Search found 271 matches

by Shiki
October 10th, 2019, 5:03 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1867
Views: 283251

Re: Ageless Era - Current Version: 4.25

… which is about the Dragon line of EE-Monsters. They were very popular for RPG games because they are overpowered. The recruitable Wingless Dragon is, depending on how you look at it, a L2 or L3 unit for not too much gold. - gives battle experience like a L2 one to the enemy - has Leadership like a...
by Shiki
October 10th, 2019, 4:29 pm
Forum: Coder’s Corner
Topic: Autofight Utility
Replies: 3
Views: 841

Re: Autofight Utility

Hi Yomar. I uploaded it to 1.14 with the name "WhoWins" — you find it in the resources category of the add-on manager. The add-on itself is a mp scenario. As far as I know, or as far as Norbert knew, wesnoth add-ons can't write files. To have the data outside of wesnoth, the add-on uses Wesnoth's lo...
by Shiki
September 16th, 2019, 1:36 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6353

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Opening the map editor with this add-on installed yields an error. The reason is that the case of the spelling is inconsistent: {~add-ons/Castle_of_evil_spirit/terrain/terrain.cfg} {~add-ons/Castle_of_evil_spirit/terrain/terrain_graphics.cfg} are the files loaded, but they are called Terrain_graphic...
by Shiki
August 26th, 2019, 2:12 am
Forum: WML Workshop
Topic: Correct string to user content
Replies: 10
Views: 428

Re: Correct string to user content

For preprocessor calls (that's everything using curly braces): {some/file.cfg} will look for files or directories located in the data folder of the main game. {~some/file.cfg} will look for files in the data folder of the users stuff. This one is often used in add-ons, but it cannot reach the editor...
by Shiki
August 16th, 2019, 11:45 am
Forum: Technical Support
Topic: Android Install Issue
Replies: 2
Views: 162

Re: Android Install Issue

I had myself issues with older android phones, yet I heard of people running it perfectly fine at the same time.
I guess it's an issue related to the android version.
by Shiki
July 18th, 2019, 5:34 pm
Forum: Users’ Forum
Topic: Save Editing: How to edit unit defense?
Replies: 13
Views: 592

Re: Save Editing: How to edit unit defense?

description= _ "hills & mountains defense <span color='green'>+10</span>." different example which does not include the color in the string for translators: description= _ "hills & mountains defense" + " " + <span color='#6-digit-hexcode-here_including_hash sign'>+10</span> + "." Note that your exa...
by Shiki
July 18th, 2019, 5:13 pm
Forum: WML Workshop
Topic: without explicit #undef
Replies: 23
Views: 793

Re: without explicit #undef

The same you have above, but a bit shorter: #undef ABILITY_LEADERSHIP_LEVEL_1 #define ABILITY_LEADERSHIP_LEVEL_1 {ABILITY_LEADERSHIP} #enddef … but if you want that, the proper way is to just call {ABILITY_LEADERSHIP} instead of {ABILITY_LEADERSHIP_LEVEL_1}. I guess you try to work around it because...
by Shiki
July 17th, 2019, 4:07 am
Forum: Art Contributions
Topic: Is there an old art Database?
Replies: 6
Views: 762

Re: Is there an old art Database?

No, see the 2nd post above.
by Shiki
July 10th, 2019, 5:54 pm
Forum: Technical Support
Topic: colosseum map, cannot shop. LUA error
Replies: 4
Views: 446

Re: colosseum map, cannot shop. LUA error

Thanks for the report.
Is now fixed with version 1.6.6.
by Shiki
July 10th, 2019, 2:39 pm
Forum: WML Workshop
Topic: Need help with coding a shop into a map.
Replies: 16
Views: 1924

Re: Need help with coding a shop into a map.

Hope you passed the exam. It should actually work like written on the page before. You can upload you add-on here and we'll have a look. Or maybe it worked, but it wasn't visible? It places a shop, but no image or text for the shop field. @Octalot: Thanks, changed the readme along with some other th...
by Shiki
July 10th, 2019, 11:10 am
Forum: WML Workshop
Topic: unstore_unit and variable problem in 1.14
Replies: 8
Views: 463

Re: unstore_unit and variable problem in 1.14

You can set force_lock_settings=yes inside the [multiplayer] tag, which forces the use of map settings. However, it also sets all the xxx_lock atributes to yes, you may want to set some of the to no for the player. Other changes: no_leader=yes — not needed anymore, if you have leader_lock=yes, Same ...
by Shiki
July 7th, 2019, 1:01 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 541
Views: 126572

Re: A New Order.

ImperatorS79 wrote:
July 6th, 2019, 12:55 pm
This extension unfortunately makes wesnoth instantaneously crash on my PC :/.
Just to be clear, what do you mean by crash — Wesnoth Application exiting?
If you start wesnoth with command line, is there sth. additional displayed not in the logs?
by Shiki
June 30th, 2019, 10:45 pm
Forum: WML Workshop
Topic: Need help with coding a shop into a map.
Replies: 16
Views: 1924

Re: Need help with coding a shop into a map.

With macros, a space separates different macro "arguments"
{COLOSSEUM_UPGRADE 1 5} # places at x,y=1,5
but x and y can be a comma separated list — so
{COLOSSEUM_UPGRADE 2,20,33 8,3,44} # will be the coordinates 2,8 20,3 and 33,44
by Shiki
June 30th, 2019, 10:31 pm
Forum: WML Workshop
Topic: [SOLVED] No Lifebar or Movement Orb + Label that follows the Unit + Ellipse on selected Unit only
Replies: 34
Views: 1477

Re: Getting rid of the Lifebar.

The "hiddes" Ravana mentioned is for hiding the side from the status table (which you see with alt + s). In a scenario, you set it inside the [side] tag. (mostly 1, because to hide the side two hero I just can create it in a remote part of the map...) A side can also have no hero for a side at all. ...
by Shiki
June 30th, 2019, 1:44 pm
Forum: WML Workshop
Topic: Need help with coding a shop into a map.
Replies: 16
Views: 1924

Re: Need help with coding a shop into a map.

You can actually include the Colosseum Shop into another add-on, by # reading the macros with {~add-ons/Colosseum3p/macros/upgrade.cfg} # and using them inside a scenario / era {UPGRADED_FEEDING_EVENT} {COLOSSEUM_UPGRADE 2,20,33 8,3,44} # same shop at several locations That might be nice to get some...