Search found 176 matches

by Shiki
May 12th, 2018, 3:29 am
Forum: WML Workshop
Topic: Problem moving "Heir to the Throne" to another folder.
Replies: 6
Views: 187

Re: Problem moving "Heir to the Throne" to another folder.

It doesn't matter if you move the folders, it will still load many things from the original location.

See https://github.com/wesnoth/wesnoth/blob ... in.cfg#L81
by Shiki
May 10th, 2018, 1:54 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.19
Replies: 1759
Views: 163221

Re: Ageless Era - Current Version: 4.19

Legendary trait isn't used in ageless itself anywhere else, in the campaigns it's Lisaundras trait. It's idea is to be a trait unifying all standard traits. In the first run I copied that idea to the devling leaders, and I would rather call the trait different for them if they should have a custom o...
by Shiki
May 10th, 2018, 11:50 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.19
Replies: 1759
Views: 163221

Re: Ageless Era - Current Version: 4.19

The problem was that that the legendary gives +1 MP, resuting in 7MP for Blashphemists. This is too much e.g. it allows to reach the enemy keep one turn faster. How does "Zap-Zarap, the Slow, Legendary Blasphemists" sound, if we give them legendary and slow? Though, if noone points out further inbal...
by Shiki
May 7th, 2018, 2:38 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 614

Re: [UtBS] Name for Quenoth scout mounts

So, Dustbok. Personally the -bok part sounds a bit strange to me, since "Bock" is in German referring to the male of Sheeps, Goats and alike, or rather a specific of the ones (google images will serve a better explanation) Though, they have as well interesting horns. It would be better to go into 1....
by Shiki
April 26th, 2018, 4:31 pm
Forum: WML Workshop
Topic: Hints wanted for Wesnoth Markup Language (WML).
Replies: 16
Views: 542

Re: Hints wanted for Wesnoth Markup Language (WML).

Similar to The_Gnats explanation you could: - change the next_scenario key in the savefile. - finish the scenario, start the next, then open the load game dialogue to load the freshly created start of scenario save, but check the change difficulty option. It will probably still lead to issues if you...
by Shiki
April 23rd, 2018, 12:22 am
Forum: WML Workshop
Topic: Terrain codes
Replies: 5
Views: 251

Re: Terrain codes

This is the script which created the wiki page, maybe you want to have a look:
https://github.com/wesnoth/wesnoth/blob ... in2wiki.py
by Shiki
April 21st, 2018, 4:08 am
Forum: Translations & Internationalization
Topic: German Translation - Translators needed
Replies: 5
Views: 464

German Translation - Translators needed

Die Arbeiten an der Übersetzung für 1.14 haben sehr spät angefangen - was daran liegt das es kein Übersetzungsteam mehr gab. Es haben spontan ein paar Leute angefangen daran zu arbeiten, wenn noch ein paar Leute mehr mitmachen wird es realistisch bis zu Deadline alles überbesetzt zu bekommen. Eine Ü...
by Shiki
April 18th, 2018, 11:31 am
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 36
Views: 1886

Re: Orcish Castle - Destoyed // Mainline?

It's new, have a look at 1.13
by Shiki
April 17th, 2018, 4:09 pm
Forum: Users’ Forum
Topic: 1.13.8 SotBe Silent Forest Balancing Changes
Replies: 2
Views: 270

Re: 1.13.8 SotBe Silent Forest Balancing Changes

You can also see all changes made in the recent time here:
https://github.com/wesnoth/wesnoth/comm ... Forest.cfg
by Shiki
April 13th, 2018, 2:48 pm
Forum: Users’ Forum
Topic: Sudipta's various questions...
Replies: 12
Views: 1121

Re: Any moon singers in UtBS ?

Spoiler:
by Shiki
April 13th, 2018, 2:43 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 82
Views: 4725

Re: Default+Dunefolk era balance

Personally I feel it's easier to compare Dunefolk with other factions by looking at the help topic, because for e.g. Humans it shows the average damage (or in other word, the damage without bonus or maulus), while for Dunefolk you have to calculate because it shows the damage which they do at seldom...
by Shiki
April 9th, 2018, 10:42 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1915

Re: OGL Open Game Licence

CC has this "do not change" version too. They specifically have it for logos and covers, but not the rest. The rest is non profit and give credit. However you have to give the disclaimer, that you acknowledge their ownership, which they do not relinquish.
That would be CC BY-ND (and CC BY-NC-ND).
by Shiki
April 7th, 2018, 6:05 pm
Forum: Faction & Era Development
Topic: Moonday Era
Replies: 29
Views: 2039

Re: Moonday Era

Unit database site (broken for some reason, works ingame though I encountered this error before, and fixed it by just fixing anything, never found the real cause for it. Some things you could try: - like ~add-ons, ~multiplayer could as well need a ~ - I noticed Mde Dev era is not in the list of war...
by Shiki
April 7th, 2018, 5:18 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 24084

Re: Dunefolk(previously Khalifate) race description

I see the Wyvern as a strong monster, I would start that line not before lvl2. They are not like horses, more like cave spiders or dragoons. Also, for a line ranging from lvl 1-4 the differences are too small, I would consider the Wyvern itself as the main part of the unit, in contrast to the rider....
by Shiki
April 5th, 2018, 9:55 pm
Forum: Technical Support
Topic: Computer feels I need allies.
Replies: 6
Views: 598

Re: Computer feels I need allies.

When creating the game, untick the "Use map settings" option. Afterwards you will have more choice about setting up teams.