Search found 345 matches
- Yesterday, 5:57 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 8
- Views: 363
Re: Asheviere's Dogs - 1.18 campaign!
Glad to help! I don't have many ideas for campaign development yet, but since the Wesnoth army has ogres in their troops (for example, in Heir to the Throne) and ogres are known for their uncouth and savage behavior I propose a scenario where Bazur besieges an ogre rallying point. The recruited ogr...
- Yesterday, 5:35 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 8
- Views: 363
Re: Asheviere's Dogs - 1.18 campaign!
Okay I have some suggestions for achievements - Strongest takes all (kill the orc leader in the siege of Soradoc) - plunderer (occupy all villages south of the camp) - savior (save both woodsmen) - queen's official (open all gates with Isolde) Thanks for the suggested ideas! They look interesting, ...
- Yesterday, 2:20 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 8
- Views: 363
Re: Asheviere's Dogs - 1.18 campaign!
Yesterday I almost finished the campaign (except for the last scenario). My rating is definitely good, the civil war was portrayed very well, the characters were well written, the relationships of the different sides of the conflict were also very interesting. I think that with some adjustments and...
- April 19th, 2024, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 8
- Views: 363
Asheviere's Dogs - 1.18 campaign!
King Garard II is treacherously slain, Wesnoth is falling into the chaos of a civil war. But what's a woe for a human, a chance for an orc. Join Queen Asheviere, crush the rebels and obtain yourself fame and spoils that other chieftains can only dream about! (Intermediate level, 7 scenarios) This c...
- March 11th, 2024, 11:59 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2687
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Update 1.1.0 was released! - added amla for shamans - fire avatar was buffed (if the fire avatar is a Grump, it's even stronger) - changed the task to "Defend against the jinn X turns" in S2 - added a brunch where the jinn is defeated before the Sultan appears in S2 - fixed some typos - A...
- March 10th, 2024, 2:54 pm
- Forum: Scenario & Campaign Development
- Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
- Replies: 7
- Views: 1835
Dirty Blood - new orcish campaign (1.16 - 1.18)
I am pleased to introduce you to my new campaign, Dirty Blood! Dirty Blood is an epic campaign that tells the story of the orcish lands after Son of the Black Eye . Game description: Being a half-breed, since his very birth Moog was an outcast in the Cold Blood clan. But shamans knew that spirits we...
- March 5th, 2024, 6:58 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2687
Re: Lifetime of Stones - new trolls/dunefolk campaign!
No, for the {SCATTER_UNIT} macro places a unit randomly each time you restart the scenario's start save
- March 4th, 2024, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2687
Re: Lifetime of Stones - new trolls/dunefolk campaign!
The second time I played the campaign (again on Normal), scenario 2 proved unexpectedly difficult because I had no ring of fire. I looked at the code and then restarted the scenario. There was no scarab to kill and get the ring. I then restarted the campaign from the beginning and this time the sca...
- March 3rd, 2024, 7:42 am
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2687
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Hello! I downloaded this because I was interested in the description. And I played until S2. Overall I think it's very nice. However, I had some doubts about the fact that Grump's level up destination is not fixed. Also, the [redraw] code didn't work when the dunefork showed up in S2. This is my fi...
- March 3rd, 2024, 7:38 am
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2687
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Yeaaah Troll campaign !!! ^_^ I played half campaign. Thanks for your work ! In the third (maybe fourth :oops:, not sure) playable level, I catched an error : Remove Event is missing id = key Will give feedback and replays when I will finish campaign Thanks for reporting the bug. I have fixed it an...
- February 27th, 2024, 7:32 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2687
Lifetime of Stones - new trolls/dunefolk campaign!
"After the Second Great War, the life of trolls changed forever. The echoes of the defeat at Durn-Turum have traveled through the centuries and reached even the little troll Grump, who was recently born in the Heat Caves. Grump has no idea what adventures the legacy of gray antiquity will lead...
- February 20th, 2024, 8:34 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 149
- Views: 100404
Re: The Great Steppe Era (1.16 add-on server)
I'm currently working on a massive graphical improvement to the Great Steppe units. I started with the Bull Tumen, as it is the first faction and its art is the oldest. My goal is to make the scales brighter, more saturated and with fewer colors, as well as to fit the sprites into 72x72 format and g...
- February 20th, 2024, 7:54 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 298201
Re: Outsider Art for Bad Moon Rising
The skeleton looks great, but what about the Republican Party of America?
- February 15th, 2024, 3:33 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 388105
Re: Mechanical's art
Reworked lvl-1 steppe ogres sprites for The Great Steppe Era
- January 21st, 2024, 5:39 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 388105
Re: Mechanical's art
Steampunk grenadier update: