Search found 326 matches

by nemaara
September 11th, 2023, 5:49 pm
Forum: Writers’ Forum
Topic: Gathering information about Scepter of Fire Campaign
Replies: 18
Views: 5687

Re: Gathering information about Scepter of Fire Campaign

I also agree that not all of the main characters need accents/dialect. It would be okay to give some of them differing accents because dwarves are explicitly shown to be somewhat clan based and so it's not unreasonable to think different clans would talk a bit differently. I don't know what kind of ...
by nemaara
September 11th, 2023, 5:46 pm
Forum: Music & Sound Development
Topic: Mainlining popular UMC tracks
Replies: 12
Views: 4102

Re: Mainlining popular UMC tracks

I need to go back and look at some of these, but I don't remember all being suitable for mainline. There's some that would work, perhaps we could include them in campaigns. We also would need to check licensing too.
by nemaara
August 16th, 2023, 7:45 pm
Forum: Ideas
Topic: Project of flexible svg map of Irdya
Replies: 3
Views: 2842

Re: Project of flexible svg map of Irdya

You only need to look at the mainline canon map for consistency's sake. We've purposely left the rest of Irdya blank to allow UMC creators to imagine their own worlds that might work with or coincide with what's in mainline. As far as province names, you could stick to traditional English or Welsh i...
by nemaara
May 19th, 2023, 7:38 pm
Forum: Writers’ Forum
Topic: Volunteering to spruce up the dialogue in one particular campaign
Replies: 22
Views: 8864

Re: Volunteering to spruce up the dialogue in one particular campaign

Send me a script for the first couple scenarios, I'll take a look. Are there any revisions to the Alduin dialogue that are currently work-in-progress? I ask because I'm wondering writing a PR changing Delfador's reasoning to say that the ship needs to be resupplied with food before sailing back to ...
by nemaara
May 5th, 2023, 9:21 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73612

Re: Balance changes for 1.18

For SP I am willing to approve these changes as is. Generally speaking I still think Rebel and Loy campaigns will get easier (but not by an enormous margin) but I want to see the unit diversity come in from the Loy patch especially. Horseman isn't a big issue because as a faction we finally will pro...
by nemaara
May 1st, 2023, 7:06 am
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73612

Re: Balance changes for 1.18

We really need to start introducing variable recall costs. Most of this stems from the fact players can pull in L2/L3/L4 units at the same 20 gold flat rate. I agree but also the army "level 3 cap" is still relevant because unless we give AMLAs (which are their own can of worms and I want...
by nemaara
April 25th, 2023, 7:20 am
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73612

Re: Balance changes for 1.18

The thing is though, those saurian archer concepts all branch (far) off the saurian skirmisher (like the ambusher) while dropping the skirmisher ability itself. None of them offers a decent ranged attack + skirmisher ability. Leaving that role open for the ambusher to fill. They would also seem a l...
by nemaara
April 23rd, 2023, 11:14 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73612

Re: Balance changes for 1.18

So from the SP side, here's my thoughts. Drakes: good changes Saurians: I don't think changing ambusher to have 3 ranged strikes or stronger ranged is good because it's a melee class unit so I don't think we should change the class to be more mixed fighter. Plus, we probably will be adding ranged sa...
by nemaara
February 15th, 2023, 7:13 pm
Forum: Writers’ Forum
Topic: Volunteering to spruce up the dialogue in one particular campaign
Replies: 22
Views: 8864

Re: Volunteering to spruce up the dialogue in one particular campaign

Send me a script for the first couple scenarios, I'll take a look. You can send it via PM or on discord if you use that.
by nemaara
April 9th, 2022, 5:58 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 134
Views: 726277

Re: [mainline] there is a need for a en_US translation

Yes there's some small issues on the dev side with forgetting to update the WML file when necessary but on the flip side this would be really useful for me. I've actually hesitated to add more "flavor" to the text in some areas like Liberty because I was worried people would be completely ...
by nemaara
March 15th, 2022, 6:42 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 16725

Re: Project direction ideas moving forward

From name: It would open up quite a lot of game play opportunities if support for real ranged attacks gets implemented over the next development cycle. The feature was being worked on, but progress seems to have stalled: https://github.com/wesnoth/wesnoth/pull/4859 And as a general comment, I think ...
by nemaara
March 14th, 2022, 6:35 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 16725

Re: Project direction ideas moving forward

@inferno8 Glad to see we're mostly on the same page. ^_^ I would like to throw in this thought as well. Our primary goal is (or imo should be) attracting more players and retaining them, as we said above. However, at present I don't think that offering easier ways to mod content or more modding feat...
by nemaara
March 11th, 2022, 1:56 am
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 16725

Re: Project direction ideas moving forward

Replying to the ones that I can: [1] The starting point for this would be: a) deciding exactly what the new UI would look like b) detailed descriptions defining what all needs to change with the current implementation in order to be able to accomplish (a). Both (a) and (b) would largely rely on vult...
by nemaara
March 10th, 2022, 11:10 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 16725

Project direction ideas moving forward

Hi all, I'm opening this thread to track/discuss ideas for some ideas for overall project direction as we continue through the 1.17 dev cycle and further. From 1.12 to 1.14, we had a major goal in releasing on Steam, which we achieved thanks to Vultraz's leadership during that time. Since then, whil...
by nemaara
January 3rd, 2022, 7:46 pm
Forum: Developers’ Discussions
Topic: 1.17 Roadmap Discussion thread
Replies: 10
Views: 4709

Re: 1.17 Roadmap Discussion thread

As stated here , one of my suggested things for the 1.17.x cycle is a new MP RPG Co-Op Scenario/Mini-Campaign. However, I need approval for the plot of the scenario/campaign so that there are no complications with adding it to the game. Thus, may I request you to check this draft at your convenienc...