Search found 218 matches

by Shiki
September 17th, 2018, 3:07 pm
Forum: Users’ Forum
Topic: [SOLVED] Looking for an really old Add-on
Replies: 2
Views: 144

Re: Looking for an really old Add-on

Elvish Pillager is still active. (He has the user id 504, maybe he's the oldest person around here :shock: )

PS: you have helpful links in the signature, I copied some over.
by Shiki
September 17th, 2018, 3:04 pm
Forum: Coder’s Corner
Topic: Level 5 plus
Replies: 3
Views: 90

Re: Level 5 plus

You can have levels as high as you want – and if someone fights a lvl 100 unit he regains 100 xp in case he survives. As for AMLA, no problems either. More in detail https://wiki.wesnoth.org/UnitTypeWML#After_max_level_advancement_.28AMLA.29 - units from mainline have amla_strict=yes, meaning it won...
by Shiki
September 13th, 2018, 5:43 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50080

Re: The Altaz Mariners (multiplayer pirate campaign)

Another message I see when using the editor: 20180913 19:36:58 error general: Duplicate terrain code definition found for Brym Failed to add terrain city (Marble Brick) [TAM_Terrain] which conflicts with bmr_city (Marble Brick) [archaicera] 20180913 19:36:58 error general: Duplicate terrain code def...
by Shiki
September 13th, 2018, 3:53 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 150

Re: Set remaining movement to 0

No, not really. Depending on what type of event you use, you may already have a predefined unit variable in reach and can use [unstore_unit] with it instead. [event] name=enter hex first_time_only=no [filter] x=23,24 y=40,40 radius=1 [/filter] {VARIABLE $unit.moves 0} #{VARIABLE $unit.attacks_left 0...
by Shiki
September 13th, 2018, 10:00 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 30
Views: 4209

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

The image in the campaign description is a bit too big — you can crop it to get rid of the horizontal scrollbar
https://wiki.wesnoth.org/ImagePathFunctionWML
by Shiki
September 12th, 2018, 8:54 am
Forum: Users’ Forum
Topic: How to change themes (user interface)?
Replies: 14
Views: 2937

Re: How to change themes (user interface)?

Could you post a screenshot how it looks / what it does?
by Shiki
September 11th, 2018, 3:37 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2579

Re: Obscured Folklore Era

If this add-on causes your one to not work, then that's likely more of a problem than the missing ", unless you use units from the the Folklore Era. Looking at _main.cfg I have a few suggestions: 1) Textdomains accept no description, but a path. A common mistake is also to add the path, but to not c...
by Shiki
September 10th, 2018, 9:34 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 41
Views: 5927

Re: A mod to make Wesnoth's RNG a little less frustrating

It's generally disabled in MP.
by Shiki
September 10th, 2018, 1:08 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 41
Views: 5927

Re: A mod to make Wesnoth's RNG a little less frustrating

No, it is in the advanced preferences. The checkbox you talk about is indeed for causing the same results after loading a save.
by Shiki
September 9th, 2018, 8:41 pm
Forum: Art Workshop
Topic: ToD graphics
Replies: 5
Views: 441

Re: ToD graphics

Since we're already at it, the mainline MP map "2p — Tombs of Kesorak" has in the middle an always dark hex — a grave / coffin —which is in need to for an single image which is fitting to the normal schedule. (Also, the campfires (and mausoleums) are not perfect, because with an Mage of Light the im...
by Shiki
September 4th, 2018, 4:12 pm
Forum: WML Workshop
Topic: Giving xp to leader for every killed unit
Replies: 3
Views: 197

Re: Giving xp to leader for every killed unit

You change at the end a variable, but… that variable is never going to have any effect, and also only exists inside the modify_unit tag, and will be cleared afterwards. You could add a line like experience=$this_unit.experience afterwards to use it. You can also use the Wesnoth Formula Language: exp...
by Shiki
August 25th, 2018, 6:01 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50080

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

altaz.png To resolve this: - add require_scenario to each [multiplayer] tag - add require_campaign to the [campaign] tag You could as well replace not_living with the relevant of the undrainable/unplaguable/unpoisonable. If not_living is set, these ones will be set automatically as well, so one nev...
by Shiki
August 20th, 2018, 2:28 am
Forum: Users’ Forum
Topic: Have a promble with installation wesnoth-1.14.4. Ubuntu
Replies: 3
Views: 327

Re: Have a promble with installation wesnoth-1.14.4. Ubuntu

You also have a lot of other dependencies not installed yet. See here:
https://wiki.wesnoth.org/CompilingWesno ... pendencies
by Shiki
August 18th, 2018, 8:05 pm
Forum: Faction & Era Development
Topic: An original ww2 addon idea
Replies: 6
Views: 497

Re: An original ww2 addon idea

@enclave - good points. You see, I had a programmer long time ago, we started developing this ww2 mod but he simply left one day. Another one rejected my proposition, so it will wait. Programming in WML is easy – defining [unit_types] is very easy, basically it's just a long list of setting data. A...
by Shiki
August 18th, 2018, 3:34 am
Forum: Multiplayer Development
Topic: 3 player colosseum
Replies: 14
Views: 2338

Re: 3 player colosseum

Didn't read that post before… I don't know where exactly deep water would be good, but that's a good idea. Would you like to edit the map? Version 1.6 has been uploaded: * One can undo moves if one didn't buy anything in the shop (except if one just chose the difficulty). One can reenter the shop th...