Search found 229 matches

by Shiki
November 11th, 2018, 12:00 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 24
Views: 3746

Re: Eagle's combined MP modifications thread

I get warnings in stderr when having some of the add-ons installed: 20181111 00:52:26 warning preprocessor: Redefining macro HYDRATING_TILES without explicit #undef at ~add-ons/Eagle_Mappack/utils/dehydration-utils.cfg:3 included from ~add-ons/Eagle_Mappack/_main.cfg:6 included from ~add-ons/Eagle_M...
by Shiki
October 26th, 2018, 12:49 am
Forum: Art Workshop
Topic: Black characters?
Replies: 13
Views: 938

Re: Black characters?

…to provide all of Konrad's facial expressons… I guess it's the littlest matter, one may just use the same image all the time. For the IPFs: There exists one or two which enable changing of the skin color. One example changing the armor color is here: https://github.com/wesnoth/wesnoth/blob/1.14/da...
by Shiki
October 19th, 2018, 10:33 am
Forum: WML Workshop
Topic: ghype's Coding Problems - Modify Xp Reward
Replies: 34
Views: 1467

Re: ghype's Coding Problems - Modify Xp Reward

Not sure how the AE_rat_pack_ability works… If you find an event suiting as trigger, it could be opened such as [event] name=moveto # or die if that comes closer to the AE_rat_pack [filter] x,y= e.g. the coordinates in front of the gate (it's a SUF, but a SLF can be used with [filter_location] insid...
by Shiki
October 18th, 2018, 2:16 pm
Forum: WML Workshop
Topic: ghype's Coding Problems - Modify Xp Reward
Replies: 34
Views: 1467

Re: ghype's Coding Problems - Modify Xp Reward / Hide Exp Bar

I would recommend to use the impassable overlay, ^Xo , instead of an invisible unit to block the terrain. ( -> full list ) Also note that when you want to remove it later with [terrain], it's possible to only remove the overlay. (see NR S2 for an example) For blocking with an unit: You can set zoc=n...
by Shiki
October 18th, 2018, 1:46 pm
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 45
Views: 6822

Re: Rebirth_in_Nature - RPG Campaign

The feedback link doesn't work. Try this in your _server.pbl:
[feedback]
topic_id=48353
[/feedback]
by Shiki
October 8th, 2018, 3:45 am
Forum: Release Announcements, Compiling & Installation
Topic: I can't compile old-version Wesnoth
Replies: 7
Views: 8835

Re: I can't compile old-version Wesnoth

1.8 can still be built using the version from the repository, as compiler related patches have been pushed. One needs to have Lua version 5.1 installed for it, and in my case I had to temporarily remove the current version of Lua, there was some problem to detect Lua 5.1 correctly. 1.6 needs as well...
by Shiki
October 5th, 2018, 12:17 pm
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 2124

Re: Building an alternative to ActionWML

That looks very interesting. If that would be the format in which UMC is stored it would be way easier to get into Lua, and it looks as intuitive as WML.
by Shiki
September 30th, 2018, 10:55 am
Forum: Ideas
Topic: [engine] alternate meta-condition behavior
Replies: 20
Views: 1035

Re: [engine] alternate meta-condition behavior

What is wrong about these tags? In my experience [and], [or], and [not] work as expected. Everything connected by [and] – that includes everything which doesn't have a special tag, as [and] is the default – must be true, otherwise the whole filter evaluates to false.Similarly for [or]. In the exampl...
by Shiki
September 23rd, 2018, 2:40 pm
Forum: Add-on Feedback
Topic: Way of Dragon
Replies: 9
Views: 930

Re: Way of Dragon

Compare the line in the middle with one of the other two, and you will see why it is considered "missing".
by Shiki
September 22nd, 2018, 10:09 pm
Forum: WML Workshop
Topic: [SOLVED] Multi-condition event: units alive x and after turn x
Replies: 7
Views: 421

Re: Multi-condition event: units alive x and after turn x

If you don't want to include the leader for counting you can add canrecruit=no to the filter above.
by Shiki
September 22nd, 2018, 9:05 pm
Forum: Technical Support
Topic: Labels on Maps
Replies: 1
Views: 425

Re: Labels on Maps

You mean, you are using the map editor and want to add labels? The map editor has two modes, the map editor and the scenario editor. Maps consist only of terrain codes, labels are saved in the WML format. There is no direct way to transform a map to a scenario, but you can make a new scenario and lo...
by Shiki
September 17th, 2018, 3:07 pm
Forum: Users’ Forum
Topic: [SOLVED] Looking for an really old Add-on
Replies: 2
Views: 503

Re: Looking for an really old Add-on

Elvish Pillager is still active. (He has the user id 504, maybe he's the oldest person around here :shock: )

PS: you have helpful links in the signature, I copied some over.
by Shiki
September 17th, 2018, 3:04 pm
Forum: Coder’s Corner
Topic: Level 5 plus
Replies: 3
Views: 396

Re: Level 5 plus

You can have levels as high as you want – and if someone fights a lvl 100 unit he regains 100 xp in case he survives. As for AMLA, no problems either. More in detail https://wiki.wesnoth.org/UnitTypeWML#After_max_level_advancement_.28AMLA.29 - units from mainline have amla_strict=yes, meaning it won...
by Shiki
September 13th, 2018, 5:43 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 279
Views: 53363

Re: The Altaz Mariners (multiplayer pirate campaign)

Another message I see when using the editor: 20180913 19:36:58 error general: Duplicate terrain code definition found for Brym Failed to add terrain city (Marble Brick) [TAM_Terrain] which conflicts with bmr_city (Marble Brick) [archaicera] 20180913 19:36:58 error general: Duplicate terrain code def...
by Shiki
September 13th, 2018, 3:53 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 330

Re: Set remaining movement to 0

No, not really. Depending on what type of event you use, you may already have a predefined unit variable in reach and can use [unstore_unit] with it instead. [event] name=enter hex first_time_only=no [filter] x=23,24 y=40,40 radius=1 [/filter] {VARIABLE $unit.moves 0} #{VARIABLE $unit.attacks_left 0...