Search found 185 matches

by Shiki
June 18th, 2018, 5:06 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 252

Re: How to load a map from an array of variables?

Although, better use [foreach] or [for], as {FOREACH} is deprecated by them.
by Shiki
June 18th, 2018, 4:46 pm
Forum: Technical Support
Topic: Missing WML child
Replies: 4
Views: 530

Re: Missing WML child

Welcome to the Forums Please fill an bug report at https://bugs.wesnoth.org and include a map which causes this issue. And are you using 1.14.x or a version of the 1.13.x series — if so, please retry with 1.14.3, as such a bug has been fixed during 1.13.x. In the future, please start a new thread in...
by Shiki
June 13th, 2018, 7:05 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 614

Re: Sudipta's WML questions

You can also use debug mode, there are commands for it:
:turn xxx and :turn_limit xxx
https://wiki.wesnoth.org/COMMANDMODE

While I'm not sure, it may be that the commands posted by ravana work from the lua console (available after activating mode with some shortcut, I think `)
by Shiki
June 13th, 2018, 12:12 pm
Forum: Writers’ Forum
Topic: Would someone like to write unit descriptions
Replies: 10
Views: 716

Re: Would someone like to write unit descriptions

Great Ogre: "Many Ogres don't get too old, as their size and lack of finesse make them valuable prey for the more cunning and ruthless of predators. But those that survive by adapting to their environment continue growing as they age. These great Ogres become veritable giants, surpassing even troll...
by Shiki
June 11th, 2018, 1:43 pm
Forum: Users’ Forum
Topic: Map Editor problem?
Replies: 11
Views: 657

Re: Map Editor problem?

I think we talk about the same thing. If you take a "map screenshot" you have an image of the whole map, including units and items.

With "map screenshot" I mean a function of wesnoth itself taking the screenshot instead of some third party screenshot tool:
by Shiki
June 11th, 2018, 11:02 am
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 320

Re: Turns itself to stone at daybreak ability :|

You can build your own poison, using events to do stuff.
Here's an example of poison only working on unpoisonable units (undead), with two events to let it work on defence and offence.
The ability itself looks like this, in this case it's combined with the normal poison ability.
by Shiki
June 11th, 2018, 9:34 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 8
Views: 535

Re: Enabling hardening options for Wesnoth's executables

Arch builds with -D_FORTIFY_SOURCE=2, -fstack-protector-strong -fno-plt and with the linker flags -Wl,-O1,--sort-common,--as-needed,-z,relro,-z,now.

Edit: these are added by default to every arch package, our own flags will take higher priority.
by Shiki
June 10th, 2018, 7:35 pm
Forum: Users’ Forum
Topic: Map Editor problem?
Replies: 11
Views: 657

Re: Map Editor problem?

One can take a map screenshot though. The hotkey is by default not active, you must give it a key first (same for normal screenshots)
by Shiki
June 5th, 2018, 12:56 am
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 55134

Re: The Era of Myths art project thread

It is technically very hard to top the current windsongs sprites,I think the current ones should not be swapped out prematurely. Also I think one can read the farstrider not only as a pole dancer, but also as a challenging lvl 3 unit. As taptap said, it would be better to work on another part, the w...
by Shiki
May 12th, 2018, 3:29 am
Forum: WML Workshop
Topic: Problem moving "Heir to the Throne" to another folder.
Replies: 6
Views: 476

Re: Problem moving "Heir to the Throne" to another folder.

It doesn't matter if you move the folders, it will still load many things from the original location.

See https://github.com/wesnoth/wesnoth/blob ... in.cfg#L81
by Shiki
May 10th, 2018, 1:54 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.20
Replies: 1765
Views: 169656

Re: Ageless Era - Current Version: 4.19

Legendary trait isn't used in ageless itself anywhere else, in the campaigns it's Lisaundras trait. It's idea is to be a trait unifying all standard traits. In the first run I copied that idea to the devling leaders, and I would rather call the trait different for them if they should have a custom o...
by Shiki
May 10th, 2018, 11:50 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.20
Replies: 1765
Views: 169656

Re: Ageless Era - Current Version: 4.19

The problem was that that the legendary gives +1 MP, resuting in 7MP for Blashphemists. This is too much e.g. it allows to reach the enemy keep one turn faster. How does "Zap-Zarap, the Slow, Legendary Blasphemists" sound, if we give them legendary and slow? Though, if noone points out further inbal...
by Shiki
May 7th, 2018, 2:38 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 1338

Re: [UtBS] Name for Quenoth scout mounts

So, Dustbok. Personally the -bok part sounds a bit strange to me, since "Bock" is in German referring to the male of Sheeps, Goats and alike, or rather a specific of the ones (google images will serve a better explanation) Though, they have as well interesting horns. It would be better to go into 1....
by Shiki
April 26th, 2018, 4:31 pm
Forum: WML Workshop
Topic: Hints wanted for Wesnoth Markup Language (WML).
Replies: 16
Views: 912

Re: Hints wanted for Wesnoth Markup Language (WML).

Similar to The_Gnats explanation you could: - change the next_scenario key in the savefile. - finish the scenario, start the next, then open the load game dialogue to load the freshly created start of scenario save, but check the change difficulty option. It will probably still lead to issues if you...
by Shiki
April 23rd, 2018, 12:22 am
Forum: WML Workshop
Topic: Terrain codes
Replies: 5
Views: 336

Re: Terrain codes

This is the script which created the wiki page, maybe you want to have a look:
https://github.com/wesnoth/wesnoth/blob ... in2wiki.py