Search found 263 matches

by Gyra_Solune
September 18th, 2017, 1:26 pm
Forum: Strategies & Tips
Topic: How to play a mostly-lawful force with a single Undead unit?
Replies: 2
Views: 2790

Re: How to play a mostly-lawful force with a single Undead u

Sounds to me like the best way to handle it is to treat the Undead unit as an escort for the most part - keep it just behind your main lines and play like you have normal Lawful forces. If it just needs to land the final blow on the leader, then you don't need to use it for anything else, so all you...
by Gyra_Solune
July 31st, 2017, 3:41 pm
Forum: Writers’ Forum
Topic: More Races/Factions
Replies: 17
Views: 12868

Re: More Races/Factions

Regarding transforming units, I seem to recall the Era of Four Moons had one - a sort of beastman whose form adapted to the terrain. I have my doubts that vampires can be diverse enough to fill an entire faction (I think I've seen the vampire faction mentioned, and was not impressed). I'd like to s...
by Gyra_Solune
June 26th, 2017, 1:53 am
Forum: Art Contributions
Topic: Monsters!
Replies: 132
Views: 86439

Re: Monsters!

When it comes to resistances for the Giant Scorpion, I...honestly think it ought to have the exact same movetype and resistances as the Rami, except a higher weakness to Fire and a higher resistance to Impact. And for descriptions, I wrote one a while back, but I can do some here: Young Scorpion: Th...
by Gyra_Solune
June 16th, 2017, 4:29 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 205450

Re: Mainline campaign sprites and animations needed

The level 4 unit looks somewhat too tall. Units do get a bit taller on level-up, yes, but not that much so. I think it's largely the legs - they're almost too proportional to a human, which makes them disproportional for a Wesnoth sprite. I'd say the skirt itself looks nice, just shorten the legs so...
by Gyra_Solune
June 12th, 2017, 5:48 pm
Forum: Writers’ Forum
Topic: More Races/Factions
Replies: 17
Views: 12868

Re: More Races/Factions

Most of the major typical fantasy races have been covered - and there's a bevy of UMC factions that fill in the blanks if you want that. Name a major race you can think of and there's likely a solid UMC faction of them! Off the top of my head I know there's imps, vampires, minotaurs, youkai, element...
by Gyra_Solune
June 4th, 2017, 5:18 am
Forum: Strategies & Tips
Topic: How to Play: Khalifate
Replies: 27
Views: 14438

Re: How to Play: Khalifate

Slow + poison should almost never be on the same faction , let alone unit, let alone attack. Either one on their own is a massive change to how you use the faction. Poison is a fundamental utility that shapes how you use the Undead (as a defensive deterrent) and Northerners (as an offensive support)...
by Gyra_Solune
May 9th, 2017, 10:24 pm
Forum: Strategies & Tips
Topic: How to Play: Khalifate
Replies: 27
Views: 14438

Re: How to Play: Khalifate

I somewhat wonder if the solution to the faction could be to add in a default unit. I think the Giant Scorpion, as-is, might solve a lot of problems - especially with trolls. It's absurdly resistant to impact damage and deals a bit out itself, but can also poison a little on retaliation. It might he...
by Gyra_Solune
May 2nd, 2017, 10:24 pm
Forum: Strategies & Tips
Topic: Hulavuta's Drake Strategy Guide
Replies: 15
Views: 9835

Re: Hulavuta's Drake Strategy Guide

Obviously this game doesn't have to 100% mirror most fantasy settings. This interpretation of the Drakes is basically a Proud Warrior Society, that's pretty suitable to be Lawful, but they're also like fire elementals explicitly weak to dark magic and so they're empowered by the sun and weakened by ...
by Gyra_Solune
May 2nd, 2017, 9:52 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2119
Views: 523519

Re: Era of Magic (EoMa) 2.0 out now! Tons of new stuff!

Wow, the new graphics look really incredible! Kudos to Forest Dragon, excellent job with it!
by Gyra_Solune
May 1st, 2017, 12:31 am
Forum: Multiplayer Development
Topic: The Underpowered Khaiyal?
Replies: 4
Views: 2108

Re: The Underpowered Khaiyal?

Well primarily, the reason you don't just spam Naffats against the Undead and other such things is that they're fairly flimsy - a milder example of why you don't just spam Mages against the undead, you back them up with Heavy Infantry or Woses. And despite initial appearances I think that's a better...
by Gyra_Solune
April 29th, 2017, 4:11 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 93
Views: 88713

Re: Vyncyn's sprites

Changed the wiki article. I removed the bit about shadows for now. I created 3 new units, trying to minimize the number of needed brown tones. shaman,warrior,archer.png They use 12 shades in total, though it could be further reduced by leaving out yellow and orange. The shaman has a wooden branch w...
by Gyra_Solune
April 24th, 2017, 6:08 pm
Forum: Users’ Forum
Topic: Are humans overfeatured?
Replies: 28
Views: 13067

Re: Are humans overfeatured?

While it's a dense period of time for campaigns, I think a scenario about drakes arriving en masse to the Great Continent, and setting up their status, ought to occur in the period of time surrounding Eastern Invasion - more specifically, just about simultaneously to Dead Water and Northern Rebirth....
by Gyra_Solune
April 23rd, 2017, 8:37 pm
Forum: Users’ Forum
Topic: Are humans overfeatured?
Replies: 28
Views: 13067

Re: Are humans overfeatured?

There absolutely ought to be a Drake/Saurian campaign - I've written up an outline for one but stuff got in the way. I know pretty much exactly when it ought to be taking place though. And well, the thing with an Undead without the dark mages is that undead creations are canonically somewhat mindles...
by Gyra_Solune
April 17th, 2017, 11:04 pm
Forum: Art Contributions
Topic: Zombies
Replies: 85
Views: 89037

Re: Zombies

I do think if nothing else a generic, somewhat monstreous walking corpse is a good default for pretty much anything without one already. I'd technically argue there ought to be three more than there are both for mainline stuff and possible UMC uses - a 'serpentine' one for the various sea monsters a...
by Gyra_Solune
April 10th, 2017, 10:06 pm
Forum: Strategies & Tips
Topic: Elvish Shamans vs Mages in HttT
Replies: 47
Views: 30077

Re: Elvish Shamans vs Mages in HttT

I can give a good example in other lines, eg in Northern Rebirth you can get lvl 3 thugs and lvl 3 dwarf lords. The lvl 3 thug is probably the weakest of all lvl 3 basic fighter units while dwarf lord is undoubtedly the strongest of them all, highwaymen perform poorly compared to dwarf lords when f...