Search found 224 matches

by Shiki
October 8th, 2018, 3:45 am
Forum: Release Announcements, Compiling & Installation
Topic: I can't compile old-version Wesnoth
Replies: 7
Views: 1035

Re: I can't compile old-version Wesnoth

1.8 can still be built using the version from the repository, as compiler related patches have been pushed. One needs to have Lua version 5.1 installed for it, and in my case I had to temporarily remove the current version of Lua, there was some problem to detect Lua 5.1 correctly. 1.6 needs as well...
by Shiki
October 5th, 2018, 12:17 pm
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1032

Re: Building an alternative to ActionWML

That looks very interesting. If that would be the format in which UMC is stored it would be way easier to get into Lua, and it looks as intuitive as WML.
by Shiki
September 30th, 2018, 10:55 am
Forum: Ideas
Topic: [engine] alternate meta-condition behavior
Replies: 20
Views: 562

Re: [engine] alternate meta-condition behavior

What is wrong about these tags? In my experience [and], [or], and [not] work as expected. Everything connected by [and] – that includes everything which doesn't have a special tag, as [and] is the default – must be true, otherwise the whole filter evaluates to false.Similarly for [or]. In the exampl...
by Shiki
September 23rd, 2018, 2:40 pm
Forum: Add-on Feedback
Topic: Way of Dragon
Replies: 8
Views: 621

Re: Way of Dragon

Compare the line in the middle with one of the other two, and you will see why it is considered "missing".
by Shiki
September 22nd, 2018, 10:09 pm
Forum: WML Workshop
Topic: [SOLVED] Multi-condition event: units alive x and after turn x
Replies: 7
Views: 293

Re: Multi-condition event: units alive x and after turn x

If you don't want to include the leader for counting you can add canrecruit=no to the filter above.
by Shiki
September 22nd, 2018, 9:05 pm
Forum: Technical Support
Topic: Labels on Maps
Replies: 1
Views: 130

Re: Labels on Maps

You mean, you are using the map editor and want to add labels? The map editor has two modes, the map editor and the scenario editor. Maps consist only of terrain codes, labels are saved in the WML format. There is no direct way to transform a map to a scenario, but you can make a new scenario and lo...
by Shiki
September 17th, 2018, 3:07 pm
Forum: Users’ Forum
Topic: [SOLVED] Looking for an really old Add-on
Replies: 2
Views: 273

Re: Looking for an really old Add-on

Elvish Pillager is still active. (He has the user id 504, maybe he's the oldest person around here :shock: )

PS: you have helpful links in the signature, I copied some over.
by Shiki
September 17th, 2018, 3:04 pm
Forum: Coder’s Corner
Topic: Level 5 plus
Replies: 3
Views: 177

Re: Level 5 plus

You can have levels as high as you want – and if someone fights a lvl 100 unit he regains 100 xp in case he survives. As for AMLA, no problems either. More in detail https://wiki.wesnoth.org/UnitTypeWML#After_max_level_advancement_.28AMLA.29 - units from mainline have amla_strict=yes, meaning it won...
by Shiki
September 13th, 2018, 5:43 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 278
Views: 51751

Re: The Altaz Mariners (multiplayer pirate campaign)

Another message I see when using the editor: 20180913 19:36:58 error general: Duplicate terrain code definition found for Brym Failed to add terrain city (Marble Brick) [TAM_Terrain] which conflicts with bmr_city (Marble Brick) [archaicera] 20180913 19:36:58 error general: Duplicate terrain code def...
by Shiki
September 13th, 2018, 3:53 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 240

Re: Set remaining movement to 0

No, not really. Depending on what type of event you use, you may already have a predefined unit variable in reach and can use [unstore_unit] with it instead. [event] name=enter hex first_time_only=no [filter] x=23,24 y=40,40 radius=1 [/filter] {VARIABLE $unit.moves 0} #{VARIABLE $unit.attacks_left 0...
by Shiki
September 13th, 2018, 10:00 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 30
Views: 4531

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

The image in the campaign description is a bit too big — you can crop it to get rid of the horizontal scrollbar
https://wiki.wesnoth.org/ImagePathFunctionWML
by Shiki
September 12th, 2018, 8:54 am
Forum: Users’ Forum
Topic: How to change themes (user interface)?
Replies: 15
Views: 3176

Re: How to change themes (user interface)?

Could you post a screenshot how it looks / what it does?
by Shiki
September 11th, 2018, 3:37 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2890

Re: Obscured Folklore Era

If this add-on causes your one to not work, then that's likely more of a problem than the missing ", unless you use units from the the Folklore Era. Looking at _main.cfg I have a few suggestions: 1) Textdomains accept no description, but a path. A common mistake is also to add the path, but to not c...
by Shiki
September 10th, 2018, 9:34 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 46
Views: 6563

Re: A mod to make Wesnoth's RNG a little less frustrating

It's generally disabled in MP.
by Shiki
September 10th, 2018, 1:08 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 46
Views: 6563

Re: A mod to make Wesnoth's RNG a little less frustrating

No, it is in the advanced preferences. The checkbox you talk about is indeed for causing the same results after loading a save.