLL [damage] id=slayer add=2 cumulative=no name= _ "troll slayer" description="This unit has the knowledge and experience in dealing with." apply_to=self [filter_opponent] race=troll [/filter_opponent] [/damage] #enddef only issues I have...
by Edwylm
November 12th, 2018, 9:18 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 4
Views: 122

ability wml help needed

I am currently working on an ability for my era. This is the first time I'm working from scratch. The idea is to give units bonuses fighting against curtain units. Example would be a unit that slays dragons but the bonus would only play in affect against drakes and dragons. I could do it a single ab...
by Edwylm
November 7th, 2018, 8:25 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 590
Views: 56019

Re: The Gnats Franken Dungeon

um well i see 2 options
#1 leave as is if its suppose to be a more elite unit. reason why as it would be well taken care of and it would represent the leader/caster of the unit.
#2 you could try to give it more rusty looking armor with parts of the armor missing/broken.
by Edwylm
November 7th, 2018, 5:49 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 590
Views: 56019

Re: The Gnats Franken Dungeon

I like your change though I feel like the right side of that sprite's mask is larger than the left? the angle of the helm is creating a illusion affect. the helm on the right side has 2 pixel smaller in the with compared to the left side in some places. It also as a shadow affect on the right side ...
by Edwylm
November 7th, 2018, 5:13 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 590
Views: 56019

Re: The Gnats Franken Dungeon

The_Gnat wrote:
November 6th, 2018, 9:15 pm
That is actually a good idea. What do you think of this (helmet shut):
the unit looks a bit weird looks like a metal plate without eye holes.
alt.png
alt.png (6.05 KiB) Viewed 1322 times
i edited your unit and replaced the helm with a different helm for reference.
by Edwylm
November 5th, 2018, 5:34 pm
Forum: Art Contributions
Topic: Female Wesnoth - Elves Misconceptions
Replies: 14
Views: 5404

Re: Elvish Fighter - Female Variants

I think this image might help. This is from jetrel's image for comparing a more updated elves vs the current elves.

https://www.wesnoth.org/jetrel/Wesnoth/ ... r-comp.png
by Edwylm
November 5th, 2018, 3:54 am
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 30
Views: 4315

Re: Obscured Folklore Era

Alright I managed to get a update out. Wose faction is added along with some unit descriptions. Wesnoth Kingdom has changed sprites to look more updated. A pre wesnoth faction was added with the older/current sprites. Undead was added, plague special was removed and replaced with summon ability from...
by Edwylm
October 27th, 2018, 2:43 am
Forum: Art Workshop
Topic: Black characters?
Replies: 13
Views: 996

Re: Black characters?

I tried the "changing darkness" and it does work (strangely, it makes Konrad's cheek red, but then selecting it allows to correct it). I tried with sprites too and they are so pixelized that it's difficult to choose which pixel to colorize. Do I need to host my files somewhere to show you what I've...
by Edwylm
October 24th, 2018, 7:24 pm
Forum: Technical Support
Topic: UI bug in Game Lobby
Replies: 0
Views: 1880

UI bug in Game Lobby

Microsoft Windows 8.1 (6.3.9600), Wesnoth version 1.14.5 and Wesnoth version 1.14.1, resolution 1366x705 when scrolling in the game lobby with the "change side's controller" vanishes and when mouse overs over the UI this happens https://gyazo.com/43ddafdeda9c1200516adc72b6dbf7aa code error in the sp...
by Edwylm
October 24th, 2018, 6:46 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 30
Views: 4315

Re: Obscured Folklore Era

That error essentially means that it tried to place a UI element that requires width=133,height=80 pixels, but there was only width=130,height=80 pixels available. So the way to try to find the source of the error would be to just watch the log as you click through various things on the UI and see ...
by Edwylm
October 24th, 2018, 3:58 am
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 30
Views: 4315

Re: Obscured Folklore Era

An update to the era is close at hand however there is 1 main problem that still remains is what is causing this error in the log folder. 20181022 22:16:59 error gui/layout: grid [] place: Failed to place a grid, we have 130,80 space but we need 133,80 space. This happened at a grid with the id '' i...
by Edwylm
October 24th, 2018, 3:29 am
Forum: Art Workshop
Topic: New Vampire Faction & Art
Replies: 25
Views: 1744

Re: New Vampire Faction & Art

The vampire elves their hair blends in with the skin to much making it not very appealing to the eyes
by Edwylm
October 23rd, 2018, 10:31 pm
Forum: Art Workshop
Topic: Black characters?
Replies: 13
Views: 996

Re: Black characters?

With GIMP you can cut out the portion of image with the character skin, for example the face, and then change the color using the colors-balancing, and then you paste the face in the original portrait; but it's a long work in the Heir for the Throne because there are a lot of portrait. Otherwise, a...
by Edwylm
October 14th, 2018, 9:45 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 10930

Re: Edwylm's sprite alterations

infantryman and a crossbow line.
infantryman.png
infantryman.png (3.68 KiB) Viewed 613 times
crossbow_line.png
crossbow_line.png (10.96 KiB) Viewed 613 times
by Edwylm
October 14th, 2018, 9:04 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 9
Views: 1869

Re: Loyalist Units

the archer lv1 could be a bit smaller, 2-3px mabye and i tihnk there is something missing from the lv3 to lv4. maybe the shoulder pads should be changed as well. maybe make them more spiked or something like the default lv4. After much time editing I manage to get a appropriate sizes and edit the g...