Search found 162 matches

by Edwylm
June 10th, 2019, 2:49 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7337

Re: Dunefolk Rework - Unit Naming

historical names
chakram-wielder
disc-bearer

random names
ring-thrower
ring-twirler

or if you want to use these but historical context is that it does not have a hole in the center. however naga discus might be different than historical ones.
Discus-thrower
Discobolus
by Edwylm
June 7th, 2019, 10:02 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7337

Re: Dunefolk Rework - Unit Naming

ghype wrote:
June 7th, 2019, 5:17 pm
Good point. Anyone knows a word synonymous to "Legend" as in a legendary fighter rather then a myth/tale?
some ideas
an impressive or outstanding example of a particular quality
prodigy
paragon
exemplar
by Edwylm
May 31st, 2019, 7:37 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7337

Re: Dunefolk Rework - Unit Naming

could use chieftain or headman to replace captain and commander or prince for the level 3 Tactician doesn't sound that great within the line it be more like Strategist to Tactician i like the chieftain to prince as it can blend both nomadic and civilization aspect of their lore along with it can be ...
by Edwylm
May 30th, 2019, 2:54 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7337

Re: Dunefolk Rework - Unit Naming

i found this link quite useful https://en.wikipedia.org/wiki/List_of_I ... _and_ranks

some alternatives for Emir that i like from the list are

Marzban
Spahbed
Istandar
Padan
Framandar
by Edwylm
May 27th, 2019, 5:42 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7337

Re: Dunefolk Rework - Unit Naming

i'm not a fan of Naga Bladewind for its name. don't know why might because of the wind part of it or the ideas that might be lore related might lead it somewhere else. But i have no ideas of the origin of the name and the lore so who know. An idea would be Bladewhirler or blade-vortex. this would se...
by Edwylm
April 9th, 2019, 5:07 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 104
Views: 5336

Re: Dunefolk Rework - Removed Units & Extra Units

There are many ways for merman to make their tridents made of metals. one is mining, scavenging from shipwrecks, trading or raiding. easiest way would be though trading however there is a problem of having no trade so where they get the materials? UtBS has that part where the merman have no trade wi...
by Edwylm
April 4th, 2019, 7:44 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 5536

Re: Loyalist Units

yes along with the reduced level 2 sprites.
by Edwylm
April 4th, 2019, 5:54 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 5536

Re: Loyalist Units

Well here are 7 sprites in the folder.

As with the the general's sword poster where would you like to see it positioned?
by Edwylm
April 3rd, 2019, 7:59 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 5536

Re: Loyalist Units

Well I have worked on the size and looked at sprites. The siege trooper and shock trooper have the same size as the elf sprites. But sprites do not represent size well as there are many other factors that deal with size (armor can increase or decrease the person's height along with the pose of the s...
by Edwylm
April 1st, 2019, 3:10 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 5536

Re: Loyalist Units

Thanks for the complements, constructive criticism and finding flaws. I'd need to take a look at their sizing compared to the originals, since that's the one thing I really think should stay the same (the sprites should stay the same height, maybe +- 1 pixel). The sizes I wasn't really so sure on th...
by Edwylm
March 31st, 2019, 9:51 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 5536

Re: Loyalist Units

Well its been a while been but here are some updated sprites. bowmaster's bow height is 1 pixel taller. General and Marshal with front of shield being viable. we have a more traditional shield and the 2nd none traditional. my idea was to have the general have the smaller shield and the marshal havin...
by Edwylm
March 31st, 2019, 9:21 pm
Forum: Art Contributions
Topic: Make Orc Grunt unit graphic smaller
Replies: 5
Views: 1037

Re: Make Orc Grunt unit graphic smaller

That might work but not much help with sprite levels that look alike. like swordsman and pikeman or other user made content.
by Edwylm
March 30th, 2019, 10:37 pm
Forum: Art Contributions
Topic: Make Orc Grunt unit graphic smaller
Replies: 5
Views: 1037

Re: Make Orc Grunt unit graphic smaller

The grunt is already smaller than the warrior by 3 pixels. you can notice the change in the helmet and legs. from description "Orcish Grunts are the mainstay of the orcish forces, made up of the biggest and strongest orcs the clan can muster".
by Edwylm
March 29th, 2019, 8:56 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 104
Views: 5336

Re: Dunefolk Rework - Removed Units & Extra Units

Do the chakrams get bigger, or does it get another weapon? Does the chakrams have some special? Does it use a blade on melee or the chakrams? How could the 2nd advancements of such a naga look like? does it drop the chakrams for a bow like the mermain drops his spears for a net? Or does it start wi...
by Edwylm
March 29th, 2019, 7:21 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 104
Views: 5336

Re: Dunefolk Rework - Removed Units & Extra Units

I think the focus should be here on ranged . Wether it is going to have chakrams or not is left to be seen. I am generally not against it but we have to be carefull to not make it into a too exotic unit and chakrams on a naga already seem very exotic. But maybe its just me. Also i have no idea how ...